
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одна из игр. Из плюсов играется приятно и есть потенциал на играть, а не проходить. А вот из минусов куча однообразия и недожатости во всём, боёвка, прокачка, окружение, музыка, исследование, да всё вообще екарный бабай жесть короче
ウエスタン&オカルトがテーマのツインスティックシューティングアクションRPG。 世界観とグラフィックやデザインが非常に好みで、ナレーションも雰囲気があり最初からワクワクしながらプレイした。チュートリアルは楽しかったものの、それ以降はなんとも淡々としたストーリー進行、使いまわしダンジョン、敵キャラや武器アイテムの種類の少なさ、使わなくてもどうにかなるスキル等々、最後まで進めたがどんどん退屈になっていった。 戦闘もドンパチする以外にステルスでも攻略できたり、火薬樽等の環境を活用しても良いのだが、ステルスが強すぎ効率良すぎで、他の戦術があまり魅力的でない。かなり広い範囲で見渡せるツインスティックシューターでかつミニマップもあるので、敵キャラの動きが丸見え&こちらは神視点。難易度を上げれば被ダメージ量が増加して銃撃戦が厳しくなるが、それならばさらにステルス攻略が有効になってしまう具合。 武器も防具も素材を集めて強化できるが、敵のドロップや宝箱からも強いアイテムが出るので、採掘や狩猟での素材集めもあまり意味をなしていない。店売りアイテムも章が進んでもずっと更新されず、なんか開発資金が尽きてゲームのブラッシュアップがまったくできなかったのではと想像してしまう。 ギャングやオカルト集団、狩猟クランや先住民等々のファクション間の対立や、鉱山で採掘を進めていたら古代遺跡を掘り当てたとか、UFOの墜落現場とか、そういうワクワクするような要素もあったのに全然効果的に使われていない。 残機アイテム有のパーマデスモードは緊張感があって楽しいが、ストーリーは同じなので、クリア後にまた同じマップでプレイするのもなあ、となってしまいやめた。これが自動生成マップでハクスラ要素があるの別モードなら良かったと思う。食料や水を確保しながら、鉱山のトンネルや古代遺跡を進んでいき、進むか戻るか逡巡するような感じの。 魅力的な要素がありデザインも良いのに、なんでこんなに面白く感じないんだ、自分の感覚がおかしいのか!とちょっと思ってしまったゲーム。ただ磨けば光るゲームだと思うので、大幅に改善を施した続編を強く期待。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | #163 | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不太好玩 磕磕绊绊讲了几个故事 战斗手感偏差 设定有点奇怪 30块以下可买
its ok. BUT, there is still plenty of silly stuff.. 'breakable' spades/implements/whatever after a few uses.. this game actively encourages save scumming so why have x number of uses!?! its just dumb. the 'random' encounters screen is also pretty stupid. only just started and got presented with 4 bears.. companion died almost immediately and I used up all my ammo.. reload.. why!? once again just plain stupidity on the devs part.. give something 'level appropriate'.. if you're gonna do RNG rubbish. and companions that are so stupid that they stand around and do nothing until either they are attacked or I attack.. and their "AI' (absolute idioacy) is pathetic.. you have almost no control over what they do.. and they wont follow til they are almost dead.. or get directly in your line of fire! or bolt off somewhere to draw more enemy toward you. these devs WANT your companion to die or you.. morons! then there are the MAJOR issues with this game.. your protagonist, changes to someone else, and the companions you recruited are no longer available.. so all the stuff you had in their inventory is 'lost'.. of course you can reload, but there is NO warning this kind of ♥♥♥♥ was going to happen.. they should at least explain this, somewhere! WAY before it happens.. but the even more stupid part is that some of the skills that you develop do carry over.. I'm guessing they'll claim you're the same 'spirit' or some such crap.. your bank/borse carries over.. yet the bank teller thinks you're the same person!?! idioacy.. and then there is the smelting, which if you convert from nugget to bar, you LOSE gold.. absolute MORONS! and the way they do the interface is stupid. so with these and no doubt many other issues I'll find as I play, its REALLY hard to recommend, but I'll continue to play.. only worth getting on a VERY good sale.. after finishing the game, I can say without a doubt.. pointless game.. rarely used the skills.. most of the game was reloading because of stupid companions (and wanting to keep them alive!!).. and in the end it didnt really matter.. nothing mattered! pointless game
玩完前2个人物以后中间放置了3年吧,捡起来通关了 看存档时间30多小时通关,前2个人物新鲜感比较足,但是玩完确实很腻,好在最后3个角色流程都不长,装备和技能起来了以后后期推主线还是很快的。 音乐,美术,以及很多场景细节都十分不错。前期的一些主线关卡过去几年还偶尔会想起来那个氛围。路人npc对话还会随着剧情/直线的推进尔刷新。 系统完成度不高,除了药,金装和技能点,其他东西突出一个鸡肋。中期偷到金装以后基本就是砍瓜切菜,装备种类少升级系统十分鸡肋。因为装备主要靠偷武器店,其他物品靠捡垃圾,所以金钱系统也几乎形同虚设。背包位置十分紧张,所以捡垃圾也没什么好捡的(钱也没用)。探图,请据点的最大奖励就是拿技能点,其他物品类基本没什么用。 战斗方面,boss战几乎没有,结局也没有boss战没有高潮,触发事件以后直接看剧情草草结束。这方面剧情编排和演出上也十分平淡。战斗卡最久的居然是梦巫线救猪人,因为一不小心猪人就死了。npc ai也十分迷惑,要么是上去站桩打踩在火焰毒里也不知道躲,要么是总挡在我射击路线上。后期有一关有毒地雷npc不知咋的来回寻路触发地雷差点把自己毒死。 剧情:平淡,5条线各干各的没有串起来太零散。最后结局说实话也跟前面这些剧情联系不大。 总结: 优点:世界观设定,场景美术,细节,氛围营造十分不错。很多小细节也挺有意思 缺点:简陋的部分很简陋,缺乏打磨,鸡肋的东西太多太多不如删了。想法很美好,现实很残酷
Wow! What a cool game! The writing is so evocative! I couldn't put it down.
