
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tl;dr: This game is [u]amazing[/u] and the Weird West has so much to offer! Its one fo the games where you think "ah well, just one more thing before i quit and go to bed" and suddenly its 3am ... First of all, it is a sandbox game - it give you a quest but WHEN you do it and HOW you do it depends just on you. You could start to explore and accidently kill a key-NPC from a other story. Also: all of your choices matter! Would it feel right to kill someone? Maybe ... maybe not ... he could turn evil .. he could also save your life later ... I feel like this is one of the games where everytime you start a new playtrough youll find something new you never saw before just because you choose a different path this time. :) Playtime for one playtrough should be around 20-30h (depending on how much you want to explore and how stealthy your playstyle is)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | #163 | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recommend this game for anyone who is into CRPG and/or immersive sims. There are 5 chapters in Weird West, each of which sees you play as a different protagonist. The choices you make each chapter would affect the world in subsequent ones. The game is ambitious, and can be a bit janky at times. There are a couple occasions in which I explored an area that is part of the main quest later down the line, and I advanced the quest line without knowing what is really going on. In one of those occasions, some quest NPCs even turned hostile on me (which doesn't stop me from finishing the chapter, but does make me very confused). The game is great fun, but just don't expect it to be a perfectly polished experience.
So, this is a good game... but there are caveats! If you want to play this game as designed, it asks a lot from you as a PC gamer. It's asking you to use a twin-stick shooting system, (if you use controllers) or a 3rd person "Diablo-esque" style control system of keyboard movement and mouse aiming style of play... but at the same time, if you play the way you're used to you will [b]die a lot[/b]. It's asking you to use these control systems in the way this game was designed! The [b]Weird West[/b] way! And if you can do it! If you can get used to the controls; get used to the games system and do what the game demands... you will be rewarded with a fun time. That's what I did. I invested my time and energy into this game and did what was required and in return I was rewarded with a good time. However, for me the good times don't last very long. What do I mean by this? Well, after you get used to the games systems... it really doesn't give you much else. You play this game through the POVs of various protagonists and mechanically... they're all the exact same. Sure, the pig man is immune to poison but overall nothing is new; nothing very fresh per chapter. Each character is very rinse-and-repeat. Story is fine, I'm intrigued... but still exhausted at the thought of having to get through another level. And you'll be rinsing-and-repeating for a very, very long time. Does the game hold your attention in this case? Well... I made it to the 3rd chapter and I'm already winded. I've become unsure if I want to continue. Maybe in the future? I don't know. However, that's just my experience. The game; I feel, is still very special and a solid experience that I would totally recommend. If you're a fan of twin-stick and a "Dark Souls" style difficulty top-down exploration/shooter this game might really be up your alley. I can't deny that the fun I had was fun but I had that fun for only so long... maybe it'll be longer for you. My opinon might change at a later date. But for now, yes. I do recommend this game. It's unique and does deserve more eyes on it.
If you can accept the reality that you'll spend possibly 10-20 hours of real world time reloading old saves and replaying parts of the game because of unfixed (and likely to forever remain unfixed) game breaking bugs and broken quest lines in what is a 25-30 hour in-game time playthrough: this is a pretty enjoyable Fallout 1/imsim hybrid game and I'd recommend giving it a try. If you have a low tolerance for that kind of thing: stay far away. To its credit, by all accounts I should have rage uninstalled this game at multiple points due to lost progress and time, but for whatever reason I still felt like playing it to the end.
