
Train gladiators. Manage a ludus. Fight in the arenas. Conquer the tower. Gods of Sand is a gladiator manager with intense turn-based combat, inspired by the Swords and Sandals series, in a dark and unforgiving setting.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game for unspeakable hours, building up my gladiator and making it to the final boss. This final boss turns out to be a literal clone of my character, and by sheer RNG chance, I lost. But unlike the other times I lost, this literally killed him, resulting in all that time I spent equating to nothing. You can't be serious. This has to be one of the dumbest game designs I have ever played, and seemingly hellbent on causing disappointment. I even skipped a day to see if there was a failsafe in the story. There wasn't. Don't buy this.
About 9 hours to complete. For the price-tag, its absoluteley worth it. I had great fun throughout, but most of all, this game really shows the potential of the developers! I don't know if more content will be added, besides the Tower + modes, but if anything like the following would end up in this, or a sequel, I would GOTY that game: - Customizable gladiators - Quests with branching paths - MORE base management - Hire different "staff" to your Ludus - Team up fights - More gear But I understand all of that would be quite a monumental task for a small developer. So despite all that, this is a wonderful little game, well worth its money!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Polish, Russian
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Demorou para um !@#$ mas saiu a última atualização. Jogo muito bom e viciante. Mas a porcentagem da auto-luta é muito roubada. Acho que tentei quase 10 lutas seguidas, onde a % estava acima de 75% ao meu favor e em TODAS meu personagem perdeu. Fora isso, o jogo é ótimo! Ainda não zerei porque os inimigos da torre são roubadaços, mas uma hora eu chego lá. Só queria que melhorassem a % da auto-luta, pois é um porre ter que ficar lutando infinitas lutas para conseguir grana, quando já está avançado no jogo. E seria bom ter um auto-luta na tela de seleção, que valesse para todas as lutas e já desse a resposta rapidamente. Amdré Young, uma hora vou te mandar meu jogo para você esculachar kkkkk.
Still has potential but it doesn't feel like a finished game yet. Has room for many improvements.
Rapaz, se você quiser jogar um bom jogo de gladiador, eu super recomendo esse. Mas fique o aviso: Ele NÃO é fácil! Deveria ter alguns recursos diferentes e eu não sinto que as armas estão dando as bonificações corretas. As armas dos chefes também não são tão atrativas como deveriam. De resto, excelente jogo!
For the price, I can't say I wouldn't recommend it but at the same time, it still feels like there's so much more they could've done. the endgame content is lacking and still feels unfinished and rushed but the devs has a pretty reasonable explanation. Unfortunately it also means there likely wont be anything done about the current state of the game. was still a fun time sink but just wish there was more to it.
A good idea that had 2 things kill it for me. First, why is there a confirmation when you go to/from town? It is like getting a "are you sure?" popup when you want to open a menu. Secondly and much worse, the auto resolve. Fights I can't possible lose are a 75% auto resolve. And since you have 2 fights in order to win, you lose constantly in fights where there was no possibility of defeat if you played it manually. Makes the game a complete and total slog.
Cool little game. If you're craving something similar to SnS its a good pick, as it's kinda similar but with more of emphasis on building correctly and managing resources.
Love gladiator games but this gets boring pretty fast. It needs more content
Jogo top.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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