
BUILD YOUR VIRTUAL WEED EMPIRE: Grow the hottest strains & crossbreed new ones, roll your own Blunts, sell Bongs, hire Growers, make Solventless Concentrates, handle Rival Dealers, befriend Influencers, smoke Dabs, ride a Dolphin, and More! WELCOME TO WEED SHOP 3!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.1Kreviews | 94% | — | $3.5M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its been weeks......no food....no water......just supplements and nitros.........send help soon
Excellent game - GenAI made it even better. Anyone who is blindly against LLM usage are just tech illiterate boomers.
average amsterdam store
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] Weed Shop 3 - Steam Review [/b] If you're a fan of shop simulation games, love seeing numbers go up, and enjoy long-term progression with tons of things to manage, Weed Shop 3 is a must-play. This game lets you start with a small shop and, through production, customer interaction, and expansion, grow into a full-scale weed empire. It’s fun, addicting, and packed with mechanics that keep you engaged for hours. [b] Pros [/b] : [b] Long-Term Progression [/b] : If you enjoy grinding and building up something over time, this game delivers. There’s always something to do—whether it’s upgrading your shop, expanding production, managing street sales, or participating in mini-games. [b] Variety of Gameplay Styles [/b] : Selling directly to customers, investing in automated production, handling mobile orders, rolling and packaging, farming, and even engaging in wild mini-games. Even after 130+ hours, there are still mechanics you might not have explored. [b] Relaxing, Addictive, and Mind-Numbing (in a Good Way) [/b] : If you’re looking for a stress-free game where you can throw on a movie or podcast while running a fully automated empire, this is perfect. It scratches the itch of repetition and satisfying incremental growth. [b] The Ultimate "Watch Numbers Get Bigger" Game [/b] : If you love games like 4X strategies, shop sims, or factory management games, you’ll love watching your profits, production, and reputation steadily climb. [b] Great Shop Sim Mechanics [/b] : Fully customizable shop layout, integrated in-game smart TVs for streaming or displaying custom images, and a well-developed customer system with bartering, reputation, and sales management. [b] Cons [/b] : [b] Slow Early Game [/b] : The initial grind can feel stretched, and some players might find it drags before things pick up. However, if you love the long-term grind, this isn’t really a downside. [b]The Graphics Are Rough (But It Works) [/b] : The game leans into a “stock asset” or “so bad it’s good” aesthetic, which fits the goofy tone but may turn off some players. If visuals are a big deal for you, this might be a sticking point. [b] Performance Demands [/b] : This game can be surprisingly beefy on higher settings. If you want good performance with high lighting settings, you’ll need decent hardware. Also, load times on an HDD are rough, so an SSD is highly recommended. [b] Final Thoughts [/b] : Weed Shop 3 is an addictive, fun, and perfectly goofy shop sim that delivers a deeply satisfying gameplay loop. The cons are minor and may even be pros depending on your tastes. If you enjoy long-term shop management, grinding for profits, and watching numbers skyrocket, this game is for you. Gameplay: 9/10 Graphics: 5/10 Fun Factor: 10/10 Story: N/A Replayability: 7/10 Final Score: 8/10
Legitimately my favorite single player sim game. More fun than schedule one, supermarket sim etc The cons: Runs like ♥♥♥♥ to the point the devs make many self aware jokes about it throughout the game. My PC is mid tier and I have to run this game on low settings if I want to use the in game browser to watch youtube on the TV (a very cool feature in the game btw) with out it BSOD me. A LITTLE too hard. Very grindy (you don't really notice since it is a very fun and very active game with actual story missions. the story is intentionally goofy and bad but at least its there) and two of the achievements are literally impossible without cheating. The biggest con by far is there is no multyplayer. It makes me sad because I wonder how much WS IV (which will allegedly have co-op) could have blown up in place of Schedule I if it had come out first. If you are coming from Schedule I and like that game soley because you can play with your friends, skip this one. However, if you are just a fan of sim games and weed in general, buy this game. It is worth it, extremely addictive.
Way better than Schedule I.
Supermarket Simulator if they made it for me
moving kilos of salt i stopped producing drugs a long time ago 0 overdose deaths unlimited happy customers WTS salt 1g/4500USD
They made this game, yes its tedious, I still had fun. But then going full bananas in AI with WS4 and releasing it so full of bugs that they lost their whole fanbase. Except the devs or their friends replying to anti AI posts.
dont play this if you smoke weed because it will ruin your high. it's such a ♥♥♥♥♥♥ waste of time. i would rather smoke a bat guano blunt than play this BOOF again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $331.8K | 797 | 59% | $11.99 | |
| $286.4K | 905 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.2M | 14.2K | 96% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 3.6K | 92% | $29.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 5.1K | 94% | $24.99 | |
| $3.5M | 14.1K | 88% | $9.99 |