Когда я впервые запускал Weird West, то прекрасно понимал, что получу все тот же Dishonored, но на бюджетный манер, с изометрией, сумбурными пострелушками и таким же сюжетом, Hard West’ом отчасти отдающим. Ну там дико-западная мистика, оборотни, чело-свины, древние проклятия и прочее, с ворохом отсылок на свои другие игры от Arcane, но под новой вывеской. И первые часов 5-7 я был вполне доволен тем, что видел на экране. Да, Колантонио загнали за сині хмари с вынужденным косплеем первого Fallout'a, здорово ограничив ему инструментарий. Но в эти первые часы я увидел вполне добротную игру, которая, ко всему прочему, обещала мне занимательное продолжение, но уже за новых персонажей. Охотница за головами свою месть свершила вполне бодро, и… И все. Скопировать/вставить, переварить и повторить. И повторить, и повторить, и повторить. Персонажи, конечно же, будут время от времени меняться со своими 4 открываемыми абилками (которыми вы большую часть времени не будете пользоваться). Сюжет про скучающих бессмертных будет как-то идти по своим рельсам. Но все это… Уныло? Как вы стреляли за первого персонажа с пистолетиками, выкашивая пачками противников в прыжке Максимки Пейна – так и будете стрелять (и прыгать). Стелс унылый, боссов нет. Экономика перестает играть какое-либо значение после покупки лошади, разве что на легендарную пушку можно накопить, которая будет наносить на 10-15 процентов больше урона чем ее обыкновенно-золотой аналог. Второстепенные синенькие задачи и охота за головами – однотипные, за очень редким исключением. По поводу сложности. Мучать себя высокой (или нереальной, с одним сейвом) вполне можно, но все равно это скатится к ситуациям, когда один против десяти и каждый может убить тебя. Или твоих напарников, которые иногда важны для основного сюжета. Ну такое. На бумаге, наверное, выглядело хорошо. На выходе же – куча мала с оборотнями, пулями и ураганами зомби под музыку Бенни Хилла. И такое в этой игре все. Тут огромное количество всевозможных приятных мелочей, как та же система друзей/врагов, вариативность в квестах, в исследовании локаций и того, как ты можешь на это исследование повлиять. Но все это не играет особой роли, когда большая часть игры – это череда скучных боев, размазанных на 20+ часов, хотя хватило бы и 10, доведи они их до идеала. Без открытого мира и миллиона возможностей, которыми никто не будет пользоваться. Разочаровывающая Weird West... А Колантонио удачи, талантливый мужик.
Проходилась бы эта игра часов за 10, можно было бы оставить и положительный отзыв. Все недоработки и косяки не успели бы так надоесть. Количество доступных механик слишком мало для игры такой продолжительности да и те зачастую хромают. Локации одни и те же из раза в раз. Сюжет как по мне слабый как и персонажи. Следить за развитием истории просто неинтересно. Да и хваленая иммерсивность роли практически не играет. Очень жаль потраченного времени.
Gave me Fallout 2 vibes and thats one of my favorite games. The storyline was fantastic and the graphical style in combination with the writing created a rich atmosphere.
Weird West is a really difficult game to rate. It gets a recommended, though with a caveat, so be aware of what you're getting. So the positives. The game is super ambitious. They've done a fantastic job of creating a Wild West environment jam packed with supernatural entities. Every game the map is different. You've got your bounties, your towns, farmsteads, mines, and caves. You'll come across random encounters while travelling. Treasure hunting, gunfighting, bank heists, duels -- everything's there. Even the world mechanics are incredible. Throw a firebomb into the grass and you'll quickly start a brushfire as an example. The things you do are also remembered and can alter later events, and while I'm not ever convinced with "choices that matter" design -- and this still falls into the pit trap that the story has to go on, so ultimately the choices don't make that big of a difference -- Weird West has still achieved about as close as you can hope to get in choices that matter. Quest outcomes can lead to later bounty requests. The people you help/travel with can become friends, the people you wrong become vendettas and then potentially hunt you down. You yourself can become a bounty. You can go and destroy a town, turning it into a ghost town. Literally every inhabitant has a grave spot for them to end up whether they die from your gun or something elses. Most everything you do ends up becoming a newspaper article. The amount of evolution in the world is quite staggering. The story is also pretty compelling, spanning five very different characters who all have their own antagonists and resolutions. There's a huge amount of creativity been put into this, and that absolutely should be recognised and praised. The issue for me stems from the gameplay, which I cannot emphasise enough, I found so frustrating that it largely spoiled my experience. I was playing it on hardest difficulty, which I tend to do with most games, but honestly, if I have to dumb the game down so that the stupid events can just be ignored I don't see the point. The gameplay falls into two parts, set in arenas whether they be towns, tunnels, or open land scattered with rocks. One part is a stealth game that reminded me a lot of the old Commandos games, whereby you sneak around the area trying to knock out the enemies patrolling it without being detected. The second part is your shootout, whereby once things have detected you, it's all guns ablazing. The problem I found was that the game wants to be the shootout, but the stealth