
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The vibes of Weird West are spectacular. But the moment to moment gameplay is very rough around the edges. Encounter design definitely favors stealth knockouts but level design combined with semi-randomization of enemy locations on a quick load actively discourage that. And for a game that starts you "from scratch" a few times, the friction prior to getting a horse (extra storage capacity and much faster world map travel) is more frustrating than not. An amazing "first game" from a studio with a legendary pedigree but... very much a game that I want to like a lot more than I want to play it.
Wow! What a cool game! The writing is so evocative! I couldn't put it down.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | #163 | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Better replay Prey
This game has the makings of a modern classic if it was paced better. That's what really kills it. But the immersive sim elements are so, so strong. And I actually really enjoy the twin-stick shooter gameplay. The multiple character narrative is executed very well but they should have really cut it down to 4 instead of 5 I'd recommend the extensive and comprehensive demo to literally anyone
SJW crap
不太好玩 磕磕绊绊讲了几个故事 战斗手感偏差 设定有点奇怪 30块以下可买
Крайне унылая попытка сделать смесь иммёрсив сима, топ даун шутера и эдакого мистического Дикого Запада. Стрелять весьма кисельно и неприятно, локации то и дело повторяются, а иммёрсив сим просто не работает: игра вроде и предоставляет много возможностей, но они банально не нужны и неинтересны. Из пяти разных историй со своими персонажами меня не хватило и на одну.
This game was super cool. It's a fully realized RPG sandbox where you can basically do whatever you want and solve quests using any means necessary, take a lot of queues from the classic immersive sims. Considering it's from the studio founded by one of the founders of Arkane it's really no surprise, and I think this proves that his touch is what made the past Arkane titles great and explains why their recent titles lack so much of what made them interesting. I wasn't sure how to feel about the 5 protagonists at first but really outside of story purposes you can transfer most gear from character to character as you complete their stories so it serves more of a narrative purpose than anything. There are gameplay differences in the way of unique combat skills but if you've avoiding combat as much as I was able to it's more evident. The story itself isn't anything too groundbreaking, but where this game absolutely shines is the world it builds by way of the factions, the atmosphere, the ambience. The combination of supernatural horror, pulp western and in some instances even splatterpunk is a large factor as to why this game feels as unique as it does. Also, the way the different gameplay systems intersect leading to some really crazy Rube-Goldberg scenarios both in and out of combat. Some minor gripes I have are definitely the janky-ness of the combat. It functions but it's extremely unforgiving, at least on hard and up which is what I played it on, probably to encourage the players to interact with the environment during fights more, which is fine but during ambushes on the overworld this becomes implausible and it turns into a save scum chore. Sometimes stealth can be a bit buggy as well in both your favor and the games. That being said, what they've managed to make here is a game definitely worth more than the sum of its parts and if you're a fan of the early Arkane titles, Deus Ex, System Shock, or even OG Fallout or Wasteland, I implore you to stick with this game. Rarely do I pick a game up, especially a longer one like this and then binge it over the course of a few days but this one hooked me. Highly recommended.
Weird West: Definitive Edition, developed by WolfEye Studios and published by Devolver Digital, is a captivating action role-playing game that merges the rugged charm of the American frontier with supernatural horror and dark fantasy. The game situates players in a world where the Wild West is anything but ordinary, teeming with bizarre creatures, arcane forces, and morally complex scenarios. From the outset, it becomes clear that this is not a typical Western; instead, it presents a landscape where danger, mystery, and choice intertwine, offering an experience that is both atmospheric and deeply immersive. The Definitive Edition refines the original release with performance enhancements and quality-of-life improvements, making it a polished entry for both newcomers and returning players. The narrative structure of Weird West is one of its most compelling features. Players follow the stories of five unique protagonists, each with their own motivations, backgrounds, and personal arcs. These narratives are intertwined, allowing players to experience the consequences of their actions across different storylines. Choices made early in the game can reverberate later, affecting relationships, town dynamics, and the overall progression of each character’s journey. This emphasis on consequential decision-making ensures that no two playthroughs feel identical, encouraging players to explore multiple paths and experiment with different strategies. The non-linear storytelling fosters a sense of agency, giving the player significant control over how events unfold and which moral dilemmas they face. Gameplay in Weird West combines elements of action, stealth, and strategy within a top-down perspective. Combat is dynamic, allowing players to engage in gunfights, utilize supernatural powers, or manipulate the environment to their advantage. Traps, cover, and environmental hazards can all be leveraged to overcome enemies, creating encounters that reward creativity and tactical thinking. Adding to the tension, the game features a permadeath system that forces players to consider the stakes of every engagement carefully, as character deaths can have far-reaching consequences within the world. This design choice reinforces the weight of player decisions and heightens the sense of immersion in the unpredictable frontier setting. The visual and auditory design of Weird West significantly enhances its atmosphere. The game employs a stylized, almost comic book-like aesthetic infused with gothic and supernatural elements. Towns, forests, and desolate landscapes are richly detailed, with each environment reflecting the narrative tone of its region. Character designs are distinct and memorable, emphasizing the game’s diverse cast and the fantastical nature of its world. Complementing the visuals, the soundtrack blends haunting melodies with ambient effects, intensifying the sense of suspense and wonder. Environmental sounds, from gunshots to the howling wind, further ground players in the world, while voice acting adds depth to key interactions, even though much of the dialogue relies on written text to convey the story. Weird West has been praised for its innovative mechanics and intricate world-building, though it is not without its challenges. The game’s complexity can be daunting for players unfamiliar with immersive sim elements, and some may find the pacing uneven at times. However, these aspects are balanced by the depth of player choice, the richness of the narrative, and the variety of approaches available in combat and exploration. Every decision, from who to trust to how to approach a dangerous encounter, carries meaningful consequences that shape the game world and the protagonist’s path. In summary, Weird West: Definitive Edition is a standout action RPG that succeeds in blending Western motifs with dark fantasy and supernatural intrigue. Its combination of narrative depth, player-driven decision-making, and atmospheric world design offers a unique and memorable gaming experience. By challenging players to think creatively and consider the repercussions of their choices, the game provides both tension and satisfaction, making it an essential title for fans of story-rich, choice-driven role-playing games. Rating: 8/10
Вроде неплохая задумка, но левацкие тейки и игра за женщину протагониста без возможности выбора, и, как следствие, всякая фем сжв чушь все портит
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 19.2K | 85% | $9.99 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 4.7K | 68% | $20.99 | |
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 8K | 97% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $40.6K | 104 | 57% | $19.99 | |
| $1.7K | 12 | 75% | $5.99 | |
| — | 0 | — | — | |
| $27.4M | 58.4K | 92% | $29.99 | |
| $1M | 31.1K | 92% | $1.39 |