
Welcome to Elderfield, a cozy horror RPG with hand-drawn art and dark lofi music. Manage your farm, befriend or romance the locals, investigate mysteries, decorate your home, fight terrifying creatures, fish, cook, seek the Old Gods, die in your sleep, and more... There's lots to do in Elderfield!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best BR #67, worst DE #98 · 12 markets collected
US · last 30 days
About
Welcome to Elderfield is a cozy horror RPG where the abnormal is normal, the townsfolk are odd, the eldritch beings watch over you and the local news reports seem stranger by the day.

Everything in Elderfield is unsettling, from the haunting, horror manga-inspired, hand-drawn visuals to the dark, lofi soundscapes composed by Dated. Despite the strange creatures lurking just outside your home, those who wander into Elderfield rarely find a reason… or option, to leave.

Customize your home and character, unravel daily mysteries, befriend the odd townsfolk (or even marry one!), go fishing, spend your afternoons mining and forage through the surrounding wilds… There's lots to do in Elderfield!

Cultivate your land, harvest your crops, and stop the growth of unruly tentacles. Manage a variety of strange, otherworldly livestock, grow useful crops like corn, pumpkins, teeth or eyeballs and hope that beings from the woods don’t wander onto your farm.

Choose your difficulty, how much suffering can you endure? For players seeking a peaceful life of harvest and discovery, cozy difficulty offers a more laid-back experience. For those who crave a challenge, the Old Gods are waiting.
Elderfield features a deep, turn-based combat system where you must utilize gathered resources, strategic buffs and diverse equipment to survive encounters with ancient, Lovecraftian horrors.
Die, learn, farm, and forage… Then die again.
Full RPG life sim with relationships, customization, fishing and more
Hand drawn horror manga inspired artwork
Dark lofi soundtrack by Dated
Build your farm, manage animals, mine and forage to build resources
Play on cozy mode or test your skills and resource building with in depth turn based combat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
普通难度太坐牢了,改最低难度舒服多了
I want to add Japanese
这款游戏优质。星露谷太平淡,玩不进去。这个很有邪恶的气息,更有感觉。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 379 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With the current graphical settings, you can't properly make this game to work on a low-end PC way below minimal settings - it's just a slideshow. While other similar titles in RPGMaker offer you a work around these settings, this games needs optimization patches first and foremost. I understand when travelling on map may sttuter, but during a fight? It's bad optimization and dev needs to work on their steam deck version first, then low-end PC may work as well. Currently without dedicated GPU you can't run a game without a heavy GPU usage. Other titltes offer better CPU to GPU usage than this game currently on the realease in RPG Maker... + More settings like: lowest-low-medium-high-ultra/dev recommended Also, you can choose only 30 FPS and unlimited. It would be better to choose: 30, 60, 120, 240, unlimited rather than the two this game currently offers. Bachelors should be better written or reworked, bachelorettes are just better in every inch. Last, but ot leaste - gameplay leans more into Fear and Hunger turn and based combat rather than Stardew Valley gameplay. If you come for Stardew Valley with creepy atmoshpere, this game is not for you. It's Fear first, Valley last.
前期玩着有点意思,越玩越感觉难受,最恶心的就是下矿,最缺的不是那些矿石而是煤炭,炼点矿就直接没了,旁边的粉碎机还是要煤,根本不够用,这矿井还每周刷新就搁那卡资源。战斗方面也挺简陋的,纯看攻击和速度,这俩拉起来平A两下就结束,仪式也挺逗乐的,我降低对面40防御之后打出的伤害跟原本没区别,小怪也都挺重量级,全员多动症不说还一个能锁一条命的花鸟,走一回血药清空了。说到血药这也挺搞笑,种地得等个几天才能做,酒馆确实能买,但是钱从哪来?费劲吧啦卖一堆资源买一点东西就没了(虚空金属锭跟热狗一个价格是真的搞笑)收入都跟不上支出的。总之要是后续有更新的话还行,目前我是不推荐
excellent game im three seasons deep writing this review, and I can say its well paced and consistently delivers. The comedy is not talked about enough in the reviews, but its subtle and underrated. Kinda like finding a hotdog in your neighbors trash and eating it in front of them.
