
Take over a bakery! Establish production lines for farming, fishing, and baking to create delicious treats! Fulfill missions to earn rewards. Recruit helpers, expand production, and decorate the bakery and homes. Restore Starlight Island to its former glory—one delicious dessert at a time!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Whimsy Bake&Craft is a laid-back idle simulation game. In your workshop, combine mysterious aquatic ingredients and enchanted crops to craft hundreds of delicious dishes. Whether it’s farming, fishing, or baking—no complex controls are needed. Just assign the right tools, ingredients, and staff, then let time do the rest. Watch as your automated production lines spring to life!

Nothing here works by ordinary rules. Grab a pot, add some soil, count to five… and somehow you’ve grown a sunglasses-wearing cat from a magic cube!?

Before you cast your line, remember to bait your hook with a worm, some grass, or maybe even a depth charge! From ordinary Bread Fish to dangerous Nuke Fish—all kinds of curious creatures are waiting beneath the surface, watching you 👀

The town’s Barter Market fluctuates daily. Sell the day’s hottest items at the perfect moment to maximize profits! Use your earnings to unlock more workstations, buy better ingredients, and make even more money!

Don’t forget to decorate your cabin! Buy all sorts of uniquely styled furniture from the shop to create your ideal layout while boosting your "Beauty Rating." Save different design sets and switch between them instantly to match your mood. This is your home in the magical town—where the in-game day/night cycle syncs with real time, immersing you in the charming rhythm of island life.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
買ってからほぼ放置で資源を集めつつプレイしているけど、キャラが可愛いだけでとにかくストレスが溜まる。 一番のストレスはパン生産時に失敗しまくること。 100個納品しろと言われて作ると大体40%位失敗する。下手すると10回位連続で失敗する。 中々手に入らないレアな素材使って失敗されるともうなんとも言えない気分になる。 楽しい < 生産が失敗しまくるストレス なので、それでも許容できるなら買っても良いと思うけど、お金払ってまでストレス貯めないほうが良いと思う。
挂机游戏,画风很可爱,但实在是我玩过的挂机游戏里面,数一数二的UI和玩法设计迷惑。先说问题比较小的玩法机制设计吧…… 【玩法】 主要玩法分为“材料获取”和“烘焙”两个阶段,在材料获取中,通过“花盆/鱼竿”+“2素材”结合随机(重点)获得范围内的材料,这部分的素材获取可以通过“2素材”搭配进行一定的定向抽卡,但还是随机的,这直接导致哪怕到了中后期,为了稳定获取最基础的材料经常是需要保留最低级的一个搭配去获取,否则用高级的反而很难凑齐。并且作为挂机游戏,需求的量很多,非常多!我印象最深的是有一个随机事件吧,其中两个任务要求是500+200的货物,其中500那份的圆饼鱼我当时真的不够,用最低级的钓竿去挂了一天的机……而实际要求的数量远远高于任务要求,因为到了“烘焙”阶段,做产物的成功率同样是随机的! 数值设置的,实在是不够合理,挂机游戏通常玩法确实是找个什么理由让玩家挂机省心完事,但设置如此多的随机要素却很少给出那种稳定的正向提升(目前好像没有看到什么机制是允许提高烘焙成功率,或是稳定提升产物获取的),明明是挂机游戏,却经常会面对那种“虽然已经玩了几十个小时挂机,却仍然缺东西”的感觉。这个在挂机游戏里面真的很少见很少见,挂机游戏玩的就是那种经营一段时间以后它自己会数值爆炸然后随手就能解决任务数值的省心感来着……这个游戏反而成了接了任务以后一定要手动安排很多东西,然后再挂机的类型,并且这个手动操作要求非常高(因为素材获取的强随机和搭配机制),同时手动要求高还有另一个罪魁祸首,那就是UI 【UI】 这个,是最大的问题,UI设计极其反人类。