
Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Can the two of you find your way out in time?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 33.3Kreviews | 89% | — | $0 |
| $1.99 | 4.4Kratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
solid
流程太短了,有點失望,比別的游戲demo還短,今天中元節,玩的時候嚇死人了,玩之前也沒説有恐怖元素啊...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean +10 more
| $1.99 |
| 1.4Kratings |
| 64% |
| — |
| not modelled |
| $1.99 | — | — | — | not modelled |
| Free | — | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 660 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра фигня
güzel ve beleş
跑路了兄弟!
С сервами проблемы, не подключает с другом постоянные дисконекты
[h1]Great First Playthrough, Weak Replay Value[/h1] To be honest, I didn't really care about what the game had to offer in terms of story. I just went into it expecting a simple co-op puzzle game to play with a friend. [h2]Replay Value and Achievements[/h2] However, when I played it for a second time to get all the achievements, I noticed something frustrating: the game offers absolutely zero replayability in the [spoiler][b]maze, chess, and theater[/b][/spoiler] sections. Even though the puzzles change in other levels, everything remains exactly the same in these three specific sections. Having to repeat the exact same steps severely hurts the replay value. While I enjoyed my first playthrough immensely, I got genuinely bored trying to hunt down the achievements. I found this aspect of the game quite disappointing, and it definitely let me down. [h2]The Verdict[/h2] Despite these flaws, the game offers a highly entertaining time for a [i]single, one-off playthrough[/i] (even though the playtime is quite short). If you jump in with a high-IQ friend, you can basically speedrun and beat the game very quickly. [b]To summarize:[/b] [list] [*] [b]First Playthrough:[/b] Absolutely fun and highly enjoyable. [*] [b]Replayability:[/b] Weak ([spoiler]Maze, chess, and theater[/spoiler] puzzles don't change). [*] [b]Length & Pacing:[/b] Short; can be beaten smoothly and quickly. [/list]
123
La dernière énigme m'a permi de me chier dessus au sens littéral
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 14.5K | 82% | $12.99 | |
| $1.7M | 11.3K | 78% | $9.99 | |
| $4.4M | 16.2K | 91% | $17.99 | |
| — | 0 | — | — | |
| $772 | 17 | 65% | $1.99 | |
| $0 | 212 | 48% | Free |