
Welcome to Elderfield, a cozy horror RPG with hand-drawn art and dark lofi music. Manage your farm, befriend or romance the locals, investigate mysteries, decorate your home, fight terrifying creatures, fish, cook, seek the Old Gods, die in your sleep, and more... There's lots to do in Elderfield!
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best BR #67, worst DE #98 · 12 markets collected
US · last 30 days
About
Welcome to Elderfield is a cozy horror RPG where the abnormal is normal, the townsfolk are odd, the eldritch beings watch over you and the local news reports seem stranger by the day.

Everything in Elderfield is unsettling, from the haunting, horror manga-inspired, hand-drawn visuals to the dark, lofi soundscapes composed by Dated. Despite the strange creatures lurking just outside your home, those who wander into Elderfield rarely find a reason… or option, to leave.

Customize your home and character, unravel daily mysteries, befriend the odd townsfolk (or even marry one!), go fishing, spend your afternoons mining and forage through the surrounding wilds… There's lots to do in Elderfield!

Cultivate your land, harvest your crops, and stop the growth of unruly tentacles. Manage a variety of strange, otherworldly livestock, grow useful crops like corn, pumpkins, teeth or eyeballs and hope that beings from the woods don’t wander onto your farm.

Choose your difficulty, how much suffering can you endure? For players seeking a peaceful life of harvest and discovery, cozy difficulty offers a more laid-back experience. For those who crave a challenge, the Old Gods are waiting.
Elderfield features a deep, turn-based combat system where you must utilize gathered resources, strategic buffs and diverse equipment to survive encounters with ancient, Lovecraftian horrors.
Die, learn, farm, and forage… Then die again.
Full RPG life sim with relationships, customization, fishing and more
Hand drawn horror manga inspired artwork
Dark lofi soundtrack by Dated
Build your farm, manage animals, mine and forage to build resources
Play on cozy mode or test your skills and resource building with in depth turn based combat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 419 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stardew valley in nightvale
Some Optimization Problems but overall a great experience.
其他先放一边,大家进游戏过完农场记得先去商场把传送(回城)能力拿了。 *广播的本地化有些文本还没对上轴。 *希望背景化的广播也有字幕。 *希望有更长的广播内容。 *虽然就玩了个开头已经在期待更多内容了,更多广播、节目、探索、解密与人物请摆在路上,个人愿意付费。 —————————— 操作可以全凭键盘,大抵是古早gba模拟器那种操作模式,完美。 有种田和建家的部分,内容当然很多,但这部分我不敏感。 尤其且更加推荐给“还”(强调)额外喜欢怪谈、探索、轻度解密以及克苏鲁等密教氛围的爱好者。 还有喜欢投机主义一夜暴富的掷骰子爱好者及可能的轻度回合制BD爱好者。 有“欢迎来到夜谷”的质感——当然文本量不到那个地步。 我对类似种田游戏的爱好衰减从我意识到它们结构上文本量的稀缺开始,这类探索规则搜罗怪谈的新兴风格种田游戏借它们本身的特质极大程度地弥合乃至利用了这种不足(个人角度)——三言两语的古怪信息,晦暗荒诞的人物角色,还有更多的秘密。 加上种田、建造、养成以及我虽然放在最后但相当喜欢的人物关系培养。 是的,这就是我现在会喜欢玩的种田游戏。 —————————— 我是喜欢放怪谈音声当枕边故事的玩家,所以吓不吓人的没有那么敏感。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 419 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes. Give me more. More eldritch. More tentacles. More farming. More cozy cosmic horror.
