
A narrative road trip game set in the roaring Italian 70s, it tells the story of Lella, a restless woman driving on the roads of the western coast of Italy, the famous “Via Aurelia”.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 203reviews | 49% | — | $53.9K |
| $1.94−87% | 258ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
we need chinese. 202309,fanatical,steam,steam掉卡抵扣,indie gala,daily indie game,t a o宝,支付宝红包,hxxxx,杉果,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
A mediocre hybrid of visual novel and driving game that just kinda sucks at both. A lot of the conversation and story events seem either incoherent or surface-level (although this could be a translation issue), and the driving has no brake button, but you move faster than the traffic by default, so if there happens to be a car in both lanes right as you're about to overtake, it basically forces a collision. Which I think the developers knew, because there are no consequences for collisions except for one specific route, and even on that route, your driving still counts as "careful" even if you crash like seven times. The best part of this game is letting it drive itself and watching as Lella demonstrates herself to be the worst driver you have ever seen. Still, if you have a few bucks to spare, this could keep you busy for a few... no, hang on, sorry. They're asking for HOW much? For THIS?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Russian, German
| $9.99 |
| 62ratings |
| 60% |
| — |
| not modelled |
| $14.99 | — | 55%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maybe this game is for someone but that game isn't for me. I found there to be a great disconnect in the gameplay and the story. On one hand I wanted to be invested in the characters and their conversations, but found myself struggling with driving the car, without crashing with a pregnant woman in the backseat. I like the idea of a 70s Italian road trip where you pick up hitchhikers along the way, listen to their stories where they provide insights into the main 2 characters. But the gameplay wasn't very intuitive in telling me how to drop off the hitchhikers at the right stops. The 2d art is good but is contrasted by the 3d backdrop which felt very random and mostly disconnected from the story. The dialogue only gives you 2 options per talking point, and felt suddenly dramatic often. But this might just be a cultural difference. For roughly 30 minutes of gameplay for one of the 'endings' I don't see myself going back and finishing the others.
On the one hand, this is presented well. The graphical style brings the baking heat and style of Italy to your screen., the music is bold and enjoyable but for me, that was about it. Perhaps if I was more interested in late-70's Italian cultural movements, there might have been more for me here, but I'm not and there isn't. Also that there is no control (that I know of) to confirm your dialogue choice instead of letting it time out, seems a curious choice and lets the conversations drift slowly instead of happen naturally. Worth a try though.
[i]There are some [b]good ideas[/b] here, but I [b]can't really recommend[/b] this game as a whole experience.[/i] [b]{+}[/b]: [list][*]Solid atmosphere and music with a very specific time and place in mind. [*]Combining the driving with the speech mechanics is a cool concept, and I liked how it forces the player to divide their attention, kind of how a more realistic driving scenario does. [*]You can choose to pick up hitchhikers and whether or not you want to talk to them (or even whether or not to take them to their destination, lol).[/list] [b]{0}[/b]: [list][*]Lots of cool historic facts to discover if you're into that. [*]The writing is okay, there are once again some cool ideas there, but the execution definitely could have used some work. It's also possible that some things just got lost in translation. [*]A single gameplay is incredibly short (~15 minutes), which means that it doesn't overstay its welcome, but it unfortunately also works as a detractor in other aspects (see the negatives). [*]There thankfully isn't any degradation system or the like for when you hit something with your car, etc.[/list] [b]{-}[/b]: [list][*]You can accelarate but not decelerate, which becomes pretty frustrating when you do get to a section where you're supposed to avoid crashes (which is pretty impossible, given that you're on a two-way road where your default speed is faster than the cars in front of you) [*]The game's design rests upon repeat plays (there are supposedly 16 different endings you can get), but there's not enough variety or clear directions to incentivize or guide you to do much of that. I got 4 endings, but I kept having the same conversations, and often repeat the same endings, even when I tried to deviate. After a while, I just couldn't bother to keep going.[/list] One thing I will say, that I imagine that games like this struggle with Steam's refund policy, so I'd recommend getting it on a sale if you're curious instead of buying it with a refund already in mind. Not that I can tell you what to do, it's your money, just a food for thought in case you want to support some indie devs.
The concept is interesting, but the gameplay is so annoying.
It's very repetitive and the story branches are not all that worthwhile. Was hoping for an experience like Kentucky Route Zero but was very disappointed
I have some mix feelings about Wheels of Aurelia. On one hand I truly love the setting, the concept, and the artstile of the game; a visual novel mixed with a driving game set in 70s Italy. The game portraits the time are well, allowing the player to jump fifty years in the past and learn a lot about the old country. On the other hand, the sixteen different endings feel a bit rushed and arbitrary, leading to some half-baked runs. I would still recommend buying Wheels of Aurelia, perhaps during sales when the title is often sold for peanuts.
An interesting art style, but otherwise pointless game. The gameplay is tediously simple, which might be fine if it wasn't also clunky and unforgiving. The characters are flat and one-dimensional (Lella is the worst). The dialogue/story reads like a debate between teenage Redditors. Can't imagine how anyone could stick this out to the end. Not worth playing - this would have made a better indie movie than a game, and even then, the audience would be small.
Lo acabo de jugar una vez y no entendí nada xd al parecer hay que tener nociones de historia italiana y política para entender algo, la verdad no me gustó.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7K | 41 | 95% | $5.99 | |
| $1.2K | 6 | 83% | $7.99 | |
| $854 | 11 | 82% | $4.99 | |
| $142 | 0 | — | $4.99 | |
| $0 | 41 | 51% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.9K | 951 | 68% | $1.99 | |
| $54K | 195 | 74% | $14.99 | |
| $54K | 186 | 60% | $14.99 | |
| $53.9K | 269 | 75% | $9.99 | |
| $53.9K | 147 | 84% | $13.49 | |
| $53.9K | 108 | 82% | $11.99 |