
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantasy version of Wild West with overarching story spanning 5 different characters. A mafia of outlaws that has a siren as it's boss? People being turned into cannibalistic pigmen? The church finding a way to control werewolves? It has all of it and more. When playing, the game very much reminded me of oldschool Fallout (1 and 2) with the way locations are explored. Locations are tiny, self-contained maps that you leave by reaching the edge, after which you're brought to the world map, where you select where to go. However, instead of turn-based combat like in old Fallouts, the game has action combat. You hold right click to aim your currently held weapon (which can be melee, revolver, rifle, shotgun bow or throwable) and then hit left click to attack in a pointed direction in a twin-stick shooter control scheme (talking about keyboard+mouse controls, but game is designed for playing with controllers). Music and sound design is stylized to awaken the Western feeling, but it also has a shade of the uncanny hidden behind it, intended to give the game more alien feeling. Even when people are talking, instead of normal voice sample you hear this muted, almost whisper-like sigh. And most of all, the game's writing. It's absolutely great. The individual storylines might be short by themselves and all the small mysteries wrap up rather quickly, but the direction they were taking always kept me interested (even after travelling the same map for the 5th time) and some of the plot twists almost dropkicked me out of the chair. As per usual though, there's some downsides to this game, and in this case it's glaring programming holes. The NPC's AI break very easily, leading to a lot of messy situations that aren't really game breaking (as there's always more than one way to reach a goal), but occasionally made things frustrating. For example at one point i had to reload the game twice in the row, because NPC either didn't see me grab an item, or while running towards me got stuck on my posse member in the doorway and didn't reach me, failing to trigger a story-related dialogue. Other times I saw my posse members kneel behind a rock trying to avoid enemy gunfire, except the enemy was standing one meter away from them and blasting them square in the face. Also every time I tried to be sneaky and knock out as many enemies as possible there were moments I saved to try an approach, got noticed, reloaded the game and enemies' AI seemingly picked up from complete 0 and they went completely different way than they originally were walking, completely throwing off the stealth plan, making the "all guns blazing" approach much easier to pull off in the long run. The worst example of this being when a villa got corrupted by Wendigo's spirit, turning everyone inside into monsters called Ravagers, but there were still normal people on the outside of the villa that wanted something from you. Because of that game seemingly considered the Ravagers as normal people too and so any time I did a stealth takedown on any one of them it was considered a crime, and so wrapping up the location and leaving immediately lowered my reputation from 20 to -100. Every now and then something breaks and takes you out of the moment or forces you to work around unexpected roadblock, unless you just keep reloading until it finally doesn't break (if that's possible). Overall, while the programming is a bit prone to derping out, the game's writing and atmosphere still kept me hooked enough to keep going even through the most annoying parts.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | — | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Одна из немногих игр, которую я прошел до конца. Снимаю шляпу! Странная и прекрасная.
Определенно рекомендую, к третьему акту начинает душить ограниченность локаций и противников. НО интересный сеттинг и сюжет перевешивают, всем фанатам dishoniored и prey нада
Берите по скидке. Первые четыре часа (играя за первого персонажа из пяти) было весьма интересно. Дальше - скукота. Локации однотипные, механики однообразные. В какой-то момент даже хотел бросить, но прочел, как все хвалят сюжет. Спойлер - сюжет, унылый отстой оказался. Ничего бы не потерял если бы посмотрел концовку на ютубе.
Крайне унылая попытка сделать смесь иммёрсив сима, топ даун шутера и эдакого мистического Дикого Запада. Стрелять весьма кисельно и неприятно, локации то и дело повторяются, а иммёрсив сим просто не работает: игра вроде и предоставляет много возможностей, но они банально не нужны и неинтересны. Из пяти разных историй со своими персонажами меня не хватило и на одну.