Welcome to Elderfield is a true labor of love, and it shows out throughout nearly every aspect of the game. A one-man dev team, Dated (Chris Cote) spent 3 years building WTE, hand-drawing artwork, making the OST himself, and paying homage to a litany of influences from HP Lovecraft to Welcome to Nightvale to Junji Ito and everything in-between. The gameplay feels like a mishmash of Stardew Valley-likes and games like World of Horror. The RPG elements and sub-systems aren't just for show, low luck means a bad time (as many reviewers have mentioned and apparently don't understand), no food means survival is unlikely, and exploration is dangerous. Still, these systems are deeper than they appear and have great care put into them. If you land in that weird cross-space of people who enjoy Stardew Valley, Sun Haven, Harvest Moon, Arkham Horror, and World of Horror, Elderfield's your stop.
Stardew Valley from Krobus PoV
Obsessed. Absolutely obsessed with this project and it's most likely going to be my game of the year. I've always wanted a farm sim horror game. But like, creepy horror. Disturbing. And this gave me everything I ever wanted and more. This is the type of game I wanted without even realizing it. On the surface, many people think "oh it's a spooky Stardew game!". Which is also what I thought originally. But once you dive into it, you realize just how much more there is to discover. This game does not hold your hand. It can be very challenging if you're not careful, even on normal (there are many difficulties you can choose from). But if it is too much, you can make it easier (or harder) at any time. There's many quality of life things I enjoy about this game that are missing in other farming sims. Not being forced to sleep (see what happens if you stay awake), no stamina for regular tool use, the ability to teleport home without using a ton of resources or waiting a long time in game to unlock. And many more. And don't even get me started on the art and music in this game?? IT'S SO GOOD. I will scream about it forever because that is one of the things that makes this game stand out. Just looking at any in-game screenshots of the characters/creatures of this game will make you stop in your tracks. When streaming this game so many people will come out of lurk just to react to the new art on screen. I might be wrong but when doing a lil deep diving... I think it was all (mostly?) made by one person. I found some work from Chris/Ill-Advised Records from like six years ago... The dev is very talented. But regardless of who, or how many helped create this game. You can really feel the passion put into this project. The music can be such a vibe, but immediately make you feel uneasy when encountering an enemy or a dangerous area. It does a great job keeping you on the edge of your seat like watching a horror movie. AND NO GEN AI. I will say though, pls give us purple hair. That's literally the only thing I disliked lmao But seriously, this game is worth the money. I know I didn't purchase this myself so it is a biased opinion. But I would have bought it after watching a few min of someone's playthrough. If you are still unsure, maybe watch some gameplay. It's okay if it ends up not being for you. Most of the friends who bought this can't stop playing it. One of my friends played for like 12 hours straight haha But man. I am so impressed. This is a full game too, no early access. And there is already talks of new romance options being added in the future. So who knows what else we might see coming to Elderfield one day... Can't recommend this game enough.
A pesar de que llevo un par de horas ya qué voy por el 100%, no puedo recomendarlo, simplemente porque toma DEMASIADO tiempo sin tener una razon de ser asi [h1] GRANJA [/h1] Si atender tus cultivos es la forma en la que esperas disfrutar de este juego, vas a descubrir muy pronto que eso va a tomar DEMASIADO tiempo, simplemente porque lo que te limita no es el dinero, es el juego en si. Tienes 3 campos de cultivo inutilizables ya que cada celda se encuentra bloqueada hasta que utilices un item para remover el obstaculo, pero este item al inicio es bastante limitado, probablemente aqui es donde pasaras el menor tiempo cada dia. [h1] DINERO [/h1] Todo esta caro si estas limitado en cuanto produces, al inicio tu mejor opción es vender recursos que te encuentres en la mina o esparcidos por todo el mapa y esperar 1 semana a que se vuelvan a generar dichos recursos Pero aunque consigas buen dinero vendiendo cada semana, no va a