
BUILD YOUR VIRTUAL WEED EMPIRE: Grow the hottest strains & crossbreed new ones, roll your own Blunts, sell Bongs, hire Growers, make Solventless Concentrates, handle Rival Dealers, befriend Influencers, smoke Dabs, ride a Dolphin, and More! WELCOME TO WEED SHOP 3!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.1Kreviews | 94% | — | $3.5M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Casual game, very addictive.
me when weed shop 3
Had a blast with this game, gonna revisit it again soon Would absolutely love to see mod support but the games pretty chill without
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 14.8K | 98% | $9.99 | |
| $3.5M | 5.1K | 93% | $18.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $333.1K | 799 | 59% | $11.99 | |
| $286.4K | 905 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.2M | 14.3K | 96% | $12.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Weed Shop 3 is a chaotic, satirical business simulation that doesn’t pretend to be anything it’s not. Set in the fictional, sun-baked city of San Vespucci, the game throws players into the role of a broke stoner entrepreneur who inherits a failing adult novelty shop and decides to turn it into a thriving weed dispensary. From these humble, toilet-weed beginnings, the game builds itself around one central idea: grow your cannabis empire from the ground up using equal parts hustle, strategy, and sheer absurdity. What starts as a low-budget, crude operation quickly evolves into a surprisingly complex simulation with deeper systems than its humor might initially suggest. Gameplay begins with simple mechanics: plant seeds, wait for them to grow, dry the product, sell it to random passersby, and reinvest your profits. But as your reputation builds, the layers of depth begin to unfold. You’ll experiment with dozens of cannabis strains, unlock the ability to crossbreed hybrids, and eventually move into high-end operations involving dab presses, edibles, vape cartridges, and customer loyalty systems. The game’s economy is constantly in motion, with supply chains to manage, product lines to balance, and an increasingly demanding customer base expecting both quality and novelty. New items, equipment, and employees gradually unlock, each bringing new mechanics and potential optimizations. What makes this satisfying is that progression never feels handed to you—it’s earned through grind, reinvestment, and clever planning. The tone of the game leans heavily into parody. It’s laced with stoner humor, bizarre cutscenes, and surreal moments that break up the rhythm of traditional simulation gameplay. You’ll encounter everything from talking bongs to alien weed, wild hallucinations, and side quests that rarely take themselves seriously. There’s a tongue-in-cheek tone to everything—signs mock corporate culture, characters talk in slang-heavy gibberish, and even basic actions like packaging weed or furnishing your shop are often treated with a wink and a nod. While this comedic style won’t land for everyone, it does a good job of giving the game a unique voice in a genre that often feels sterile or overly serious. If you’re willing to embrace the irreverence, there’s a lot to enjoy. Beyond the humor, there’s a functional and often engaging management sim underneath. You’ll need to think like a real business owner: organizing your store layout for foot traffic, training employees to handle specific roles, optimizing grow room setups, and dealing with customer types ranging from tourists and influencers to junkies and gang members. Each type of customer has preferences and spending habits, and your reputation determines who shows up. Managing loyalty and addiction stats becomes crucial in the mid-to-late game, requiring more than just selling good product—you also have to market, cater, and evolve your offerings. The city itself, though not deeply interactive at first, opens up over time with delivery missions, scavenging runs, and access to high-value clients hidden throughout the map. Technically, the game has some rough edges. Crashes, memory leaks, and occasional performance issues can frustrate long play sessions, especially after extended runs with heavily decorated shops and lots of NPC activity. Load times can balloon, and bugs—though often harmless—still pop up frequently. That said, the developers have been consistently active in addressing community feedback, rolling out patches, and expanding features based on suggestions. This ongoing support has turned Weed Shop 3 into a much more robust experience than it was at launch, and the game has gained a cult following that continues to praise its charm, depth, and addictive gameplay loop despite its flaws. What truly makes the game shine is how personal the journey feels. Your dispensary starts as a filthy, busted shell with a single plant in a toilet bowl, and slowly, it becomes a multi-floor operation with state-of-the-art equipment, slick marketing, a dedicated workforce, and a loyal customer base. You see the fruits of your labor everywhere—from your bank balance to the steady foot traffic on your sidewalk. Even if the systems aren’t groundbreaking, the way they’re layered and presented gives every milestone weight. You feel connected to the grind, and success feels earned—not handed to you by automated systems or idle rewards. Weed Shop 3 is not a polished or universally appealing title. It’s crass, weird, occasionally buggy, and filled with design decisions that could turn off players looking for a more professional or realistic sim. But beneath its immature surface is a surprisingly detailed and rewarding business management experience. It invites players to get creative, to hustle, to fail, and to grow—not just weed, but a full-blown empire. If you’re patient enough to deal with some jank and have a taste for games that don’t take themselves too seriously, it’s an experience that delivers far more than it initially lets on. It’s a rare case where a game full of jokes, memes, and madness hides a genuinely engaging and replayable simulation under the smoke and nonsense. Rating: 9/10
Shaquile o niel is my day 1 and i never stopped giving him top notch free samples
A pretty decent shop sim, if you like that kind of thing. My biggest gripe (besides the writing is pretty terrible) is unlike most job / business sims, there doesn't seem to be a bank/ loan function, which REALLY slows down the early game. Like I don't mind a grind but I'd rather grind to stay ahead of my debt with a coolish shop instead of grinding just to get rid of this stupid dildo sign. Otherwise solid, just know what you're in for (/ devs add loans plz)
the grind is real but i must do it
Fun and addicting. IDK why but I can't stop playing.
chill
kino
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.