
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.8Kreviews | 77% | — | $19.2M |
| $59.99 | 4.4Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
НЕ ВЕДИТЕСЬ НА ОБЗОРЫ! ВСЕ интересное в ДЛС. басик игра это просто из точки А иди в точку Б со сломанными и недопилинами механниками(в конце игры только более менее где есть туннельные уровни). игра вообще не стоит ни одной копейки. длс делали уже другие люди , поэтому там есть цельная история , продуманные механники и никакого душного недоделанного выживача. если и будете брать - ТОЛЬКО ПО СКИДКЕ И ТОЛЬКО СО ВСЕМИ ДЛС! . если просто купите игру бейсик - получите полный огрызок непонятно чего.
I know the obvious glaring issues with the game but the world is really fun to run around in and just mess on, love it
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $59.99 |
| 173ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A hollow game. It looks nice and has some nice premise to think about. However, the gameplay is shallow, boring and clunky. It really drives people away from the first econd. Unfortunate.
[h1] A ditadura da Alegria [/h1] We Happy Few é um jogo que traz uma campanha que aborda diversos assuntos importantes de forma sutil com uma gameplay boa, mas enjoativa. [h2] Campanha [/h2] A campanha de We Happy Few é contada de uma forma bem diferente. Começamos com Arthur, depois Sally e, por fim, Ollie. Três personagens com vidas, perspectivas, motivações e jogabilidade diferentes. De início, o contexto do mundo de We Happy Few é bem confuso, mas o jogo ensina e explica a campanha aos poucos, incentivando jogar cada vez mais. Um mundo distópico onde a Alegria não é mais um estado de espírito, mas um comprimido que dopa seus usuários e os mantém em constante estado de êxtase e a realidade nua e crua se mantém oculta aos olhos da população. Descobrir a verdade sobre Wellington Wells é uma reviravolta excelente para a campanha. [h2] Jogabilidade [/h2] A jogabilidade de We Happy Few é inconsistente, o mecanismo de sobrevivência é bem pensado, mas a execução é um pouco desequilibrada. Itens necessários para avançar na história dependem do RNG de encontrá-los ou tem fabricações complexas demais, enquanto itens que quebram o combate são mais fáceis de encontrar. Encontrei dezenas de Estrondos Maiores, mas uma pá para poder completar algumas missões secundárias foi quase impossível de achar. O aspecto de furtividade, principalmente na vila que é necessário se passar por um usuário de Alegria comum, é muito interessante, mas as habilidades de furtividade tornam isso trivial. Poder correr e pular na frente dos cidadãos é bom para a jogabilidade, mas inutiliza qualquer estratégia de furtividade dentro da cidade e sacrifica a imersão por ser o único a fazer isso. [h2] Gráficos [/h2] Os gráficos de We Happy Few me surpreenderam muito. O estilo de arte sempre me chamou a atenção, mas, quando finalmente joguei, fiquei ainda mais impressionado. A atenção na ambientação do jogo é formidável, principalmente no aspecto da Alegria que deixa as cores mais vibrantes quando está sobre efeito dela e sem saturação quando se está em abstinência. [h2] Conclusão [/h2] We Happy Few é um jogo muito bom, mas tem suas falhas assim como todos os outros jogos. Os desenvolvedores terem conseguido lançar o jogo mesmo sem bater as metas do Kickstarter é um tremendo feito e vale a pena dar uma chance para ele!
Story is interesting, gameplay is moderate.
I haven't played any of the 4 dlcs but what I've heard is there much better than the base game , I say this because the base game is tough to play, I have played 100s of games and alot of very strange ones at that and this one is the buggiest game I've touched for sure, and the problem with that is we happy few is supposed to be very immersive and with the amount of bugs it has you lose your immersion constantly which completely ruins the atmosphere, I still think the game has a pretty good storyline and when the game works and if you don't explore too much the atmosphere is really good, I will add I got pretty far in but I didn't finish the story due to the game being so buggy but I think If you put all your effort into the story it might be more manageable than what I did , I highly discourage exploring to much, you find alot of things that ruin the feel of the game, I kinda agree with alot of steam reviews by saying I feel like we need a neutral recommend because I don't dislike the game but I'm not advocating for it either.
Maybe i didn't give the game a fair shot. But it failed to capture my attention so badly that it made me not want to give it said fair shot.
Город улыбается, таблетки текут рекой, все счастливы — или делают вид, что счастливы. Здесь главное правило — не выделяться. Улыбайся, пей «Радость» и не задавай вопросов. А если вдруг решишь вспомнить, кто ты и что происходит на самом деле — готовься к охоте. Мир яркий, как конфета, но внутри — мрачный, гнилой и полный секретов. Выживание — не только про еду и воду, но и про маскировку, обман и бегство. Каждый персонаж со своей историей, каждый район — как отдельный кошмар с театральной декорацией. Это не просто дистопия. Это спектакль, где ты пытаешься сорвать маски, когда все остальные клеят их обратно.
its so fire everyone should lock in on it. pits in my heart when i finished
Every time I think of this game I think to myself "this game should work" and then I boot it up, and it just all feels wrong.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.7K | 13 | 100% | $9.99 | |
| $654 | 3 | 100% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19M | 76.1K | 98% | $14.99 |