
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Modeled estimate, not a reported figure. How we estimate →
About
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Be vigilant, psychos of all shapes and sizes have gotten the green light to kill you. Use your awareness to choose when to stay put, when to hide, and when to RUN.
Browse the dark net, with access to 52 websites, and uncover hidden pieces to a puzzle that will grant you life... assuming you can find them all.
Chat with users (NPCs) to buy / sell goods & services. Manage when to progress yourself and when to attack those (NPCs) in the race with you. Pay up to either slow or try to remove them permanently from the competition, but remember they can do the same to you.
Successfully counter hacks to earn DOS Coin OR block intrusions with firewall upgrades, but miss out on earnings. Contend with multiple hacking minigames that will test your reaction speed, typing ability, and puzzle solving skills.
Scan websites and their source code for hidden keys
Compete against 4 interactive NPCs
Buy upgrades to increase security & speed up key discovery
Checkpoint saving on Normal difficulty
Large focus on strategic time management
Slot machine program to gamble in-game currency
After striking up a debt with folks who refuse to accept a failure to pay, Simon has landed himself into a tough spot. Due to his own poor decision making he's forced to play "The Game" tonight, where his life’s fate will be decided. However plainly winning isn't a sufficient payday for who he owes, so a bet has been made to up the prize and in return organizers of "The Game" can make things more dangerous for Simon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 566 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can put Tanner in a Maid dress. recommend
Good game, I still haven't finished it, hard as ♥♥♥♥, definitely harder than the previous games, but its way more fun. I just wish this game was at the price range of £9.99, £16 is a bit too much. Overall 8/10. Please fix the audio system with the computer, everytime I mute a website, the audio comes back after a few seconds. that will be a good update
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 566 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay fun - Horror aspect is good - sound cues a bit low (had to use an amplifier) Love the ability to send hitmen/hacks to competitors At first difficult until u learn the Threats, ( haven't tried 1337 yet) Trying to complete some lvl 8,9,10 hacks seems a tad bit difficult Appreciate the constant updates, including the quality-of-life ones 8/10
i love getting lucas --> tanner --> cletus --> Hack --> tucker music event --> Hack --> power outage --> noir --> kidnapper all within an ingame 15 minute time span. thank you adam, very cool. serious note the game is very fun i just suck and am infuriated sometimes.
very much so a slam your head against a wall until you win kind of game, but extremely fun & scary. A big jump up from WTTG2, Scrutinized and Dead Signal. Props to Reflect, just needs a little polish, bug fixes and balancing atm ^_^
the noir showed up and i miscounted (uh oh) then actively ♥♥♥♥ my pant
oyunda file ve key aramam gerektiği zamanlar 5-10 dk da bir ya internet gidiyor yada şalter atıyor ama ona rağmen çok güzel oyun :D
The game is great, yes it has bugs currently, but so do majority of games when they come out. The dev can't find all the bugs himself so its going to take time to fix them as they get reported. He's working hard patching things almost every day and also is active in the steam forums.
[h1] A great continuation of the now cult-classic series [/h1] Writing this after completing normal mode (which has taken around 15 hours) with minimal exposure to online resources, excluding the odd snippet. I'm looking forward to attempting Normal+ and leet mode later down the line. [b] There is one key complaint I will get to.[/b] My experience learning the game brought me back to previous Reflect Studios experiences and the gameplay loop felt more refined, leaning into some mechanics from their more recent projects. I thoroughly enjoyed the difficulty curve. Threats are cool, visually a really lovely game and excellent UI design as always, now feeling a little more fluid due to lots of tweening. I was expecting bugs on launch - didn't run into many really. Most issues I only experienced as I progressed further into the game. There have been daily patches sorting out issues as they are discovered so I'm not really upset by this. Balance changes are appreciated as it shows Reflect Studios want the gameplay loop to be in its best possible state. It is a bit disruptive to the gameplay loop when balance changes are hurriedly implemented, and then partially reverted within a few hours, but again I was mentally prepared for this going into release. I'm happy with my time so far and have bought one of the Tanner skins to support the developer a bit further. I hope this game does as well as the previous and helps fund the next project! [h3] What's my problem then? [/h3] All of the Reflect games have an [b]audio dynamics issue[/b]. This is especially bad on studio monitors or expensive setups with the ability to drive a very high dynamic range. I understand the need to have volume dynamics for impact and immersion, but I think it would be very helpful to allow the player to tune this to their system. Even games where audio balance gives a competitive advantage (such as CS2) provide an option to choose the level of compression applied to diagetic audio. On a personal level, due to medical complications a few years ago, [b]I suffer from quite severe tinnitus, and some high frequency hearing loss[/b]. I also play music on stage often so maintaining my hearing is essential for my livelihood. Thankfully, [b]it is pretty easy on Windows to workaround the audio issues[/b]. Using Virtual Cable and VoiceMeeter Banana, (or an alternative), route an applications audio output into a mixer input with some compression and a limiter applied. I don't want to have to do this myself, but I have to prioritise my health over immersion. If you are reading this, and have any influence over the implementation of features at Reflect Studios, I would encourage you to use that influence to see that something like this could be added, or at least included with the next title.
Nifty concept and game overall being the first game I played of this series, seemingly because this appeared the most fun and challenging but also taking survival horror mechanisms into a dreadful and puzzling twist. A heads up to several personal problems or issues still mind me and the offset to actually progress in a single run, a few if not several are despite what to do and what I as a player estimate from the cues and environment: -ˋˏ✄┈┈┈┈ ▓Mentions▓ - Tanner sound cues seem inconsistent both tried stereo speakers and headphones (knowing exactly what it sound as) - Even when some killers and mechanics have been lessened in effect it often feels as if many things overlap than it just happens for the sake of the gameplay and goal. Quickly it does not become a game of unsettling confusion and mystery but events that chaotically happen. - The dos coin economy seems unstable and not really fair, but hence that is either little of a problem if less things happened frequently having more time to actually idle at certain periods and farm. - Possibly the websites that are on air certain periods only for a select moments, could this not lock any progress if codes are present on those in a certain instance, making it likely to even have the moment of visiting these crucial websites, I hope not too frequent and just an additional element of pressure. - Drug dealer mentioning lights on and open door of a motel room, does this imply simply what it states? since in my case it is not working. - How can simulated players have more bitcoin that realistically and practically take time and progress, competition and pressure is fine and a must. ▓Positives▓ - The other killers are fine to deal with and no issue by itself, but is still at times too tedious due to conditions such as building items and gear with the in-game economy. - Guide and explanation trough the tutorial phase is easy to understand and clear. - Killers, hacking games, and gameplay loop does makes sense and go hand in hand, except again the general rotation and execution of the gameplay is a drag to go trough. (maybe normal modes can be a bit streamlined and the difficult modes can be chaotic) After brainstorming and playing more in the future, progress and knowledge I missed of the game will update/correct text.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $527.9K | 926 | 89% | $24.99 | |
| $527.8K | 1.7K | 76% | $9.99 | |
| $527.6K | 2.7K | 85% | $9.89 | |
| $528.2K | 890 | 70% | $14.99 | |
| $528.2K | 442 | 66% | $29.99 | |
| $528.6K | 2.7K | 88% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 19 | 89% | $7.99 | |
| $25.9K | 230 | 92% | $1.99 | |
| $40.3K | 491 | 95% | $6.99 | |
| $17.5K | 132 | 73% | $4.99 | |
| $12.6K | 87 | 99% | $3.99 | |
| $12K | 73 | 92% | $4.99 |