É um bom jogo, porém pode não ser para todo mundo (me incluo nisso) Ele tem uma premissa interessante, sai do clássico de fazendinha, tem combates, essa estética de terror e mistério é bem legal, PORÉM não consegui jogar, joguei a demo por algumas horas e arrisquei no jogo e me forcei mais um pouco pois queria muito dar uma chance, mas foram bem arrastadas. Sinto que o jogo tem uma progressão esquisita, da para ver que tem bastante coisa pra explorar, mas você fica perdido e acaba não fazendo muita coisa, não é intuitivo. O sistema de ganhar dinheiro é bem ruim, a mecanica da mina e colheitas não é divertida e a maioria dos personagens não tem personalidade nenhuma E importante salientar que vi muitas pessoas colocando esse jogo na categoria de cozy, porém ele esta longe de ser, e nem falo isso pela estética, mas sim pela mecanica em si, por exemplo: o shopping esta lotado de monstros e você não consegue fugir deles, nas minas tambem pode ter monstros nas pedras, nas coletas, e fora que você sempre tem que rolar dados e se cair em numero baixo vai ficar com alguma maldição horrivel por dias e é um ciclo infinito, toda progressão por menor que seja é bem estressante. Enfim, é um jogo muito bonito, mas não é um jogo cozy, ele é bem penoso pra jogar e com uma progressão que pelo menos pra mim foi esquisita, que acho que poderia ser mais fluida. Se você gosta de jogos mais dificeis de progredir, combates e não liga pra debuffs toda hora, então acho que vai ser uma boa, mas não faz meu estilo.
差点忘了来给这游戏一个差评 如果作者你接受不了差评,自己sl摇骰子把差评摇成好评哦 这游戏的难度情况我一句话概括下,不开修改的情况下哪怕是最简单模式通关,那我也只能说你做什么都会成功的。 坑人程度比小时候玩的java游戏还过分,毕竟人家游戏数值设计成那样就是为了让你付费内购。这游戏买断搞成这样纯为了恶心人。 不是星露谷那种种田休闲游戏!别再被宣传骗进来了,这是塞了种田做回血药的rpg游戏!!!
I've been back-and-forth on how I feel about this game. I'll be upfront, after playing for a few hours, I did download a mod that improved some QOL things because I found myself getting frustrated with certain things. Let's start with what I do like: The aesthetic is very cool. The designs of the enemies are pretty cool and unnerving at times (looking at a specific one in the apartments). The character designs are interesting, especially Celeste and Farmer Hans. You also get to meet some unique characters throughout the game that are not even main ones you may interact with. I do like the inclusion of the morning reports and the radio channels, as it added a bit of interest. Here's what I think needs improvement: Though the designs are interesting, the characters feel very one-note. I find myself not really caring if I interact and build relationships with them. I will also say, their designs (especially the romanceable human characters) tend to blend together as there is not a lot of diversity among them. There isn't anything super interesting that makes me want to seek them out. I do hope with updates, their personalities and designs are able to be improved. Also, outside of the few main characters, the other NPCs are empty. I'm also hoping more get added that may change my current perception of the characters. Also, for a game with monsters, I find there to be a lack of monster NPCs that you can interact