No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $14.4M — a different platform, not this one.
*ATTENTION* Works with compatible Apple devices below. What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day. The gameplay and tone of the stories are as varied as the Finches themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member's death. Ultimately, it's a game about what it feels like to be humbled and astonished by the vast and unknowable world around us. Created by Giant Sparrow, the team behind the first-person painting game The Unfinished Swan. iPhone - 7th generation and higher iPhone SE - 2nd generation iPad - 6th generation and higher iPad Air - 3rd generation and higher iPad mini - 5th generation and higher iPod touch - 7th generation iPad Pro - 2nd generation and higher
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| App Store | $4.99 | 82% | — |
| PlayStation | $4.99 | 91% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| App Store | Canada | CA$6.99 | ≈ $4.99 | |
| App Store | United States | $4.99 | ≈ $4.99 | |
| PlayStation | United States | $4.99 | ≈ $4.99 | |
| App Store | Japan | ¥800 |
−% is against $4.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best MX #92, worst KR #97 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
| App Store | Türkiye | TRY 249.99 | ≈ $5.12 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.