
Fight & strategize your way through spectacles and arenas - rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game intersects a lot of genres and gameplay mechanics that I dig. Single life roguelite gladiator game with Mount and Blade style combat? Pretty much tailor made for me. After twenty hours, I've learned how to pace myself, take easier, low risk fights, slowly improve my stats and equipment, pick the right perks to create a great build, chip away at whatever victory condition your poor hapless gladiator's backstory requires, and yet, once in a while, I'll still fly too close to the sun if the prize for a fight is tempting enough and meet my grisly end for the sake of public entertainment. Live or die, intra-life progression could be fleshed out a bit, you can leave some equipment for your next gladiator to inherit if you bite the dust, and some tournament and event rewards leave you with a percentage bump of money you pass down to your next character, but that's about it. There is no Hades level narrative thread that keeps you engaged life after life, this very much a 'make your own fun' style of roguelite, which, in a game about several disparate and often short lived gladiators, I'm fine with. The joy comes from the combat and the between fight crunchy, number filled health, stat, and equipment management, and the risk vs. reward aspect embedded throughout. I do like the updates the game has gotten since I first purchased it, and look forward to full release. Even in early access I find myself finishing a run, whether through victory or death, and at a loss of what else to do, just start another run.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun. If you've played games like mount & blade or mordhau, the combat system is similar and should be easy to pick up. Honestly it feels like playing the early game of M&B where you run tournaments to get better gear, but its the entire game, with some added resource management. Good job Jordy
Meh. Game has been in early access forever. No content in it what so ever. Feels like it was just released as a demo. Definetly not worth the price. The concept and the ideas in it are FANTASTIC but as it stands its just janky and empty. No item variety/no build variety/no upgrade variety/no content variety. Even for an early access, a roguelike should not be finished 100% on the first character....
IMO it's fun for exactly 1 playthrough and then there is little to no replay value. The combat is not great and that is like 90% of what you're doing.
Its great, coming from Half-Sword its hitting that itch. Also the developer is just a pretty cool dude.
This game plays like a more nuanced and dedicated mount and blade style tournament experience. It has a roguelite career management system, you pick fights, manage prestige and coin, and use resources to swing things into your favor. Each possible start comes with baked in penalties and boons as well as ultimate objectives. Acheiving those objectives results in permanent buffs to subsequent playthroughs. Also as you level you can unlock permanent buffs for future characters. An extra hundred gold for every character or an extra 100 prestige, or +.5 to all skills eventually adds up to be quite significant in the long term. One thing I really enjoy is the match modifiers. If you take a 1 vs many match, you get like 8x the stated rewards and if you have high fame at the end of the match, you might end up getting 100k prestige at the end of a match. And if you took the time to get your favor up with each patron, when you fundraise, that prestige might transfer to 60k cash and if you are lucky and got a discount, you can buy some golden tier equipment and get even higher modifiers and become a total beast in the arena. You can also take penalties to train up skills which then also level faster through use. All in all, it feels good to go from getting your butt kicked on the most basic enemies to end up screwing around through harpoons and kicking people into traps so the crowd loves you. Some of the starts are pretty awesome as well. The blacksmith one was very satsifying as it encouraged getting premium equipment and a ton of slots and just repairing them at all times. My character ended up fully decked out and I was one shotting most guys with a giant ornate spear and golden lion armor and shield and an entourage wearing the same.
Hats off to the solo developer for all the work he's put in. It's incredible how far the game has come along. Great game, I can definitely recommend it. A couple points of feedback (if interested) that would be nice before release: - Steam achievements are non negotiable - The fame multiplier is kinda broken? Short matches can be very difficult to earn fame in the allotted time despite constantly hammering enemies, while longer matches (like tournaments) have you at the highest fame level the entire time even if you wait around doing nothing and get booed by the crowd. - Certain weapons just feel much harder to land good hits with (any spear like weapon, it could be a skill issue on my side, but I'm never even close to the consistent damage output a sword would do). - Having different legendary gear sets would result in more interesting builds rather than the current single option. Edit: Oh come on, achievements would be fun :D
The game *WAS* great, but patch 0.85 completely killed the fun. AI is awful now, fighting against multiple enemies has become a game of "how long can you last until they delete your stamina and kill you" (spoiler: 10 seconds at best, 15 if you're lucky) — just give up on winning, you simply won't. The new camera changes, which were completely unnecessary, make combat feel claustrophobic and even more clunky than it already was. And yes, we're technically on v0.87 now, after two patches that were supposed to address the problems that v0.85 introduced. Well, they did absolutely nothing. The only people I'd recommend this game as it is are masochists who are interested only in restarting your runs over and over again without having any real chance at winning one. For everyone else, just wait until 1.0 comes out and hope the game's back to being enjoyable by then.
Fun to play for maybe an 1 hour, but after that, it's quite boring. If it's on sale, I would say to get it and try it out, but at full price, no, give it a skip.
I still don't fully understand how this game works, but you can chop someone in half and they ♥♥♥♥♥♥♥ ragdoll like halfway across the arena sometimes like a bag, so that's sweet. Hell yeah, brother.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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