importar si no consigues una buena arma y armadura. [h1] DIFICULTAD [/h1] En modo pesadilla es extremadamente dificil vencer a enemigos comunes por el simple hecho que dependiendo de en que zona esten, pueden recibir ciertas mejoras en sus atributos de forma automatica (altar) Asi que necesitas tener buen equipo para vencerlos pero para tener ese equipo requieres de materiales que no son faciles de conseguir ya que algunos involucran vencer a dichos enemigos. [h1] SUERTE [/h1] La suerte es una molestia, al inicio no le das mucha importancia porque solo intentas sobrevivir, pero cuando el item que necesitas para quitar los obstáculos de tu campo de cultivo depende de la suerte, sabes que va a tomar DEMASIADO tiempo Llega un punto en el que simplemente para no tener que lidiar con resultados desfavorables recurres al save scumming [h1] TIEMPO DE CARGA [/h1] En este juego vas a morir muchisimas veces, ya sea picando vetas de minerales, cortando arbustos, peleando con enemigos etc y desafortunadamente no puedes acelerarlo, si estas en una batalla que sabes que vas a perder, no puedes simplemente salirte del juego, tienes que esperar a que termine la batalla para regresar al menu principal y volver a cargar la partida [h1] COMBATE [/h1] Difícil e insatisfactorio en general, el problema es que es difícil porque conseguir buen equipo toma DEMASIADO tiempo ya qué lo tienes que fabricar tú o tener la buena suerte de conseguirlo en el mundo o durante un evento, a eso sumale que los enemigos en su mayoria atacan 2 veces en un solo turno --- En pocas palabras, el juego es dificil porque los enemigos comunes son imposibles de matar al inicio y la unica forma de vencerlos es consiguiendo equipo explorando el mundo o si tienes suerte en un evento pero eso puede tomar horas y aun asi no va a ser suficiente para los subjefes. Como contexto, me tarde 25 horas en vencer al primer subjefe y solo le gane porque tenia todas las bendiciones de ataque y defensa aparte de una habilidad para stunear e items para curarme de ser necesario y aun asi tomo 10 intentos Lo voy a completar al 100% y puedo decir que no me sorprenderia si me tardo 100 horas y 80 horas va a ser de solo buscar formas de continuar con la historia principal
Bis jetzt habe ich knapp 6 Stunden gespielt und bin damit noch relativ weit am Anfang. Trotzdem macht mir das Spiel bisher echt viel Spaß und ich freue mich definitiv auf die nächsten Stunden. Am besten kann man das Spiel wahrscheinlich so beschreiben Stell dir Stardew Valley als Horrorgame vor Du bewirtschaftest deinen eigenen Hof – mit Gemüseanbau und Viehzucht. Nur haben wir hier natürlich kein normales Gemüse und auch keine gewöhnlichen Tiere. Stattdessen gibt es Horrorpflanzen und beispielsweise eine Tentakelkuh Wie in Stardew Valley musst du deinen Hof zunächst von Bäumen, Steinen, Ästen und anderem Zeug befreien. Dafür brauchst du verschiedene Werkzeuge, die sich nach und nach verbessern lassen. Materialien bekommst du aber nicht nur auf deinem Hof, sondern auch in Minen. Und hier kommt einer der größeren Unterschiede zu Stardew Valley Es gibt Kämpfe, allerdings nicht in Echtzeit, sondern klassisch rundenbasiert wie in einem JRPG. Kämpfe können auf unterschiedliche Arten ausgelöst werden. Entweder läufst du selbst auf einen Gegner zu oder du machst beim Abbauen von Materialien zu viel Lärm und lockst dadurch etwas an. Dazu gibt es natürlich auch ein klassisches Levelsystem. Besonders interessant finde ich bisher das Schlafsystem. Immer wenn du schlafen gehst, können merkwürdige Dinge passieren. Dabei wird ein W6 gewürfelt 1–2 = Pech 3–4 = Neutral 5–6 = Glück Je nachdem, was du würfelst, können in der Nacht positive oder negative Ereignisse eintreten. Du kannst dich allerdings auch dafür entscheiden, die Nacht durchzumachen und gar nicht zu schlafen. Das hat aber ebenfalls Konsequenzen: Je länger du wach bleibst, desto schwächer wird dein Charakter. Natürlich gibt es auch eine Stadt mit verschiedenen NPCs. Du kannst mit ihnen reden, ihnen Geschenke machen und deine Beziehung zu ihnen verbessern. Dadurch lassen sich wiederum neue Events und Inhalte freischalten – beispielsweise rund um den Radiosender. Nach meinen ersten knapp 6 Stunden würde ich das Spiel also als eine ziemlich interessante Mischung aus Stardew Valley, Horror und rundenbasiertem JRPG beschreiben. Ich bin zwar noch ziemlich am Anfang und kann deshalb natürlich noch kein endgültiges Urteil abgeben, aber bisher gefällt mir die Mischung wirklich gut und ich bin gespannt, was das Spiel noch zu bieten hat.