I was looking for a game to play during Christmas holidays. I love old games such as Fallout/wasteland. I also enjoyed stealth game in the recent year. I tried many Crpg during this year, but their system were often complex. I enjoyed the simplicity and liberty I have in Weird West. You don't need to have a solid character "build" as there are many ways to solve problems. The loading screen information is cool too.It gives you tips/thoughts/ideas on how things can be interacted with/solved. I really like the setting also with dark horror and western. This was a new genre for me. It was quite refreshing. I recommend this game.
I'd give 4 of 5 stars. It's very fun. The devs really put their heart and soul in to this game. It has very detailed environments that you can interact with on a deep level. It would make a fantastic turn based game, environmental effects, you can kick barrels over, light oil on fire, etc... Most of the time however, it's just run-n-gun. Perhaps I'm just too uncoordinated.
TL;DR Setting - great, game - bad Wot I liked - Beautiful distinct artstyle; - Very quaint looking mysterious frontier; - Nice settings: cowboys, vodoo witches and werewolves; - A bunch of side quests that make you go and visit different locations and experience the world; - The quest system provides for multiple solutions of problems; - A bunch of details and interactible object to play with; - Good NPC item ownership system - NPCs don't get too lightly to you plundering their possessions; - Physics engine: items can be throws, candles start fires, rain fills up empty barrels; - "Realistic" fire propagation; - Stealth system: enemies react to sound; - Many different ways to approach an encounter; - Places abandoned due to quest resolution or violence can be repopulated again sometimes by unexpected entities. Wot I disliked - Saying the combat is bad is saying nothing. The combat is simply broken, melee, ranged, stealth; - If you are discovered you are dead. The game has no business being real time or an action RPG; - Stealth is also a fail: kill 1 dude, wait for partol, kill patrol, wait for next patrol - you win; - All your abilities are also a fail. You have this basic slow-mo dive and it is as good / better / at least it works than 99% of all other abilities (except maybe silent kills). Since other abilities can simply fail to trigger or bug out you are left with 2 ways to deal with a combat encounter. One: stealth kill abusing AI. Two: shoot them from afar hoping your posse join in; - You can skin a bear, but not a wolf or a coyote - the number of skinnable objects is severely limited: a cryptic horror game like that should allow us wear human vests; - Your posse is mostly useless in a fight, waste your first aid kits. However if their AI turns on a couple of hirelings can easily clear out the whole map; - Line of sight can sometimes be buggy; - Weird statistics: I had to replay the final moments of one journey. Once it told me I killed 340 humans, the other 290. To sum it all up, this game’s combat simply does not function. The devs should have tried to turn it into a turn based game or a visual novel or an adventure. I simply could not bear the combat system to see the story through.
It's a really fun concept, and I didn't mind the controls. I found the story to not be as engaging as I wanted, and found the maps to kind of all feel the same. also, about halfway through the game, there is a massive difficulty spike that i couldn't figure out the source of. Don't bother bringing companions anywhere, as they'll just get themselves killed no matter if you upgrade or not. All in all, cool world and concepts, but the rest of the gameplay left a lot to be desired.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $40.6K | 104 | 57% | $19.99 | |
| $1.7K | 12 | 75% | $5.99 | |
| — | 0 | — | — | |
| $27.4M | 58.4K | 92% | $29.99 | |
| $1M | 31.1K | 92% | $1.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 19.2K | 85% | $9.99 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 4.7K | 68% | $20.99 | |
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 8K | 97% | $12.49 |