
Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. Can the two of you find your way out in time?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.7Kreviews | 89% | — | $0 |
| $1.99 | 4.4Kratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
W game, absolutely free, crossplay enabled. If you like coop games try this one.
어 지현 누나 거기선 잘 지내고 있지? 난 누나 덕분에 잘 탈출해서 잘 구조됐고 밥 맛있는거 많이 먹고있어 여기 너무 따숩고 좋다 ㅎㅎㅎ 마지막에 누나를 꺼낼 수 있는 줄 알았는데 정말 안타깝게도 혼자 탈출해야 했더라 이걸 적는 나는 눈물을 흘리고 있어 거긴 많이 춥지? 그래도 정말 고마웠어 근데 좀 답답했어 혼자서도 잘 살길바래~ 고마워~
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean +10 more
| $1.99 |
| 1.4Kratings |
| 64% |
| — |
| not modelled |
| $1.99 | — | — | — | not modelled |
| Free | — | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 646 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Session is not launched because of region
我觉得有点一般
unpolished and sloppy, punishing me for not solving a timed quest that is unclear by making me redot the previous room is bad design and just not fun. also it's just room after room without any plot or immersion, with shallow quests. no real coop, just 1 player telling the other player what to do. good thing it was free. I'm not sure i'll try any of the other games from this dev if this is their first entry and some bad game design choices are not fixed yet
음 굳
+
流程有点短,而且最大的槽点是没有所谓好结局,两个人只能逃走一个,不过既然是免费的,也还算不错了。
this was probably one of the most fun, captivating game series i've gotten myself into. the "we were here" puzzle game series is a once in a lifetime experience that nobody should pass up on. please get into this with your favorite person!
Lovely idea, great implementation. Just right difficulty!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 17.8K | 82% | $12.99 | |
| $375.4K | 11.3K | 78% | $2.49 | |
| $4.4M | 18.9K | 90% | $7.19 | |
| — | 0 | — | — | |
| $590 | 13 | 54% | $1.99 | |
| $0 | 212 | 48% | Free |