
Basingstoke is a tense rogue-like that mixes stealth and arcade action. Explore the smouldering ruins of Basingstoke, a world of reanimated undead and ferocious alien monsters. Scavenge as you go, crafting equipment to help you in your mission: escape Basingstoke!
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About
Welcome to Basingstoke is a tense roguelike that mixes stealth and arcade action. Explore the smouldering ruins of apocalyptic Basingstoke, UK, a world of extreme peril where reanimated undead and ferocious alien monsters roam!
Loot and craft as you explore. Lob a tasty sausage roll as a diversion, or poison a kebab for bait. Sneak up and knock a monster out with a whack from a cricket bat, or slice them up with a chainsaw. Tranquillize them with a dart fired from a homemade blowpipe, or set them alight with a DIY flamethrower. There's over a hundred useable items to loot or craft!

Use stealth to sneak, leftover food to distract, weapons to attack, or if all else fails, run! But be very careful - one bite and you'll be ripped apart to become a tasty snack for monsters! Violence is your last resort. Sneaking, skullduggery, and ambush are your tactics.
Basingstoke is a town in England, renowned for its charming mix of hand crafted and procedurally generated features and delightful nightlife. Explore, above and below ground, and enjoy its many attractions. Rob a parking ticket machine, vandalise a keep left sign, go shopping at the OMNImart24/7... or if things get a bit much, hide in a wheelie bin and contemplate your life's choices.
As you progress you'll unlock new characters. Start as a Tourist and capture those special moments with your selfie stick or splurge at the shops with your OmniBank GoldCard. Play as the Thief and use your Locksmith gadget to crack security panels and break safes. Each character has specialist equipment, unique crafting recipes... and hats!

The Royal Mint have issued a special commemorative set of Basingstoke themed coins to celebrate The Apocalypse. 1p, 2p, 10p, 20p and 50p coins can be yours, as well as an especially shiny pound coin. Collect them all, and a full range of achievements, trading cards, profile backgrounds and emoticons! Unfortunately we're not allowed to show you a picture in the store, you'll have to earn them by playing :)

Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 422reviews | 70% | — | $89K |
| $4.99−50% | 32ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
reminds me of minigore, but it could get difficult.
I thought it was splendid.
Always was a good game. The price reduction and recent update just make it better. One thing I really like about Basingstoke is the inventory system. Inventory is unlimited during levels, which is quite rare for a stealth game. Between stages you are limited in how many items you can take with you to the next stage (you can choose anything that you found), and you start with a handful of slots but can increase this amount by 1 slot each stage if you find the briefcase and make it out alive. This creates a satisfying reward system for exploration that does NOT punish you for picking up absolutely everything. Along with all of the secrets to find, the characters to unlock, and the creepy and zany atmosphere (the ambience and background noises are very good), this is definitely a hidden gem... as are honestly all of Puppygames' titles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $18.99 |
| 16ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is fun and all but why is it 35 dollars (edit its now 10 dolla)
I played for 80 minutes before card farming. The crafting system is neat, with nothing groundbreaking. The stealth system isn't well done, with enemies seeing you more often than they should. I do like the randomized level layout. The game doesn't encourage you to explore the surroundings, but it is required in order to find key cards for progression. I once threw a stick of dynamite, killed 8 zombies at once, only to come back and have 5 more show up. They weren't the snake-like creatures that spawn out of bodies. it was simply an open middle finger for me trying to be clever WITH THEIR SYSTEM. Be a stealth game, be a crafting survival game, be an action game. Just make up your mind when trying to hybrid genres. Be a crafting game with stealth and reward me for exploring. Shouldn't be difficult, yet it was. 4/10 Too frustrating to recommend, but a good class on how design went wrong.
surprisingly charming and polished game, props to devs still updating (or just finished updating) it, if it weren't for the name being previously impossible to find on steam search im sure this would've gotten more attention, im also gonna be an arsehole and ask for permadeath hardcore mode.
La ambientación es buena, pero me he aburrido muy rápidamente, esperaba algo más de acción pero parece que no va a llegar nunca. Lo siento, pero no me gusta.
hiç birşey anlamadım kalitesiz bir oyun
A stealth game that sees you make your way through a zombie-infested city using only whatever you can scavenge along the way. [hr][/hr] Welcome to Basingstoke sets you lose in the midst of a zombie outbreak, with you having to traverse different city districts to escape to safety. This mostly entails sneaking around while scavenging food and various junk used for crafting weapons, distractions and more to make your journey easier. The game is split into levels, each presenting a unique location and tasking you with crossing it in one piece. Death comes quickly, with a single misstep often being enough to get you buried in zombies. Dying resets your progress to the start of the level, which makes for a challenge, though I personally also found this quite frustrating, as it discouraging trying new things and instead pushes you towards playing things as save as possible. A limited number of found items can be stored in save houses in between levels, allowing you to start with them in the following level. The crafting system around these items is rather basic and felt rather unrewarding to me. I rarely managed to actually craft something, as there’s a very limited number of recipes available and certain materials just never seemed to show up in the random loot pool. Even beyond those limits, the items themselves are rarely properly interesting and are quite limited in how much you can use them, requiring a lot of investment for very little reward. In general, the gameplay mechanics just didn’t seem to click with me. The prominent stealth system is very basic and quickly became uninteresting to me. Fights break up the base gameplay but come with their own set of problems, most prominently the fact that they feel rather floaty, lacking impact, which isn’t helped by fighting items rarely being available and quickly running out. On a more positive note, I enjoyed the variety in environments, as the game sees you moving through sewers, crowded city streets and even outright battlefields. There are also a few different enemy types, making encounters more interesting, as they require slight adjustments in strategy to deal with. Still, I felt that the gameplay quickly grew stale, with the game in general becoming a drag in many areas thanks to their sheer length. There’s no narrative to speak of either, which I find to be a shame, as there’s little incentive for beating the game. Some additional features include collectibles, which have you search for hidden post cards or taking photos of the different enemy types. There are also some minor secrets to find, for what that’s worth. You can play through the game with a number of different characters, though these mostly feature different starting items and thus didn’t feel too interesting for me. There is also a separate horde mode, which tasks you with defending yourself from an endless stream of zombies for as long as possible but is just as held back by the gameplay as the main campaign. As for visuals, Welcome to Basingstoke does a great job, with a simple, clean art style that makes it easy to parse the current game state while still creating a believable apocalyptic setting. All animations are similarly basic and feel a bit cheap, while the lighting and particle effects are very solid, making for a great look overall. In contrast, the game’s audio is serviceable, creating a good atmosphere but not doing anything particularly special. [hr][/hr] In the end I can’t really recommend the game, as I simply didn’t have much fun with it in spite of its pretty presentation.
Basingstoke's answer to Shaun of the dead, grab ur greggs sandwiches and sausage rolls and Take car. Go to mum's. Kill Phil - 'Sorry.' - grab Liz, go to the Red Lion pub, have a nice cold pint, and wait for all of this to blow over
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