
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.8Kreviews | 77% | — | $19.2M |
| $59.99 | 4.4Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it
D
one of my favourite games of all time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $59.99 |
| 173ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Péssimo. Comecei o jogo muito otimista e estava me divertindo muito até que várias coisas começaram a me incomodar. Aqui vai então todos pontos que o me fizeram desgostar: - Gameplay monótona e repetitiva: A gameplay é a parte mais tenebrosa aqui, extremamente enjoativa e arrastada; - Bugs: O jogo, mesmo em 2026 está repleto de bugs, alguns que causam soft lock, tendo que dar reload no último save; - Crashs: O jogo crashou diversas vezes e não é problema de hardware e/ou driver; - Assets repetidos: O jogo tem bem poucos assets pra um mundo aberto, o que fortalece na sensação de repetitividade; - Stamina: Mecânica completamente desnecessária de existir fora de combate. Metade do jogo é esperando-a recarregar; - Campanhas: Aparentemente o jogo tem 3 campanhas, só finalizei a do Arthur. Quando iniciei a da Sally e percebi a mesmissima gameplay, desisti. Sem brincadeira, o jogo poderia ter uma duração total de 4 horas que seria excelente. Se esses pontos não forem impeditivos, vai gostar bastante, a estória é interessante a gameplay que é ruim.
Absolutely Loved this game and its groovy retro futuristic world.
take a joy
Good concept but the gameplay itself couldn't keep me interested.
It took me a few years to play through each character, through the whole story. Since early access. I consider it a closer perspective on what would life be like if things were worse. A reminder of how well off some of us are. Because somewhere in the world, life is worse. Here where things are well, problems are a bit different. We can play these games on our computers from our warm home, and we can eat too much food. We don't always remember to appreciate this luxury. I recommend the game.
Tem sim seus problemas, mas o jogo é incrivel
Es ist nicht Bei diesem Spiel am Ball zu bleiben und dann die Story noch aus anderen Blickwinkel zu betrachten, versteht mich nicht Falsch die Story ist super aber das Gameplay ist Speziell nicht schwer aber auf die eigeneart Speziell. 7,5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29K | 113 | 71% | $9.99 | |
| $14.5K | 43 | 65% | $19.99 | |
| $6.3K | 17 | 94% | $16.99 | |
| $3.7K | 66 | 97% | $2.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| $1.7K | 6 | 100% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.2M | 46.4K | 91% | $19.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 |