
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.8Kreviews | 77% | — | $19.2M |
| $59.99 | 4.4Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
컨셉 최고... 하지만 ㅠ 그걸 잠재울만한 반복 어우ㅠ
good and dont forget to take your joy!
Always love an unique creative setting, main gripe would be sometimes the objectives are quite far off.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $59.99 |
| 173ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing 115 hours, I can say the game and the Dlc were enjoyable. It is a good game with somewhat depressingly bittersweet stories of trauma and redemption. The main story was long and fun, the dlcs were even more fun, I wish there was more content for the Light bearer, and We all fall down, but I understand how they align with the main story, and why they are so short, they missed the open world aspect like Arthur's story, but it is understandable. Still a fun good game The only issues I found were: The amount of Bobbies sometimes, or enemies was crazy. There would be 8 or 9 people all ganging up on me, when a minute ago they were all fighting each other, what happened to the enemy of my enemy, they suddenly make allies with each other as soon as your spotted, and to make matters worse, one will be in the middle of attacking you, another if already shoving you to stop your attack or block, another is getting ready to throw a rock at you, and another is blocking for the rest of the gang... Forcing you to run back, and throw a tool or something to regain the fight. I would understand this difficulty setting on Hard, but Normal was still a good challenge. The Arthur Story There was one mission that required me to restart, I picked up a tool or some sort of equipment in the military camp and turned the switches before the game told me to, then when I reached that point the game kinda locked, I couldn't progress and had to restart. Sally's story I understand she's a scientist and chemistry master, but starting her off with no way to defend herself was a rough start. I had no ingredients or anything to work with and mostly played her story stealing melee weapons and fighting, never really got to enjoy mixing because of the start. The -Redacted- just to save face for some spoilers for Sally, having to get milk for food and having none in the start was also rough, why not give the player 3 bottles of milk to work with so there isn't such an urgency to feed. The Ollie story. The red civilian bobbies were somewhat annoying, I understand you guys needed a new enemy for Ollie but the amount of times when I was trying to reach a mission and a red civ Bobbie was surrounded by 2 doctors and a handful of blue and red cop bobbies. The blood sugar issue. I get it that it's a medical issue, but sometimes I was just trying to walk to the base or somewhere to get some honey and I would be cursing everyone left and right... Like why? I understand your kinda starving and low stamina but it was annoying to be aggro everyone every 5 feet and then have to run because my weapon was on the brink of breaking. Just like a mission with Arthur, The mission where Ollie has to investigate the Apple Tree Murders, I picked up the gas masks outside before opening the gate, when it said to investigate the masks again it got locked because the masks were in my inventory and I couldn't view them again. Had to reset. Not sure how to fix but just trying to keep people aware. The layout of the map. The random map generation is interesting, however the one thing I noticed was some of the buildings overlapping each other, and some other instances the buildings disappearing halfway, the walls are gone but the benches and flowerpots are still there, and walking into these spaces can sometimes crash the game, or throw the character to death. The Crafting Table: With some items they would disappear. Example: To craft an Eager Cleaver you need a rock, and an old Cleaver. Lets say I had 10 rocks and 11 Cleavers. I would craft one and the other cleavers would disappear, the same would happen with some pipes and some bats. The way I found around this issue, was picking the items I was gonna use to craft, placing them in a separate container that didn't connect to the main storage, crafting one at a time before placing everything back into the storage. The Bobby Minigame: I LOVED this minigame however what happened to all the electro TVs? In the main game I swear I could count 2 or 3 up the streets but in the minigame they are almost rarely seen. If I'm the only bobby working it would be nice to have more support, and as time progresses then it starts getting harder. Or unlock multiplayer? Would be fun with friends to spawn as a Bobby team. The fighting issues also applies here with getting jumped. Having to pay for Joy should be free the first two nights, and the amount of enemies shouldn't outnumber you tremendously until night 7. But overall, it is a fun game I give it a 8/10. Can't wait to see if you guys make We Happy Few 2 and include All (or at least almost all) of the gadgets and tools that were used in the main game and DLCs.
Tellement de bugs, c'est dommage
игра которая мне понравилась за сюжет, но когда 2-3 года назад я не смог пройти одну миссию дропнул ее(была пиратка) потом вернулся в данную игру,понимаю дропал зря(сейчас уже лицуха)
We Happy Few aveva tutte le carte in regola per essere un ottimo survival, ma alla fine fallisce proprio dove dovrebbe brillare. L’idea di base è fantastica: un mondo distopico, una società drogata per essere felice e una storia interessante. Il problema è che tutto questo viene soffocato da un gameplay monotono e poco adatto al genere sopravvivenza. La componente survival è superficiale: gestione di fame, sete e risorse quasi irrilevante dopo poche ore. Il crafting è basilare e ripetitivo, senza mai evolversi davvero. Esplorare non dà soddisfazione, perché le aree (anche procedurali) finiscono per sembrare tutte uguali. Lo stealth, che dovrebbe essere centrale, è frustrante e poco rifinito, mentre il combattimento è legnoso e poco preciso. L’IA dei nemici spesso si comporta in modo incoerente, rendendo le situazioni più fastidiose che impegnative. Nel complesso è un gioco carino, sia per le sue tematiche sia per la storia.
Игра вызывает когнитивный диссонанс, она настолько отвратительная, что хотелось бы отрубить клешни разрабам, дабы больше ничего не делали. С другой же стороны, есть 3 dlc, которые прекрасны. Хотел расписать почему основная игра кусок кала, но не хочу тратить время и снова впадать в ярость, скажу лишь так(судя по ачивкам), после 1 акта игру дропнуло 87% людей, а это чуть меньше половины игры! Всю же игру полностью прошло только 6.8% людей! Это ли не показатель? Посему не понятно откуда такие восторженные отзывы. Короче максимум что могу посоветовать, так это поиграть только в 3 dlc качнув с торрентов. Эта "игра" недостойна покупки даже по акции, по цене 1,5шки разливного...
挺不错,有点brpg的味道,三个dlc做的也很好
This is an amazing game i had so much fun playing it 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29K | 113 | 71% | $9.99 | |
| $14.5K | 43 | 65% | $19.99 | |
| $6.3K | 17 | 94% | $16.99 | |
| $3.7K | 66 | 97% | $2.99 | |
| $2.7K | 13 | 100% | $9.99 | |
| $1.4K | 5 | 100% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.2M | 46.4K | 91% | $19.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19M | 76.2K | 98% | $14.99 |