Игра явно не для всех, и чтобы не было обидно после двух часов игры я бы все таки брал только по скидке. Сразу из минусов - очень репетативный геймплей, который ну с трудом скрашивает +- интересная сюжетная история, рандомные события, и влияние ваших действий на мир в игру, все остальное очень однообразно, локации похожи друг на друга, мобы по сути тоже особо ничем не отличаются и особого подхода к ним не нужно, просто закликивание. Очень плохо все в игре в менеджментом инвентаря, тебя буквально заставляют брать напарников, качать им хп чтобы они не дохли из-за тупого ИИ, чисто ради сумок, сами по себе огневую мощь с фулл вкачанным навыком они не представляют, думаю правильным решением будет поставить сразу мод на большие стаки, ибо зачем делать у некоторых вещей такие стаки непонятно, как и то что экипированные шмотки все еще занимают слоты в сумке. Экономика тоже очень странная, можно упороться и качать конечно -% к ценам и золото в сундуках, но все равно денег в мире и с продаж мало, особенно если играть "святым" и ничего не воровать, я все воровал, и потребностей тратить деньги кроме начального коня у меня ВООБЩЕ не было, легендарные пушки и миллион патронов можно просто украсть за 10 секунд, но да, вы убиваете репутацию в -100, не уверен насколько это правильное геймдизайнерское решение, хз. В целом еще могу дать совет тем, кто после прочтения отзыва будет иметь желание попробовать, не изучайте прям ВСЕ локации на одном персонаже, вас на всех 5ых персах будет бросать по миру, и с большой вероятностью при активном изучении мира на одном, на втором вы будете ходить по тем же локам, наверное странно что об этом никак не говорится, ибо зная страсть людей к ворлд эксплорингу, можно на первом персонаже упороться и все локи пройти, а потом сюрприз получить, ну мб кому то и в кайф это будет. Еще имхо маленькое разнообразие оружия в категориях, прям ваще не почувствовал, за все 20 часов будто одно и тоже юзал. Непонятно почему некоторые енкаунтеры можно скипнуть кнопкой эскейп, а в некоторые тебя засасывает, но спавнит прям на лошади, где ты просто сразу же зажимаешь E, и так же скипаешь енкаунтер??? В целом геймплей по механикам прикольный, приятное передвижение перса, особенно при вкачаном на максимум перке на высоту прыжка, персонаж становится попрыгунчиком, и с фонарного столба запрыгивает на крышу здания, адекватная стрельба, меня в принципе только и затянуло это в начале. Сеттинг эстетика атмосфера сделаны хорошо, думаю фанатам такого очень зайдет, прям передает, и 10\10 озвучке нарратора
This game was super cool. It's a fully realized RPG sandbox where you can basically do whatever you want and solve quests using any means necessary, take a lot of queues from the classic immersive sims. Considering it's from the studio founded by one of the founders of Arkane it's really no surprise, and I think this proves that his touch is what made the past Arkane titles great and explains why their recent titles lack so much of what made them interesting. I wasn't sure how to feel about the 5 protagonists at first but really outside of story purposes you can transfer most gear from character to character as you complete their stories so it serves more of a narrative purpose than anything. There are gameplay differences in the way of unique combat skills but if you've avoiding combat as much as I was able to it's more evident. The story itself isn't anything too groundbreaking, but where this game absolutely shines is the world it builds by way of the factions, the atmosphere, the ambience. The combination of supernatural horror, pulp western and in some instances even splatterpunk is a large factor as to why this game feels as unique as it does. Also, the way the different gameplay systems intersect leading to some really crazy Rube-Goldberg scenarios both in and out of combat. Some minor gripes I have are definitely the janky-ness of the combat. It functions but it's extremely unforgiving, at least on hard and up which is what I played it on, probably to encourage the players to interact with the environment during fights more, which is fine but during ambushes on the overworld this becomes implausible and it turns into a save scum chore. Sometimes stealth can be a bit buggy as well in both your favor and the games. That being said, what they've managed to make here is a game definitely worth more than the sum of its parts and if you're a fan of the early Arkane titles, Deus Ex, System Shock, or even OG Fallout or Wasteland, I implore you to stick with this game. Rarely do I pick a game up, especially a longer one like this and then binge it over the course of a few days but this one hooked me. Highly recommended.
There's a lot here to like; a cool world, great lore, and fun bite-sized missions where the vastness is reduced down to a world map. What I'm not in love with, is the stealth and gameplay, because neither are particularly fun. Stealth is not the focus, and shooting (where it should be, simply isn't that fun, satisfying, and in many cases, fair. The game sides you to solving thing by mowing down faceless goons, but keeps ammo very scarce, and punishes you for jumping into fights with random creatures. Why WOULDN'T I run from random werewolf battles when they don't really give me any incentive to do so. Meanwhile, there's a shot clock, that doesn't really feel matters to the developers or players; like they went to the Bethesda school of providing drive. And that's what I think the problem comes down to- I'm not really DRIVEN to finish this game, because of shallow characters and motivations, as well as chaotic, unjust combat with ammo management.
[h1]This game is weird to me![/h1] Weird in many aspects — starting from the game design decision to make a game with a rather immersive philosophy in an isometric top-down view. In my gaming experience, games that embrace the immersive sim philosophy usually have a first-person perspective, and I was convinced that this type of camera best supports immersion. After playing Weird West, I only became more certain of that, because in this case, the chosen perspective doesn’t really enhance immersion. But I’m not saying it’s a bad thing — the game can still be fun and brutal, allows you to play in your own style, and has a unique charm in that. It’s just a bit weird to me. The setting also felt weird to me, since the Wild West with supernatural elements is something I’ve rarely encountered in games. And I actually liked this setting quite a lot — it unfolds throughout the entire game and was the element that sparked genuine curiosity in me. I feel like the setting is truly unique, but that pleasant sense of weirdness never really went away — and that’s cool! Still, at the heart of everything that kept me playing the game — even if not in one sitting — was the story, which, after each completed arc of the five characters, left me asking: “What is actually going on here?” Eventually, the game does give you answers to the main questions that build up during the playthrough. And I’d say those answers were... thoughtful — and by no means disappointing. So to me, [u][b]Weird West[/b][/u] will remain in my mind as a game that’s both somewhat unique and somewhat weir
Вроде неплохая задумка, но левацкие тейки и игра за женщину протагониста без возможности выбора, и, как следствие, всякая фем сжв чушь все портит
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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