玩起来挺上头的种田游戏。视觉效果和各种诡异的事件塑造出了诡异而恐怖氛围。不会有什么突然出现的跳吓,靠近危险时还会用“有什么东西在暗处盯着你”之类的话来提醒。小镇生活有种诡异的平和感。 RPG战斗好玩,我一直都挺喜欢这种战斗方式的。有充足的思考时间,不需要什么实时的反应和战斗技巧。战斗难度还可以随时自由选择调整。我选择的是最简单的难度,就这样从来都没有死过。如果你觉得自己变得强大了,区域里的怪太简单,还可以献上战斗献祭来增加这块区域中敌人的难度。 游戏内有超级多方便快捷的功能设计。随时可以在床边存档。还有维基页面,虽然里面的内容看起来内容还在完善,但是边玩边查也帮了我很多的忙。游戏主界面的左上角就有维基网站的链接。就拿种田来说吧。只要你的背包里有必要的工具,就可以直接干活。不需要在物品栏中一次次的切换工具。而且一格田的活干完之后,它会自动给你切换选中到下一格田,人物周围9格田地会依次切换。甚至都不需要很多次移动。 主要储物箱也是非常方便的存在。如果背包已满,那么收集的物品就会自动存入储物箱。这个储物箱的空间是无限的,在制作物品的时候,也不需要把东西从储物箱里拿出来。主要储物箱在家里、农场里、教堂里等地都可以随时打开取用,是互联互通的。不过像宝石、鱼和苦菜之类的东西,背包满了还是放不进的。背包格可以慢慢地拓展,杂货店那边买50一个,数量有限,但是不会涨价。在做任务的过程中,也会收到一些背包格。 50一个的背包格不算贵。游戏里来钱挺快,随时都可以把东西卖给各种商人。不卖菜也能赚到很多钱。钓鱼也很简单。整个小镇里有非常多的资源可以收集,每星期可以通过洗澡刷新一次资源。每天种完地就骑车出去溜达,探探电视新闻里报道的异常事件。我可是过了一整个星期,才把全小镇探索得七七八八,还有一些地方没有深入探索呢。像各种垃圾桶啊,小包裹这些打开来都有概率拿到资源。商场里的ATM机柜台之类的地方还能捡到装备。通过扔骰子来随机获取的资源,有运气加成会更容易获得好东西。清理田地的净化膏,光是靠捡垃圾就积累了一大堆。钱袋、饵料箱、食物之类的好东西也经常能从垃圾堆里翻出来。 学会传送回家之后,探索完直接传送回家,可省事了。家的位置挺好,虽然不是小镇中心,但也是四通八达。往西走是农场和小矿场、往东走是可以打怪挖矿的商场、北边是广阔的小镇。家门口附近也经常油人在晃悠,我要是刚好出门看到他们了,不是很急的话我都会回家拿个好礼物送他们。送过的礼物还会有喜恶记录。 熬夜一天也不会有什么影响,但是再往后熬就要吃减益了。所以我为了努力建设古原镇,48小时中就睡6个多小时。不管睡不睡觉,每天0点准时结算。作物生长,月相变幻。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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