
You both awaken imprisoned inside the sinister Castle Rock - were you betrayed, or simply not that clever? Find out in the greatest co-op puzzle adventure in the We Were Here Series! Do you and your partner have what it takes to face the dark forces of this realm or will you be trapped… forever?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 9 → 6/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.9Kreviews | 90% | — | $4.4M |
| $17.99 | 934ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难度很高,考验友谊
选了这个系列评分最高的一部品鉴了下,或许有人会喜欢,但我觉得很无聊不推荐。除非你真的闲的无聊像我一样到处找游戏玩,非要恶心自己一下。 游戏全程无引导,搞了个若有若无的提示,没什么用还要等时间,我还以为我在玩微信小游戏,要看20s广告才给提示呢。几乎全部的解密设计的都很刻意,为了解密而解密,本身解密原理都非常简单,但是但凡有一步没对上作者的脑电波就会卡关,来回摸索不知道干什么,强行把五分钟的内容用拖延到五十分钟。 游戏强行绑定两人游戏,却设计的没什么互动感。因为没什么引导,两人信息又不对等,经常出现都不知道干什么卡关半天,结果才发现原来漏了关键信息没报,可是没有引导又不知道什么是关键信息,一关初见三十分钟,再打不用三分钟,打完一关我感受到的不是“啊我终于通了我好牛逼”,而是“作者是不是把我当弱智”。 最后,这个游戏的BUG也不少,我没遇到导致无法游玩的恶行BUG不过很影响体验,比如每次进游戏都要调一遍语言、游戏内各种卡动画,最后结局意义不明的剧情演出给我气笑了,卡了十分钟来回落水,疯狂穿模吃队友大腚。 剧情方面,游戏内扮演逃犯越狱,硬塞进来个反抗国王的故事,也不知道为什么反抗,打完我都不知道和主角有什么关系,设计了反派人物却没有对抗环节,内容很空洞,反派的唯一作用就是在你解密到一半时,强行跳出来锁你视角鬼叫一顿。剧情不清不楚没什么故事性可言,然后这个无聊的剧情还全程不能跳过。 再吐槽一下,这游戏每次登录还得连服务器,我和朋友用用一个网,一般类似的游戏用P2P联机都不用加速,但这游戏有的时候我不连加速器都登不上游戏,搞了个意义不明的随机匹配还分不同地区。 翻译问题就不说了,属于能看懂的水平,游戏内有关键解密信息有歧义部分还没有翻译,懂英文解密一分钟,不懂能卡半天。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.4M | 8.4K | 91% | $24.99 | |
| $4.3M | 4.2K | 76% | $20.79 | |
| $4.3M | 12.7K | 94% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 17.8K | 82% | $12.99 | |
| $0 | 1.8K | 89% | Free | |
| — | 0 | — | — | |
| $1.7M | 11.3K | 78% | $9.99 | |
| $18.3K | 119 | 92% | $7.99 | |
| $772 | 17 | 65% | $1.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 25 → 6.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean +11 more
| $17.99 |
| 233ratings |
| 90% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
and remember we...where....here
Самая длинная честь из вышедших на сегодняшний день (16.04.2026, уже анонсирована 6 часть, которая выглядит ещё больше и лучше). Серия игр вся очень увлекательная. Бывают моменты с затупами, но в целом всё решается логически. Кроме уровня с манекенами, которых надо рассадить по стульям. Там я логики найти не смог, как и после не понял по какому образу нужно выбирать портреты на стене. Единственное, что не понравилось, остальные уровни и части очень хороши. Также в этой части больше всего раскрылся задуманный лор. Моментами глупый и нелогичный, но всё равно неплохо совместили головоломку и лор. После долгих головоломок ожидался долгий финал, но он оказался каким-то быстрым. И дурацкая финальная сцена как в титанике тоже испортили последний вкус игры. Но в целом хорошо.
Было сложно, но мой друг умер
One of the best coop-games I've ever played. So far the best of the series. Highly recommend
Я утопился ради друга, а ещё в моменте стал контрактником
klassno
好
不错挺好玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.