我简单举几个例子: 1、在任务界面可以快速跳转把食谱/钓鱼搭配/种地搭配安装在对应位置上,但要求该位置一定要是空着的,然而玩家实际上经常要面对的问题是,我上个任务做完了,要做下个任务,于是原本位置上的工具和员工是不动的,只改配方,然而,这是无法快速跳转的,它无法覆盖!你代码到底怎么写的! 2、在图鉴界面,因为图鉴很多嘛,我一般都是不会直接在第一页的[全部]里面翻,而是先选择[素材]等子页面,然而当你点完一个项目返回的时候,会直接返回第一页[全部],而不会停留在原本的[素材]页面!你代码怎么写的!【再次】这个我大学毕设绝对做过! 3、ok也许这个时候要问了,你为啥要看图鉴啊不闲的没事做吗?这就引出另一个UI方面的问题,你很难看到当前组合的技能效果。比如说把员工放到工位上,然后你再点击员工,你会发现进入了员工选择界面,只能看到可选择的其他员工,已经在这个位置上的员工你就看不到技能了,想要看的话就需要“去另一个位置上点开看看这个位置的家伙啥技能”或者“去图鉴里面的[工具]页”里面翻!而每次我点完一个员工技能看完返回都会自动返回[全部],还要平白无故多按一下[工具]再往下拉,去找另一个员工!钓鱼竿啊花盆啊全是相同的,作为消耗品使用的素材反而能看到效果,为什么要这么设计呢,我问一下……这个UI用着,真的不卡手吗? 目前是2026年8月10日,当前的问题主要就是这些,看看后续更新情况吧,但至少目前,我确实不是很推荐大家玩这款挂机游戏,除非这个画风确实对你胃口……
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, Traditional Chinese
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
坚持玩这个游戏,最初目的为了陶冶情操,曾经以为坚持下去就能修身养性,结果只是气出了结节。在又一次忙手头的事不慎忘记挂机在后台结果把费了牛劲攒起来的材料全部吃掉还不带停之后,我终于感觉到了破防,实在不理解为什么设置不了生产次数,为什么两种生产材料其中一种消耗完了另一种哪怕生产空气也要继续消耗,为什么这游戏竟然会自称放置游戏,这个放置游戏的放置比老一辈声称多个孩子只是多双碗筷一样可笑。但我不打算继续就这点继续吐槽下去了,我怕说得太多别人会以为你只有这个缺点。日子过得很好的朋友,攒钱很轻松的朋友,生活没忧愁的朋友,欢迎你们玩这款游戏。
好玩,超级可爱,dlc买不买都行,买dlc的话就先做主线的装饰,没买的话就先做一下限时订单,多赚点钱再去买家具就可以了,后面主线也是会给一些员工的,没钱了可以挂着做点空气面包卖
I really did try my best to give this a try despite the mixed reviews but overall it wasn't a fun experience. It's not as idle as I thought which means you have to be more attentive to it if you want to get specific ingredients. I've been trying for hours trying to get a specific fish for a quest but by the time I get it, the other food I had for the quest expired so I would had to start over again. It doesn't really help that the game doesn't really support offline play that much either. It's a shame because I really like the game's overly cute kawaii pixel aesthetics.
Cute half parts management half part idler. There's not really much "Crafting" but a big appeal is getting tons of money to eventually build out your cafe. All furniture is cosmetic and customers don't interact with them, but there are achievement incentives to just buy them as well. It's a little bit of a drag in the very beginning but not super grindy. Once you have at least 6 employees things become easier to manage. You do have to keep the game open to get any resources and my Steam Deck for some reason overheats easily with it open (alongside with Firefox and Discord on Desktop Mode) but there are some offline earnings for one employee (the chair) Not bad at all, but couldn't hurt having some quality of life updates regarding switching what resource youre farming for.
That was the most confusing tutorial I ever saw. The worst ever.
