
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Modeled estimate, not a reported figure. How we estimate →
About
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Be vigilant, psychos of all shapes and sizes have gotten the green light to kill you. Use your awareness to choose when to stay put, when to hide, and when to RUN.
Browse the dark net, with access to 52 websites, and uncover hidden pieces to a puzzle that will grant you life... assuming you can find them all.
Chat with users (NPCs) to buy / sell goods & services. Manage when to progress yourself and when to attack those (NPCs) in the race with you. Pay up to either slow or try to remove them permanently from the competition, but remember they can do the same to you.
Successfully counter hacks to earn DOS Coin OR block intrusions with firewall upgrades, but miss out on earnings. Contend with multiple hacking minigames that will test your reaction speed, typing ability, and puzzle solving skills.
Scan websites and their source code for hidden keys
Compete against 4 interactive NPCs
Buy upgrades to increase security & speed up key discovery
Checkpoint saving on Normal difficulty
Large focus on strategic time management
Slot machine program to gamble in-game currency
After striking up a debt with folks who refuse to accept a failure to pay, Simon has landed himself into a tough spot. Due to his own poor decision making he's forced to play "The Game" tonight, where his life’s fate will be decided. However plainly winning isn't a sufficient payday for who he owes, so a bet has been made to up the prize and in return organizers of "The Game" can make things more dangerous for Simon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 567 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MERDAMUNN
narazie staram jest ogarnąć ale jest moooocna
if u want to peepee your poopoo while piloting a jet fighter
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Hours played at review time, across 567 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MÜKEMMEL OYUN EN İYİ 9.44 DOLARIMI VERDİM
As an avid fan of WTTG1 and a reluctant owner of 2 (the problems of that game are similar in this one), I was excited when I played the demo for WTTG3, because it seemed like Adam stepped up his game, integrated most of the best features from his entire catalog and played to his strengths to make a perfect new sequel! I've played 7.8 hours but it's more than enough to see that I was more wrong than I could've been and it's abundantly clear that he probably spent half the development time jacking off to Tanner. * The game released pretty much unfinished and buggy as ♥♥♥♥, with the frequent patching time you can see it's not a finished product and while you may be used to that as a Reflect Studios fan, this is the worst it's ever been and could've used easily a half month in the oven. * The audio mixing is terrible and pretty much self-admittedly seen through what Adam has patched; the obnoxiously loud hack sound and bomb maker event sound, the obscenely quiet Tanner and Lucas intrusion sounds are the two main sources of contention * You make pretty much no DOScoin before 11am when everything activates so you can't even properly defend yourself from Tanner and Lucas where you're penalized for pressing the Panic Room button often, let alone the pitiful amount of DOScoin from countering hacks as you wait for it to ramp up so you can't expand your VM coin mining rigs, hack enemy contestants, purchase pretty much anything, etc. * The economy within the game is also very unbalanced, when you compare to WTTG2 for example, where the key cue is 375 DOScoin, it's now 750 DOScoin with no substantial increase in money making? * There's not enough variance within the game, everything is meant to be complete ♥♥♥♥♥♥♥♥ but I want more differences. I think I've ran into Cletus, the Kidnapper and Noir once and Tanner/Lucas way more, the motel room loot is abysmally organized and I've had runs where there's no meth or no keys in the entire motel. * Bit of a personal complaint but some of the key sites are still timed which I think should've stopped being in the game when the games started having hours long completion sessions for a single run, you got away with it in WTTG 2 because the runs were like 1-2 hours long but it's way too unacceptable now. There are more complaints but these are the glaring issues I've had with playing this game, and with the frequency of updates, I really think you should've released this game in Early Access or not at all. I'm not gonna refund because I know the game will be good in time and I want to support you as you're probably one of my favourite developers, but you're gonna have to work harder than that to achieve higher approval amongst your true fans, just don't capitulate to baseless complainers and balance the game properly, maybe explain more features too. I would also like to see you stream yourself completing a run on either Normal or 1337 mode Adam, since you have time to trawl in twitch chats ;)
its e very good game but at the moment it has some bugs still but i mean this game is 1 Day old and its okay
oynamayınamk
.
I genuinely love this game. The core gameplay loop is tense, addictive, and incredibly satisfying when everything starts coming together. Learning the threats, upgrading the VM, building up miners, searching websites, and recovering from being completely broke can feel amazing. In one run, I bought VM II and a second miner, dropped to 0 DOSCoin, and was already back above 50 DOSCoin less than 15 in-game minutes later. The game absolutely has something special. Unfortunately, a lot of the difficulty feels inconsistent rather than fair. Critical audio cues are unbelievably quiet while hacks, alarms, jumpscares, and other sounds are extremely loud. I already have some hearing difficulty, and I have never heard Tanner approaching without a sensor. I can barely hear Tucker except near the Wi-Fi repair locations, and I have never heard Noir’s supposed scraping cue at all. The motion sensors feel less like optional upgrades and more like accessibility tools that must be purchased in-game. Threats also overlap in ways that sometimes leave no reasonable response. I have been hacked several runs in a row while forced away from the computer dealing with Cletus or Noir. Noir in particular feels inconsistent. Sometimes I flash them, turn away, count the correct number of seconds, and they are still standing there. Other times the dialogue begins while I am turning around, apparently starting an extremely precise timer before I am fully facing away. I lost one of my strongest runs because I may have started counting about one second too late. That does not feel clearly communicated. I also dislike achievements such as remaining in Tanner’s Crime Scene for one hour and ten cumulative hours when there is virtually nothing to do there besides look at or purchase skins. That is not an achievement based on skill, exploration, or gameplay. It simply encourages players to leave the game running and artificially increases the playtime shown on Steam. Ten hours of idling is excessive and feels like playtime bloat. Despite all of this, I still keep coming back because the atmosphere and basic concept are so compelling. I really enjoy the game, but it badly needs improved audio balancing, visual accessibility options for important cues, clearer threat mechanics, and fewer unavoidable event overlaps. There is a great game here; right now, too many deaths feel caused by unclear or inconsistent systems rather than player mistakes.
amazing game!!
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