
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $14.7K — a different platform, not this one.
Tales of real stories Welcome to Elk, an adventure game set on a fictional island stitched together with true stories and tall tales, and inhabited by the people who lived them. Story You play as Frigg, a young carpenter trading their busy life in the city for an apprenticeship in a small town. When she arrives in Elk, Frigg worries that the slower pace of life will be boring (they don’t even have the internet), but quickly discovers nothing could be further from the truth! Tragic stories told with love and sometimes humour The stories reflect the drama of our lives, on Elk it’s known that humour, love and death go hand in hand. Life may seem hard sometimes, but it is always followed by laughter. Make new friends On Elk, you will meet weird and wonderful characters - people whom the world has either ignored or forgotten. Follow their ups and downs, their odd drinking rituals and their unique ways of tackling whatever life throws at them. Unique mini games Help your new friends on Elk through playful mini games. All games are uniquely tailored to underline the story and the mood of the game. Meet the people who told the original stories We value the importance of storytellers, those who carry the tales of others and share them. That's why, in Elk, you will also meet the living storytellers who inspired us to make this game. How did we use true stories in the game? This is how we have dealt with adapting true stories in Welcome to Elk: The stories in Welcome to Elk, are told by the people who we know and/or were there when the events took place. All are told from memory. The way they are used both on our webpage and in the game is true to the core story but everything like names, locations and other details are changed, renamed and often re-framed to protect the real people behind them, therefore, we call them tall tales. The stories are not one-to-one like you would experience in true crime for example - they are rewritten and combined to one linear narrative. Characters may play a role in one story where they were not a part of originally and only us who designed it will ever know – or come close to the real truth of the stories. Welcome to Elk might look like a “fun” game but it’s about telling stories – some are filled with humour others are dark, but they go hand in hand.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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