
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.8Kreviews | 77% | — | $19.2M |
| $59.99 | 4.4Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've barely played it yet.. but it has encouraged me to buy some tinfoil.
It's just like England got 20x more freedom of speech in this game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $59.99 |
| 173ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dont know anyone who cant relate to this
Good Concept, Decent Voice Acting, Awful Gameplay with so many bugs. Most achievements do not even unlock first and require multiple tries to get e.g cross campaign/character do not track properly. Avoid if you want 100%. 2 of the 3 DLCs are actually worth playing and are better then the base game.
As much as I like this game, I could never recommend this, not even to my worst enemy
게임 전반적인 컨셉은 좋았으나 그로인한 설정구멍을 막지 못한 디테일이나 보완되지 않은 문제가 있으며, 메세지에 치중한 나머지 불쾌감을 주는 플레이(관심도 없는 챕터2 샐리 플레이, DLC 로저&제임스 - PC사상, DLC 닉 라이트베어러 - 포기 잭(엉클 잭?)의 뜬금 등장 등등)에 의해 유저로 하여금 플레이 타임만 늘린 것 같은 기분을 주는 감이 없지 않아 있다. 생존이나 크래프팅 요소도 얄팍한 것이 제한 된 파밍이 아닌 집 한 번 털면 넘쳐나는 음식과 물건들로 매번 무게칸이나 먹는 요소가 대부분이 되며 이로 인해 플레이는 수월해졌으나 정작 풍족한 생활로 인해 내가 디스토피아에 살고 있는지 의문이 들기도 한다. 그럼에도 불구하고 이 작품은 좋은 작품인데, 갖가지 디스토피아적 요소를 잘 버무려 채용하였고 특히 엉클잭이 가장 좋은 요소였다. 심지어 분량도 준수하며 이후 플레이에 아쉬움이 남을까봐 샌드박스 모드까지 만들어준 배려까지 생각하면 좋은 요소라고 할 수 있다. 무엇보다 챕터 1, 챕터3, DLC 빅토리아 빙의 내용은 훌륭하기 그지 없었다. 평점 : 3.0/5.0 한줄평 : 메세지에 치중된 디테일이 아쉬운 게임 추가내용 - 할인 75퍼엔 추천하지만 정가엔 추천하지 않음
Об WE HAPPY FEW я узнал в статье "Самые страшные города в играх". Тогда мне показалось, что у Веллингтон-Уэллса есть некий шарм. И решил рискнуть попробовать поиграть и не пожалел. В игре очень много плюсов, но и к сожалению минусов тоже немало. Но обо всем по порядку. Действия игры происходят в 60-х, в английском городе-государстве Веллингтон-Уэллс, который расположен на нескольких островах. Согласно лору игры, нацистская Германия во время Второй Мировой оккупировала всю Великобританию и заставила ее жителей отдать своих детей в лапы фрицев. Моральный дух жителей настолько упал, что им пришлось принимать психотропное вещество — радостин. Радостин заставлял людей чувствовать себя счастливыми, а так же фактически лишал памяти, а потому те ужасные события просто забылись, но как оказалось не до конца. Не все хотели принимать наркотик, а некоторые были просто невосприимчивы к нему — и таких людей называли отказчиками и боролись с ними очень просто: их или убивали прямо в городе, или выгоняли на смежные острова, именуемые Садами. Достоинства: разнообразные персонажи, сюжетные линии трёх главных героев, атмосфера, отличная звуковая дорожка, визуальные картины чем то похожи на BioChock. Недостатки: недоработанный стелс, в некоторых местах здания будто похожи на бутафорию (сразу видно - и так сойдет), карта города не фиксирована, то есть она генерируется для каждой новой игры. Но WE ALL FALL DOWN это просто ШЕДЕВР! Разработчики как будто услышали молитвы некоторых игроков и решили внедрить в игру Викторию Бинг как главного персонажа. Она одна из моих самых любимых персонажей! И я был очень рад, когдда мне выпала возможность побыть на ее месте! В этом дополнении от разработчиков гораздо больше экшена. Виктории необязательно есть, спать или крафтить предметы. Она также вооружена хлыстом для ближнего боя и дротикомётом для дальних дистанций. Кроме того, хлыст позволяет Виктории передвигаться по крышам и оставаться незамеченной. Несмотря, что многие интерфейсы являются в каком-то смысле визитной карточкой в оригинальной игре, а в DLS от них отказались и перешли в режим экшен, это не испортило саму игру. Было очень увлекательно посмотреть на мир глазами Виктории, и расставаться с ней очень грустно. Видимо я очень сильно запал на Вики как на женщину)))))
This game is just plain boring. Story is flat and level design just terrible (awful and boring travel distances, large empty open spaces, islands that are just squares or rectangles). I gave it a chance, but I regret my decision of buying it and sinking my time into the game.
dumb game
1/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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