
BUILD YOUR VIRTUAL WEED EMPIRE: Grow the hottest strains & crossbreed new ones, roll your own Blunts, sell Bongs, hire Growers, make Solventless Concentrates, handle Rival Dealers, befriend Influencers, smoke Dabs, ride a Dolphin, and More! WELCOME TO WEED SHOP 3!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.1Kreviews | 94% | — | $3.5M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hell yeah
one of the best simulator games
Its aight I guess
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i bought the game a week ago i have 60 hours help
One of the best simulator games cannabis related. I feel like this game was well developed. I only had one bug happen to me and that is that i fell through the map once. I really like the idea of being able to turn certain stuff on and off, such as mold, bums etc. Sometimes I like them on and sometimes I like them off. I feel like this game was well thought out and well developed overall.
The start of this game goes like: "Haha dildo shop" "Haha dildo posters" "Haha dildo in my hand" "Haha dildo in your hand" "Haha there's a poop" "Haha you're broke and need to pick up trash money with poop on it" Story is non-existent and more childishly annoying than anything, customers don't visit your shop unless they're above the minimum favor %, and you don't get access to items to increase their favor unless you buy them from a dude on the beach at a price higher than what you sell your starter weed at, so you're making a loss. Other stuff: * Early-game balance is broken * Free samples don't always bring the NPCs to your shop * Weed in a jar can't be used for free samples, so can't increase favor or attract NPCs, so spending your cash on growing weed (instead of buying pre-rolled joints from the NPC) can softlock you early * Stuff on the floor is better than what you can grow/buy * NPCs can request things you don't have, don't always use up your supply, you can't offer more/less, and they lose favor if you don't/can't serve them * Too low favor = NPCs don't enter your shop = you need cash to buy pre-rolled joints, but you have no customers * Even if you get around all the bs, you far outpace the quests you receive, so if you want to complete quests you need to intentionally play worse Fun "game". Unless you're 12 years old and enjoy the excessively infantilizing humor, don't do this to yourself. Maybe it gets better over time, the game has >90% positive reviews after all, but I just can't recommend it - and I enjoyed Schedule 1.
This game is damn addictive Its's a real grind but its super rewarding.
I'll give this game an 8/10, though half of that score admittedly comes from being able to hire a facsimile of Trailer Park Boy's Randy Bo Bandy. With ol' Smokey being my favourite character from that series this really just became and adventure of Randy, me, and a shapely-ish woman named Anita Bath. That said there is a solid simulation game here that will have you balancing a few plates to maintain a consistent supply of increasingly quality weed and customers. You can expand and customise your store and, while that seems a long way off at first, every expansion does considerably improve your operations and the feel of your control as a player. The game has smart TVs to play from a limited cite selection that does include Youtube, smart posters to play from folders on your PC, and the odd security issue. It is all pretty linear, though, there is definitely a determined path and not a tonne to unlock rank-to-rank. To cite the recent release of Kingdom Come Deliverance; this game follows a vein non-instant gratification and you'll have to scrape up from the dirt bottom and it can take a few hours. The worst part of the game is the tortured stoner humour. Most of it is teeth-grating but the occasional gems poke through, like the employees above. It is possible that I don't get some of the references but, just prior to this review, the game did helpfully inform me that, uh, acts of self-pleasure can be considered an addiction but that at least you do manage to accomplish something with your day. So if you take nothing from this review and this game, by golly, you can take that.
It's simple and you do a lot of the same thing. But it's also nice to zone out and do the same thing again.
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $331.8K | 798 | 59% | $11.99 | |
| $286.4K | 905 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.2M | 14.3K | 96% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 15.2K | 98% | $9.99 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 2.9K | 65% | $59.99 |