画风清新可爱的挂机游戏 [hr] [b][h1]【游玩过程中感受到的优点】[/h1][/b] 画面很可爱,有一些小设计也很有趣,我会被什么都不添加的点心台会制作出“空气面包”这一点萌到 像真的在经营一间食品店,玩起来还是稍微有些轻松惬意的 [hr] [b][h1]【影响实际体验的缺点】[/h1][/b] 本人不是游戏行业的从业者,但是还是对同类型的游戏很感兴趣,前前后后玩过不少了 首先[b]主线[/b]比较繁杂,甚至个人感觉有些影响游玩,也不能完全算缺点,因为也提升了一定的代入感。 但是非常麻烦,其实也不是目标有多么复杂只是需要钓特定的鱼,种特定的蔬菜而已,但是为了完成目标所需要的操作实在是太多了,这也引出另一个问题——UI真的太复杂了,对玩家来说学习成本很高,操作起来也不是很顺手,这或许是自动化不够智能导致的。 比如在人手不够的前期,完全可以用任务中的配方替代当前执行的配方啊,但是在游戏中却不行会提示生产线占用,我需要执行[b]如下操作[/b]:①辨识出相应的生产线。②打开地图并找到它,然后点击。③找到地图中运转的工作台并点击它。④找到停止队列,或替换相应的配方。⑤查询生产队列是否有我需要的材料。⑥关闭界面。 如果此过程中,我用错了鱼竿或花盆,那么我需要从步骤③重新来过。 如果任务过程中,我需要执行多条生产线的替换,那么我需要从①到⑥操作两次,这是很麻烦的。 所以当要费很多步骤去完成这些很基础的生产设置的时候,任务就变得很无聊了。另外[b]键位也不能更改[/b],而且不知道为啥优先级好像还挺高的,比如我在打Dota2进行加点(Ctrl+Q)的时候会调出此游戏的全屏......非常的困扰啊! UI的操作复杂或许还可以用BGM的开关举例:在全屏模式下的BGM确实可以增加沉浸感,不过桌面模式下它的BGM对我来说就没那么必要甚至有些影响到我做其他事情,而关闭BGM却需要⑤个步骤: ①切换全屏。②打开设置。③点到声音界面。④拖动滑杆关闭音乐。⑤拖动滑杆关闭音效。 如果我这时要返回桌面模式,又要做②个步骤:①关闭设置。②在比较花哨的界面中找到桌面模式的开关后点击启用。 而同时在玩的《Crusaders Quest:mini》则只需两步:找到游戏窗口,点击静音按钮........... 从我可以给这个游戏写这么多字的评价就能看出来,我不是什么怕麻烦的人,但是这个游戏的UI逻辑让人觉得超级麻烦。另外数值确实感觉有一些怪,但因为自己几乎是数学白痴就不多评价了 [hr] [b][h1]【总评/推荐人群】[/h1][/b] 总体来说是不推荐的,确实有些可惜,本作对我来说有些像《博德之门3》中鬼婆喂给NPC吃的甜蜜派,幻术褪去后是不那么美妙的体验。但是对于纯看美术来买的人又还好,购入的时候已经看到相关的负评,做好了一定的心理准备才购买的,毕竟美术的加分实在是太高了。
アップデートでの緩和が色々されているようで、最近だとステッカー集め(ゲーム内実績)1つ達成ごとに$10000もらえるため、序盤の設備投資がしやすくなっています。 それでも、料理失敗がよくある・ランダム性が高く欲しい素材を集めるのが難しい・料理の売価が日によってマイナス方向の倍率になっている(2日目か3日目に全マイナスの実績を取得して泣きました)・オフラインボーナスは特定キャラを働かせたときのみ……等と面倒な仕様が多く、ゲームとしてオススメはしづらいです。 キャラクターやアイテムなどのグラフィックは文句なしにかわいいですし、そちら目的なら悪くはないと思います。セールで500円くらいだし。 (刑務所みたいな家具やモンハンみたいな家具も見かけたので、バリエーションの幅も広そう?)
很可愛的游戲 也能縮小當挂機游戲玩一樣 owo 就是前面的解説真的很亂.... 而且弄個東西也要看食譜才好弄 不然會不小心弄錯其他的 爲什麽不能直接選要弄什麽 然後就自動放材料呢 覺得游戲可以再進步
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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