
When the Past was Around is an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.9Kreviews | 95% | — | $529.6K |
| $8.49 | 694ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short but Sweet
I LOVED THE STORY LINE!! ugg made me cry a little
男朋友变成猫头鹰飞走了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $529.8K | 504 | 72% | $24.99 | |
| $529.8K | 466 | 40% | $29.99 | |
| $529.3K | 770 | 84% | $19.99 | |
| $529.2K | 1.1K | 92% | $14.99 | |
| $529.1K | 958 | 83% | $19.99 | |
| $530.1K | 3K | 75% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $23.1K | 99 | 88% | $14.99 | |
| $734 | 4 | 100% | $8.99 | |
| — | 0 | — | — | |
| $2M | 6.7K | 95% | $14.99 | |
| $741.1K | 4.2K | 96% | $6.04 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Russian, Vietnamese, Japanese, Portuguese - Brazil, Spanish - Latin America, Portuguese - Portugal +4 more
| $4.79−40% |
| 67ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its make me cry
Eda baykuşa aşık olmuş ya
Muy bonito artisticamente y de trama, sin embargo muy corto. Tanto que incluso podria pedir un refund Cuando empiezas a coger ritmo, esperas un capitulo cinco mas largo y es el mas corto de todos y termina bruscamente... aun asi, estaba bien
I'm not crying, you're crying T^T
A beautiful game. Pretty short, as you can see from my play time, and some of the puzzles were a bit confounding, but I fully recommend this game. The way it addresses love, grief, and moving on after loss was something that spoke directly to my heart.
用純粹畫面與旋律擊碎淚腺的藝術傑作!《往事》評測:優秀手繪美學、無文字感人敘事,唯篇幅較短略顯倉促 這款將點擊解謎、記憶探索與情感陪伴題材相結合的感性角色扮演向遊戲《往事 - When the Past Was Around》,以「操作迷茫少女 Eda 在超現實的凌亂記憶房間中收集線索、透過點擊互動物件來解開與戀人(貓頭鷹先生)之間的悲歡離合」為核心載體,主打在無文字、無對白的推進進程中享受音樂與視覺交織的正向回饋。雖然本作在流程長度上留有較為直白的打磨留白,後期節奏略顯倉促,但其在印尼藝術家 Brigitta Rena 筆下的唯美手繪美學、貫穿靈魂的大氣小提琴音樂,以及極度新手友善的互動提示機制上表現出極高的藝術水準。綜合評估下,本作是一部機制清晰,能帶給玩家流暢通關與靈魂共鳴的必玩佳作。 一、 殿堂級手繪視覺、靈魂小提琴配樂與無文字敘事魔力(優點): 1、 觸動人心的無對白演出:遊戲在核心敘事上展現了極高的創意。全劇不著一字,完全仰賴角色之間的動態互動與場景變遷來傳遞情感。由於核心概念「愛、離別與釋懷」簡單直接,完全沒有語言壁壘,玩家能無壓力地徹底沉浸。 2、 完美的視聽感官饗宴:美術風格驚艷、筆觸溫柔。搭配的 atmospheric 小提琴音樂更是本作的靈魂,從和平日常的輕快到情緒撕裂處的憂傷,旋律與畫面的契合度極高,極具情感震撼力。 二、 【解謎難度適中與精緻短篇體量】之現狀(新手體驗與資源管理提示): 1、 點擊提示功能極度友善:【核心亮點】解謎難度設定得非常適中。遊戲內建了非常實用的「提示機制」,點擊後會高亮顯示所有可互動的關鍵位置,大幅降低了點擊解謎遊戲容易讓人挫折的「大海撈針感」,實用度極高。 2、 起承轉合優異但篇幅偏短:在劇情節奏層面,故事在探討克服過去與尋找自我的核心重點抓得非常精準。遺憾的是本作是能在 2 小時內通關的輕量化作品,後期推進速度過快、帶有少許倉促感。但考慮到其在有限時間內釋放出的情感後勁,這在同類作品中依然是極具性價比的感性體驗。 總結: 視覺美不勝收、旋律悠揚催淚、提示機制對休閒新手極度溫柔。本作完美處理好了「輕度益智謎題與重度情感共鳴」的平衡。【入手建議:強烈推薦。整體玩法流暢,無論你是硬核解謎玩家,還是單純追求唯美繪本風、看重感人敘事與音樂表現的休閒玩家,這部精緻的短篇神作都能在兩小時內帶給你一段無壓力、既心碎又治癒的難忘旅程】。
thanks i cried
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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