
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏玩法想法很多,但是能实现的难度很大。 操作及其别扭,视瞄准锁定你的视角,最大俯视角也锁得难受,玩到一半的主角突然又要换人,所谓的后期招募就算招募了也不能继续控制,跟新主角也没有什么交集,更像是拉过来的工具人。整体框架都被这玩法糟蹋了。 美术是在线的,整体游戏质量实在是难以下咽。
A bit between recommended and mixed. The game has some good ideas, letting you play multiple characters whose outcomes all affect the same world. Upgrades can be hidden anywhere, incentivising exploration. Ability to craft and scrounge together your items. A generated world that offers replayability. A reputation system to track your deeds per charcter. An intriguing overarching story that ties it all together. It just didn't all mesh together that well for me. The world isn't as interesting after a bit, only a few things change. Most maps have nothing to offer outside of generic shops if there are no side quest taking you there. Upgrades are impactful in numbers (and higher jump changes how you can play the game) but still don't seem that interesting. Combat was the most frustrating, because it wants to be played like a cover-based shooter but also like an action shooter where you run around and dodge attacks. Neither work well enough. You get Action Points to use character-specific skills which can be pretty cool, but AP are so limited that you're out of them most of the time, unless you feel like going to sleep the next chance you get, just adding more micromanagement and time wasting to it. AP should regenerate when changing maps or slowly over time. To be fair, you can skip a lot of the combat by sneaking past, taking alternative routes, stealth killing or setting up a big initial attack. It just doesn't seem worth it one way or another. The writing itself is alright, kept me interested enough to see it through to the end.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | #163 | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely superb. The wild west, but with more satan Not New Vegas, but will scratch a similar itch So good, I bought it twice so I could have a steam copy
Ну что же, после полного прохождения (а полными я считаю прохождение на 100%) нужно бы и рецензию оставить. Игра затянула меня на целых 60 часов, а так же 2 месяца (с января по март) Не скажу, что очень большой фанат рогаликов, но уже прошёл две игры в данном жанре и две игры в данном жанре были мистический вестерн. Игра мне понравилась экономикой, разного рода квестов (как сюжетных, так и побочных), а так же тем, что смерть ключевых персонажей не стопает сюжет и не откидывает тебя на последнее сохранение. Конечно, у каждой игры есть свои недочёты, но у данного продукта они минимальны и встречались за моё прохождение 1-2 раза. Рекомендую к приобретению.
Интересно... на первые 5 ч. Когда впервые изучаешь карту и осваиваешься в игре, радует симулятивность. Под конец истории первого персонажа ты как раз думаешь: "это было прикольно, интересно чем ещё тебя удивит игра". [spoiler]А в этом и подвох – больше ничем. Потом персонаж меняется, и по новой делай то же самое. Разве что финал игры чуток радует, подводя черту под твоими действиями.[/spoiler] В целом игра неплохая, но я ожидал большего. 6/10
I can't recommend this game at all. I sincerely appreciate the lore, the real-life historical references, the research that went into creating it. I love the dialogue, the setting. But what got me mostly disappointed was the overall story flow. It didn't catch my interest, I really hoped it would, but— the more I played, the less I wanted to pay attention. Plus, switching to a new character doesn't add much to the core gameplay. It's stale, repetitive, it's uncomfortable and sometimes outright frustrating. Random gamebreaking bugs didn't help either (which included important items disappearing, followers not moving, camera angle breaking). Halfway in I just wanted to be done with it and move on to something better to spend my time on.
There's way too much junk in this game and almost no worthwhile rewards. You can pick up literally everything, but you never know if it's valuable or just dead weight. Maybe if you hoard twenty of the same item you'll scrape together a few coins - maybe you won't. Most of the time, it's just clutter filling your inventory. The "do whatever you want" freedom quickly loses its appeal when there's zero voice acting. Narrator has -90% voice for some reason. I stopped caring about the plot after the first few hours. Combat gets repetitive fast. You finish one character's arc, then jump straight into another with almost the exact same mechanics. The shooting and melee never get interesting, and I often forgot to spend my action points entirely. This could've been a tighter, more satisfying game if it had been turn‑based instead of this lackluster real‑time mess. Reloading a save is no guarantee of safety, either. Enemies switch patrol routes on reload, so you might save behind cover only to reload right into an ambush. Needless to say, I didn't even bother finishing it.
Let's be blunt: the idea was original, but the result is sub-par. I'd say the best way to illustrate this game is if you went to a restaurant, ordered a delicious-looking grilled chicken, started eating, only to realize there are still parts inside that ain't cooked... Pros: theme and rpg mechanics are decent. menus artwork is great. soundtrack is ok. Cons: so many... the few npc's that "talk" are producing nothing more than mumbling tin can sounds? The item picking from the world is the clunkiest I have ever seen (spending 5 minutes to pick up a small bandage lying on top of a barrel doesn't make for a great experience). Enemies' IQ is probably -10 : I've seen them wandering to the corner of the map and just keep bumping in the walls; having a companion go through a whole hostile base without raising as much of an eyebrow on their part is... well not quite realistic. Sad that this didn't turn out better, they had so much material with that idea...
Игра вообще не для всех, и очень экспериментальная. Но в ней всё таки чёта есть, я насладился всё таки этой гаммой (как минимум миром и атмосферой). Так что кароче в ней чёт есть не без удовольствия прошёл.
Immersive sim that seems kinda bare bones at first but once you start getting into various gameplay mechanics it become super fun. Either run and gun, shoot everything, or stealthily get rid of all enemies (even bosses) use enviroment to your advantage with various elemental effects. You can stack boxes and barrels to get to higher places... ALso the world is full of lore and your actions affects how people treat you. There definitely should be more games like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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