
You are Cahal, a powerful Garou who chose to go into exile after losing control of his destructive rage. He can transform into a wolf and a Crinos, a huge ferocious beast. Master your three forms and their powers to punish those who defile Gaia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 26 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 69% | — | $819.9K |
| $29.99 | 5.2Kratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**Werewolf: The Apocalypse – Earthblood** tinha uma proposta que parecia bem interessante, principalmente por ser um jogo de lobisomem focado em combate hack and slash. O problema é que, na prática, o jogo acaba sendo bastante repetitivo e arrastado. Os combates começam divertidos, mas a pouca variedade de inimigos e situações faz com que a experiência fique cansativa rapidamente. Mesmo com a transformação em lobisomem sendo legal, falta conteúdo para sustentar a ideia durante toda a campanha. No fim, acho que pelo fator de ser um jogo de lobisomem hack and slash ele até chama atenção, mas infelizmente não compensa muito ser jogado. É uma ideia interessante que acaba sendo prejudicada pela repetitividade e pelo ritmo muito arrastado.
I really wanted to like this game. I loved the TTRPG, but his was a poor implementation of it. To be clear, it's not a bad game, just very mediocre. It felt like it was almost an awesome game, but was ruined by being rushed to market only 2/3rds done. I gave it a thumbs up that I felt it didn't really deserve, but it deserved that more than a thumbs down. The visuals (other than transformations, which are pretty lame) are great. Every one of the fomori look as good or better than the art in the RPG books. Unfortunately, there are only four or five variations, and you'll be seeing them over and over. The spirits are *amazing,* better than any art I recall seeing of spirits in the game book. Unfortunately, there are 2 unique big ones and 2 small variants, (one you can talk to and one you harvest XP from) which get recycled continuously. The combat was tedious without being challenging. I'm not very good at beat 'em up games, especially 3D ones, and I figured out pretty quickly how to dominate most fights without much effort. I played on normal mode, so this is definitely a design problem, not a me being a badass or playing on easy mode problem. While you'd think it not being very challenging would lean into the power fantasy angle of being an 8 foot wolfman slaughtering waves of heavily armed soldiers and mutants, it failed at that as well. Even the ordinary human opposition take multiple hits to drop, despite crinos garou canonically slashing through human rib cages with ease. Combat is consistently a hit and move affair, in which the area effect attacks (power slam and the healing that damages enemies around you) are always the best choice. Even if you're only fighting one powerful enemy, the right move is always to jump in with a power slam, maybe get a few quick (never heavy) slashes in, then jump back before they retaliate. The in-game info says that heavy attacks are supposed to interrupt enemy attacks, but that doesn't seem to have been implemented. Instead, it just holds the attack animation for a minute, like you're charging up, and then hit for more damage, but less than if you'd done 3 quick slashes in the same time frame. The stealth elements are largely a waste of time. Your reward is making the fights shorter, but generally they're not that hard even if you skip it, and you'll spend much more time sneaking than you would fighting. The story leaned hard into 90s style edgelord storytelling. At every junction, if you imagine the edgiest possible "twist" it's going to happen. After the first few, you'll see it coming a mile away. Most of the impact drains out pretty quick, as you only have one storyline choice in the entire game. It's also the sort of game that punishes you for not ditching the main quest to do all side quest first, as you'll quickly get locked out of finishing them, generally without warning.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $820.2K | 2.6K | 91% | $13.99 | |
| $818.3K | 7.4K | 90% | $4.99 | |
| $818.1K | 1K | 76% | $14.99 | |
| $818K | 4K | 85% | $19.99 | |
| $822.6K | 2.1K | 76% | $14.99 | |
| $817.2K | 2.3K | 77% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 14.3K | 80% | $19.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $102M | 117.1K | 89% | $49.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−90% |
| 78ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
excelente !!!!
Its very janky but you can have a lot of fun with it . Here are the steps: 1. Keep your expectations low and turn off your brain (optional) 2. Press or hold B during conversations or cinematic to skip 3. There is a stealth mechanic in the game to avoid some fight. just forget abou it. Apparently there is a story too but who know maybe just an urban legend. 4. Most important thing: press RB to transform into the werewolf as soon as you seen an enemy and have the fun begin.
动作僵硬,潜行简陋,战斗同质化
Сюжет неплохой, как и атмосфера с графикой. Боёвка при этом каличная. Удары противников просто магнитятся, даже в воздухе. Деревянные анимации в диалогах. Точки сохранений дерьмо полнейшее. Текстуры локаций хреновые и багованные. Дизайны боссов крайне слабый, а местами просто ублюдский. Пройти можно, тем кому нравятся ликаны, а так крайне проблемный продукт. Повышение сложности тупо увеличивает хп у всех противников и их урон.
неуд
I actually liked playing this. I played in hard mode which made the experience challenging and I liked the gameplay a lot. Fighting felt nice but obviously this game doesn't have a big budget. The cinematics and cut-scenes are very chopped and the narrative is not the best. But is very nice to play through. Is not a game I would buy (I have it thanks to my steam family. But if you like werewolves and hacknslash games, you should question about maybe buying it when it price drops to 10-5$. It has 10~ hours of gameplay which I enjoyed.
I love the idea of fighting for the Earth and healing the environment as a werewolf. It is a GREAT premise and I can't deny some aspects of the game show passion for this premise. I love werewolves and I should, theoretically, be the target audience for this game. The longer I play, however, the worse the story, gameplay and voice acting seem to get. I was having fun in the beginning. Both the stealth and the action parts of the game are reasonably enjoyable, even though I was surprised how much stealth mechanics take up of a game about being a beast, an agent of Gaia, that finds power in rage. The characters are bland, but the ones that shine do not let you get attached to them as the story beats progress way too fast and with confusing directions. I personally believe that the initial fight for the Earth should have stayed the focus of the game, and the more grounded elements balanced the aspects of the WoD well. I would have liked to learn more about the lore, the different packs, the culture and the worldbuilding, instead I got random new enemy types thrown at me and "your princess is in another castle". Furthermore, the game is VERY tropey. I feel like it does not have its own identity. It wants to be Hitman, Prototype, The Withcher 3 and more, which once again makes it a master of none and misses the satisfaction and interest that following through with the premise consistently would have brought. The visuals are only fine at most, but that would not have bothered me at all if the gameplay and the story were better. I was almost going to recommend this game with massive caveats, but the monetization and the cosmetic dlc model are simply embarassing, unethical in general, but unjustifiable at this low level of overall quality. When the random supernatural elements and baffling story decisions came in and I almost gave up on this game. I want to finish it, to be honest more out of twisted curiosity and sunken cost fallacy than genuine enjoyment of the game. I wish we had a lot more better and original monster games! Modded Skyrim is, unfortunately, still the only avenue for decent werewolf action...
ТОП
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Where this game's players are, estimated from review languages.
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