aspect is a necessity since not taking out a large portion of the enemy force means you get swamped, since the moment guns start going off everything (and I mean everything) in the area is swarming down on you. But the stealth game itself is garbage. The camera's stuck in a 45 degree position that often prevents you from seeing the area ahead. This is particularly egregious in tunnels, where quite often you can't see a guy standing on a ledge directly in front of you, but he can see you! Couple that with enemies that detect you through walls, the junk littering the arena being hard to see and getting in your way, or pathing that has bad guys randomly doing 180 flips and the odds are you're going to be caught pretty regularly. And they don't even need to have detected you. Sometimes they'll start chasing down critters, only to then chase you down even if you've done nothing but crouch in an alcove. Once this happens, you then find yourself flanked on every side, bullets flying, two to three enemies stuck to you trying to knife you, and your own gun clicking away firing nothing because it needs to be reloaded, but you can't do that because doing anything other than stepping backwards or standing still cancels the reload. Add in environmental hazards, such as firing a gun while crouching under an oil lamp for some reason has your character deciding to shoot the lamp over their head rather than the bad guy in front of them, thus giving yourself a shower of fiery oil ... I'm sure you get the point by now. There are tons of additional abilities, four for each character, + 3-4 for each weapon, plus your crouch, your walk, your roll, your jump and all of them are ultimately pointless because, even if you're not fumbling for the many keys during the chaos of the battles, they share an ability bar that almost exclusively needs to be used for the slow motion escape roll that allows you to fire enough rounds to kill anything. There are 4 weapons, but the shotgun is complete trash and the melee weapon doesn't even hit half the time even if you could get into range without becoming a bullet sponge. You can get up to two people to join you in a posse to help even the odds, but the AI is just not up there, and in many cases your support just stands in the middle of the grounds getting killed, but on the rare occasions they do decide to help, more often than not they're either acting as meatshields to protect the enemy from your shots or they're running through the camp pulling what little hasn't already aggroed in a manner that would make Leeroy Jenkins blush with pride. Even the story goes out of its way to handicap you, with many boss encounters being preluded with a conversation that involves your character being made to stand face to face with your foe while you click through the dialogue, only for the conversation to abruptly end and throw you into combat whereby you're immediately shot down. So yeah, difficult to outright recommend. If you're into westerns or you like unique and creative works, definitely give this a shot, but do yourself a favour and play it on the lower difficulties to experience the story with as little frustration from the horrific gameplay as possible.
Was expecting common tactics game with turn-based battles. In fact got some kind of isometric voodoo metal gear. Nice.
Weird West is a blend of both incredible and boring elements, offering a fair amount of freedom but also restrictions, all in one package. Being very honest? I would've liked this game way less if it wasn't so inventive. I thought I'd dislike the story being told through 5 characters, and I was wrong. I thought the story would be generic, and I was wrong. I thought gameplay would be an annoyance, and I was mostly wrong. I had every single bias not to like Weird West, due to the gameplay style, the strange combat, or the open world not being really open, but the truth is, it really works, for the most part. The best thing about this game is its unique setting and story. I am crazy for some cursed west games and those are very rare, here it is explored to its max. Pigmen, Witches, Werewolves, Wraiths, Ghosts, and much, much more. The way the story is told is creative, the characters you play with are well written, and I had a lot of fun, especially with the Pigman. The combat falls a little flat for me, there are a lot of abilities, and enemies can be tanky while you die super easily. Since I disliked it, I tried playing it mostly in stealth, and it worked well enough to create a compelling stealth experience, it rewards creativity quite a lot. The graphics and soundtrack are really beautiful, the soundtrack complements the west in a beautiful manner, the style of the menus and cutscenes is great. I'm not sure how they made Yellow so interesting, but well, they did. This is a game that requires patience, you really have to give it space. It's no game you will finish in a day or two. The first character is going to be really tough, you don't have good weapons, you don't have power-ups, and the enemies can be brutal. And this is the most likely reason why so many people drop the game early and leave a negative review. There is a lot to hate on Weird West, but I liked it way more than I disliked it. Don't get me wrong, for an indie game to try to create an immersive sim, Weird West is an achievement. Even with all its troubles, WolfEye started on the right foot, and I am closely looking forward to everything they release onwards.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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