
When the Past was Around is an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.9Kreviews | 95% | — | $529.6K |
| $8.49 | 694ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful and touching story about loss told without uttering a single word.
The onion-cutting ninjas strike hard with this game
[h2]탈모가 이렇게 위험한 병입니다[/h2] When The Past Was Around는 포인트 앤 클릭 퍼즐 게임으로 죽은 연인의 흔적을 따라 과거의 기억들을 되새기는 내용이다. 게임은 배경의 오브젝트들과 상호작용하여 단서를 찾고 퍼즐을 풀기만 하면 되는 간단한 게임으로 챕터는 총 6개의 챕터가 있으며 각 챕터마다 3개의 맵이 있다. 퍼즐은 관찰력과 기억력만 좋으면 쉽게 풀만한 난이도였으므로 크게 걱정하지 않아도 된다. 이런 게임 할 때마다 느끼는 거지만 게임성이 아쉬워서 돈이 아깝다는 생각이 들지만 수려하고 개성있는 아트워크에 항상 대가리가 깨지곤 한다. 게임이 무성(인물들의 대사가 없다)으로 진행되지만 스토리가 직관적이고 난해하지 않아서 편하게 볼 수 있었다. 스토리는 연인이 죽어서 괴로워하던 주인공 '에다'가 죽은 연인인 '아울'의 흔적을 따라 과거의 행복했던 기억을 되새기면서 그의 죽음을 애도하며 슬픔에서 벗어나기 위해 노력하는 내용이다. 신파같은 내용보단 둘의 과거를 담백하게 담아내서 건조하게 슬픈 느낌이 많이 들었다. [spoiler]게임에서 아울의 흔적이 깃털로 표현되는데 후반부에 아플 때 깃털이 엄청 빠지는 걸 보고 이건 탈모다 싶었다..[/spoiler] 게임 제목 뒤에 닫는 도돌이표가 붙은 것은 괴롭게 반복되던 기억들을 그를 추억하며 끝낸다는 의미가 있는 것 같다. 두 연인이 모두 바이올린과 여러 악기를 다룰 줄 알기에 음악과 사운드에도 신경 쓴 티가 많이 난다. 개인적으로 좋게 들었던 ost는 When Everything Was Lost와 I Heard the Call of an Owl. 무엇보다 수려하고 개성있는 아트워크가 눈에 띈다 동화적이고 채도가 낮은 그림체가 보기도 굉장히 편하고 훌륭했다. 결론적으로 수려하고 개성있는 아트워크를 가진 포인트 앤 클릭 게임으로 킬링타임용으로 괜찮은 것 같다.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Russian, Vietnamese, Japanese, Portuguese - Brazil, Spanish - Latin America, Portuguese - Portugal +4 more
| $4.79−40% |
| 67ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful hand-drawn art
[i]Ketika Pintu Terbuka Ketika Ku Menemukanmu Ketika Kita Bersama Ketika Hari Itu Tiba Ketika Masa Lalu Bersinggah[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3792435297 [Hr] Melepaskan bukan berarti melupakan, meninggalkan, atau menghapus suatu kenangan dari ingatannya. Justru belajar untuk menyimpan kenangan itu tanpa harus terjebak terus di dalamnya. Kamu bisa terus menyayangi dan mengenang seseorang, sambil tetap melanjutkan hidup. [Hr] Eda, seorang gadis, bertemu dengan Owl, seorang pria berkepala burung hantu. Keduanya sama-sama musisi. Owl hadir menemani Eda untuk menemukan jati dirinya dan mengajarkan spark serta heartbreak dalam sebuah hubungan. When the Past was Around menjelaskan bagaimana rasanya kehilangan seseorang yang berarti, bagaimana mereka tetap ada lewat kenangan yang mereka tinggalin, dan bagaimana melepaskan itu sebenarnya bukan berarti melupakan, tapi tentang bagaimana kita belajar hidup berdampingan bersama kenangan itu, tanpa lagi jadi beban. https://steamcommunity.com/sharedfiles/filedetails/?id=3792440958
Çok içten, insana huzur veren kısa etkileşimli bir oyun. Ben çok sevdim alın çayınızı kahvenizi yanına da çerez vs fulleyin sesi anın tadını çıkarın. öyle bi oyun xD Eğer Gris gibi duygusal, kelimelere ihtiyaç duymadan hikayesini anlatan ve sanat tasarımıyla büyüleyen oyunları seviyorsanız, When the Past Was Around kesinlikle kütüphanenizde olması gereken bir eser. İndirimde alınır. Hele ki müzikleri çok huzur verici. Çizimler güzel, bulamacalar tadında vs Oyun ilk bakışta oldukça sevimli, huzurlu ve iç ısıtan bir yapıya sahip. Ancak arka planda kayıp ve yas gibi ağır bir temayı inanılmaz naif bir şekilde işliyor. Ana karakterimiz Eda'nın başlangıçtaki o panik, endişe ve karanlık ruh halini çok net hissediyorsunuz. Oyunda ilerleyip o zihinsel kilitleri tek tek açtıkça, Eda'nın acısıyla yüzleşmesine ve sonunda her şeyi kabullenmesine bizzat ortak oluyorsunuz. Alın oynayın hojam
When the Past Was Around is a cozy and emotional puzzle adventure with a somewhat unclear story. The game follows a couple, with the man gradually becoming ill before leaving behind memories for his partner in the form of sounds and feathers. The narrative is intentionally understated, but some elements - such as why the man is depicted as an owl while the woman appears completely human - are never fully explained. The game is divided into several chapters, each containing puzzles of varying difficulty. Most of them are enjoyable and reasonably challenging, although I needed to use Sidekick for hints on two puzzles. Overall, the difficulty is well balanced and rarely feels frustrating. The fifth and final chapter is noticeably shorter than the others, containing only one puzzle. Because of this, it feels more like an epilogue than a full chapter, which makes the ending feel somewhat abrupt. Visually, the game has a charming hand-drawn art style that gives it a warm and familiar atmosphere. The illustrations are polished for the most part, although there are occasional moments where textures can be seen cutting off at the edges of the canvas. These issues are minor and don't significantly detract from the experience. The music is another strong part of the game. Rather than simply serving as background audio, it is integrated into the world, with the characters interacting with and playing along to it. Combined with the hand-drawn visuals, this creates a pleasant and intimate atmosphere that suits the game's emotional themes very well. Playtime: 3.8 hours Verdict: When the Past Was Around is a short, charming, and emotional puzzle adventure. Its story can be vague in places, and the final chapter feels more like an epilogue than a proper conclusion, but the enjoyable puzzles, beautiful hand-drawn artwork, and memorable use of music make it a worthwhile experience. It is especially appealing if you enjoy relaxed point-and-click games with a strong emotional focus.