or romance (excluding the slime blob and Alice). The world was fascinating at first, but I found it became tedious to travel around, even with the bus stops. Parts of it are so dark, I had to increase the brightness significantly just to see (mostly the mines). The rest of it is very monochrome, which makes the details appear muddled and hard to differentiate. I'd end up running into things without realizing they were there. There's also a lot of back-and-forth, and some areas are only accessible through sewers. So much of it is empty as well. Like others have pointed out, I do not quite understand why some things pull from storage and others do not. That is actually one of the QOL changes I looked for from mods because I hated having to carry so much around, especially with the limited inventory space at the start. Also, your base speed is so slow. With time moving as quickly as it does, that hinders what you're able to do. This is my biggest complaint really: the farming aspect feels so...not important. I almost wish you could stay in the farmhouse and have the farm actually feel like it belongs to you, not just as a little side thing you have to do. I don't find there is much of a reward to cleaning up debris from the farm like I would in other games, and the actual decorating aspect is not that interesting from what I've seen so far. The game almost takes away the farming aspect from you by having everything split up (one location is forging, another is an animal-based area, and then the farm itself). For me, I love being able to organize my farm and make it look nice. That doesn't feel like much of a part of this game. The story itself feels empty and I honestly kept forgetting what I was meant to be doing or what I was working towards. I didn't feel motivated to finding out the lore or much of the mystery that existed. I hope future updates may add some more to the story that makes it more appealing to continue through the main story. Overall, I don't know if I'll play much more unless a pretty significant update comes out adding to the gameplay and characters. I do have hope for the game moving forward, and I'll eventually come back.
玩着有点累,开的普通难度 1.战斗挖矿太枯燥重复了,我打你1下,你打我n下,一个回血技能才回20滴血要耗10mpQAQ??!!虽然有别的技能低消耗攒❤概率触发回血回蓝,但是我哪里有那么多行动力去攒啊?回完就被怪多动打死=-=。根本就是拼数值,很没有策略感,而且同质化太严重了,都是攻击连击诅咒上buff吸血蓄力秒杀,哎我血条要么掉一些,要么满血直接打成残血。战斗消耗品的需求太大了,但是购买途径又少没地方花小钱,只有花大钱的=-=,自己做又贵,你这鱼我就不能烤了直接吃吗?(还有啊,如果不是去”商场挖矿房间“ 左边 上去的房间 里打掉管理员boss,那你每回合都只有1行动力,打完才能2行动力,我真服了懂不懂如果秒不掉怪就绝对会战损,回去洗澡又会刷新怪的恶性循环,而且我到现在还没3行动力,不知道后面有没有)挖矿一直被崩石子扣血,触发频率还不低,你要搞莫子?干什么都不能安心干,诅咒和战斗和扣血没理由的来,我喜欢战斗但是太频繁和重复了 (我夏季种了35个南瓜全都长腿了,所以要打南瓜怪来收获,他先动必定打我一点点血,我的回合就直接把他秒杀了,但是我打了35场同样的战斗,给我打力竭了,力竭了) 2.疑似拖进度拖时间,动画卡我启动了(不是)。各种蓝图科技要靠完成任务解锁,但是解锁了造价又有点昂贵(有些制造材料根本不知道哪里能获取,慢慢探索自己找才行),没办法量产。要知道你的矿资源刷新实在是一言难尽,加工也是慢,那个什么紫色的矿下一次矿f3就挖一个,我真绷不住了。还有为什么别的工作台能直接调用大宝箱里的物资,做菜为啥不行QAQ,我懒得去一个个找一个个拿了。 3.你这地图指引有bug吧,随便乱标记我的位置,进入一些比较大的地方也没有小地图。还有一些任务npc的位置也不讲清楚,纯要靠自己去找QAQ,鼓励探索是吧,是吧?但是奖励也不厉害啊 4.可能我不太适合这款游戏,玩着有点压抑,好像跟谁都不熟,除了几个有意思的npc。一直玩一直在缓慢掉san,现在也没办法退款了,希望作者能好好优化一些地方吧,暂时不是很推荐,可能开低难度战斗会舒服些,然后会轻松很多吧?(有幸睡梦中摇骰子一下2点,再摇一下1点,直接死了,睡觉睡死了,难绷)
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