
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Modeled estimate, not a reported figure. How we estimate →
About
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
Be vigilant, psychos of all shapes and sizes have gotten the green light to kill you. Use your awareness to choose when to stay put, when to hide, and when to RUN.
Browse the dark net, with access to 52 websites, and uncover hidden pieces to a puzzle that will grant you life... assuming you can find them all.
Chat with users (NPCs) to buy / sell goods & services. Manage when to progress yourself and when to attack those (NPCs) in the race with you. Pay up to either slow or try to remove them permanently from the competition, but remember they can do the same to you.
Successfully counter hacks to earn DOS Coin OR block intrusions with firewall upgrades, but miss out on earnings. Contend with multiple hacking minigames that will test your reaction speed, typing ability, and puzzle solving skills.
Scan websites and their source code for hidden keys
Compete against 4 interactive NPCs
Buy upgrades to increase security & speed up key discovery
Checkpoint saving on Normal difficulty
Large focus on strategic time management
Slot machine program to gamble in-game currency
After striking up a debt with folks who refuse to accept a failure to pay, Simon has landed himself into a tough spot. Due to his own poor decision making he's forced to play "The Game" tonight, where his life’s fate will be decided. However plainly winning isn't a sufficient payday for who he owes, so a bet has been made to up the prize and in return organizers of "The Game" can make things more dangerous for Simon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game, and it runs very well.
So far this feels like an amazing game. It has the elements of what made dead signal so fun but kept the intense and active gameplay loop of WTTG2 and removed some of the poor aspects of both. (camera luck and extreme probability) there are still some bugs but I believe once they are patched this will be the best game in the series.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $527.9K | 925 | 89% | $24.99 | |
| $527.8K | 1.7K | 76% | $9.99 | |
| $527.6K | 2.7K | 85% | $9.89 | |
| $528.2K | 890 | 70% | $14.99 | |
| $528.2K | 442 | 66% | $29.99 | |
| $528.3K | 2K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 19 | 89% | $7.99 | |
| $133.1K | 2.3K | 90% | $1.99 | |
| $40.3K | 491 | 95% | $6.99 | |
| $17.5K | 132 | 73% | $4.99 | |
| $12.6K | 87 | 99% | $3.99 | |
| $12K | 73 | 92% | $4.99 |
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣤⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿⠟⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠻⣿⣷⣄⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣶⣿⡆⠀⠀⠉⠉⠀⠈⣶⡆⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⢻⣷⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⡿⠟⠀⠀⠀⠀⠀⠀⠀⣸⣿⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠙⣿⣷ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⢰⣾⣿⠏ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣧⡔⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠟⠁⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 4h shi7, h3r3 w3 g0 4g4in.
nebolo mi všetko jedno pri tejto hre ale 2 je better
hacker mans challenging game, can gamba. W in my book, once the bugs get fixed up I'd highly recommend this game.
the best reflect studios game yet, this game 100% delivers
It’s got me. I plan to update this review once I’ve actually beaten the game, but so far this feels like the best elements of Dead Signal have been added to WTTG2, making it more playable and engaging. The balance is still up in the air and getting tweaks daily, but so long as that lands properly the game has my strong recommendation to fans of the series. Will post a more comprehensive review once I’ve actually beaten it
Very cool game if you like playing 4 hours until 2 am, then get killed by Lucas, have to start all over and then cry yourself to sleep
TOUGH game. Do not pick this up and expect an easy cruise - there's an extreme learning curve to the game's mechanics, and some very unforgiving RNG. For the most part, this game feels very player-driven. Unlike most games of it's ilk, this game more than any other in the series allows you a vast degree of agency. I had a lot of fun devising strategies and optimizing my runs. There's enough randomness and spontaneous opportunities to fill every single moment of gameplay. All threats feel possible to overcome (one exception), and you can feel confident having created a powerful setup. Most importantly, you can typically plan ahead. Individual runs are very long. Typically, an average player can anticipate 4-5 hours to complete a run. The game allows for saved checkpoints every hour to compensate for this on normal mode. Dying isn't a COMPLETE loss. I definitely recommend savescumming around the hour marks. The amount of game knowledge necessary to conquer this challenge is vast and inscrutable - don't feel bad exploiting these systems and referring to guides. My major complaints are the following: - Keyfinding, or the MAIN moment-to-moment gameplay of WTTG 3 feels underbaked. Most keys are hidden inside interactive text elements, sometimes buried several pages deep inside accessible websites. There's a late-game upgrade that identifies pages where keys are hiding that almost feels mandatory. If you miss a key ANYWHERE, you're gonna be scrubbing pages eternally until the clock runs out. This feels like a missed opportunity gameplay-wise. Instead of one super-expensive upgrade that allows you to detect keys for free, why not create several lower-cost forensic tools (Control F for inspect element, a lens to identify clickable page elements) that encourage active investigation? - The Breather is barely a threat. His counterplay is extremely predictable - a real missed opportunity for the game's only chasing killer. It would be nice if he had a partner or something, and the evasion route took you around a split trailhead. Something's missing here. - The Kidnapper has the exact opposite problem. His presence is extremely subtle, assembling a network of cameras to deal with him is a MASSIVE hassle. Exploiting other characters (Tucker) is a far easier way to deal with him. Something's missing here too. - Lastly, I was routinely frustrated by the "video file" hunting mechanics. You can find hidden treasures in the source code for websites - but whether or not you can sell these is entirely up to RNG. I had runs where I found 5+ video files, but never found a single buyer for them. Really annoying.
computer
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.