Eda und Owl :C
[b]Gameplay:[/b] o Point & Click-Adventure mit gefühlt hohem Wimmelbild-Anteil, welcher jedoch sehr überschaubar ist o 1/3 wenn nicht sogar die Hälfte des Spiels verbringt man die Zeit damit, sich die Szenen/Ereignisse anzuschauen - Rätselanteil reduziert sich überwiegend auf Sachen zu finden, die entweder nahezu nicht zu übersehen sind oder hinter/unter anderen Sachen versteckt sind, welche man einfach "wegklicken" kann. Vereinzelt gibt es ein paar wenige, simple Logikrätsel [b]Geschichte:[/b] Handlung wird durch wechselnde Bilder und dezente Animationen erzählt. Sprachausgabe fehlt komplett und das etwas Text, was vorkommt, sind Notizen und Beschriftungen auf Gegenständen und nichts von den Charakteren "gesprochenes". Eigentlich eine irgendwo niedliche Liebesgeschichte, welche sich hauptsächlich in den Erinnerungen der Hauptfigur abspielt, wodurch es keine wirkliche Handlungswendung gibt, da im Grunde nur das erzählt wird, wie es halt zu der Ausgangssituation gekommen ist, die nun wirklich nicht überraschend ist [b]Grafik: [/b] + Wirklich schöner Zeichenstil + Wenn die Kamera sich bewegt wirken die Szenen wie ein Diorama [b]Ton: [/b] + Schöne, ruhige Musikstücke, die zu den Szenen passt + Gegenstände geben passende Geräusche ab, was einlädt, auf alles draufzuklicken, um zu hören, welchen Ton sie abgeben :D [b]Errungenschaften: [/b] Viele der Errungenschaften lassen sich im Zuge des Geschichtsverlaufs freispielen. Andere wenn man einfach die Umgebungen erforscht und auf alles klickt, was die Level zur Auswahl stellen. Bis auf zwei (praktisch drei) Errungenschaften war das Spiel mit allen sonstigen beim ersten Anlauf durchgespielt worden. Eine Errungenschaft erforderte eine Handlung, auf die ich in der entsprechenden Situation gar nicht gekommen war und sich falsch anfühle, sobald man wusste, was man für diese machen musste. Sofern man nicht einfach Sachen ausprobiert oder die Beschreibungen der Errungenschaften liest, gab es für eine weitere keinen einzigen Hinweis im Spiel (soweit ich es sagen kann (die dritte Errungenschaft war die fürs Freispielen all der anderen)). Insgesamt einfach und schnell 100% zu schaffen, da das Spiel auch eine Kapitelauswahl zulässt, sollte man eine optionale Handlung verpasst haben. [b]Bugs/Glitches: [/b] + Keine Bugs oder Glitches während des Durchgangs erlebt [b]Fazit[/b] Nach knapp zwei Stunden war das Spiel durchgespielt. So minimalistisch das Gameplay auch ist, so hat das Spiel trotzdem mit seiner Atmosphäre einen in seinen Bann gezogen und eigentlich Spaß gemacht. Was mich sehr überrascht hatte war die Tatsache, dass sich das Spiel länger angefühlt hatte, als es tatsächlich ist, ohne dabei einen zu langweilen. Bis zum Abschluss hatten sich bei mir kleinere Fragen angesammelt, welche einzig relativ viel Platz für Interpretationen ließen denn sie blieben bis zum Finale unbeantwortet. Das Ende der Gesichte empfand ich als unbefriedigend, da sich vor allem der Schluss abgehetzt angefühlt hatte und der Hauptcharakter sehr plötzlich eine 180°-Wendung im Verhalten zeigte, was gerade in dem einem eigentlich sehr emotionalen Kontext störte. Ob ich das Spiel für die normalen 7,79 Euro (zum Stand dieser Rezension) empfehlen kann, fällt mir echt schwer zu sagen. Aus optischer und akustischer, künstlerischer Sicht würde ich zu einem 'Ja' tendieren, um allein die dahinter stehenden Personen zu unterstützen. Wer jedoch einen deutlich stärkeren Fokus auf Gameplay legt, der sollte aufgrund des Simplizität dann doch eher auf ein reduzierten Angebotspreis warten, vor allem weil das Spiel keinen wirklichen Wiederspielwert hat.
A beautifully drawn and wonderfully made game. Not gonna lie, I almost cried at the end and the title music started.
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