
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.8Kreviews | 77% | — | $19.2M |
| $59.99 | 4.4Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
L'histoire est intéressante mais le gameplay manque totalement d'intérêt. On finit vite par courir partout pour esquiver des PNJ avec une IA terrible en faisant des pauses insupportables pour récupérer son endurance Bref on se fait vraiment chier
[h3] 少数幸运儿,什么都要但又不深入! [/h3] 我是在去年12月1日开始游玩的,先说说游戏推荐点吧: 1.快活的音乐:开发商Compulsion Games算一名“偏科生”了,该工作室开发的《午夜以南》属于在游戏性很差但音乐和美术很顶的。而在《少数幸运儿》,其迷幻摇滚的配乐真旋律抓耳又带点诡异感,让人感觉真服用了“快活丸”带点上头 2.精良的剧情:剧情也是《少数幸运儿》的推荐点之一,反乌托邦的设定本身对我很有吸引力,《少数幸运儿》剧情里的“英式幽默”和带“缺陷”的三名主角的从虚伪幸福到勇于反抗的剧情,算是我认为反乌托邦题材作品里剧情很出彩的一款 不过,前面讲了该工作室属于“偏科生”,所以这游戏有很多问题: 1.画蛇添足的生存:《少数幸运儿》属于什么都要但又不深入的作品,作为反乌托邦强剧情的游戏,还强缝合生存系统打乱节奏,结果缝合还特拉胯——比如背包里堆着一大堆食物,饿了却只要吃任意一个就饱腹,搜刮欲望下降许多;后期如果解锁了“不知疲惫”这项技能,主角直接光合作用,直接让生存变纯属多余的设定 2.树敌的战斗系统:游戏里只要与任意敌人被动触发战斗状态,无论敌人是谁,因为什么原因,路人看见都要上来打,主角也几乎只能近身肉搏,亚瑟篇有次我遇到瘟疫病人让我切战斗后,整个花园区路人就对我追杀,直到不情愿去躲藏十几秒才结束 3.超长的跑图环节:许多的任务属于是超级长的折磨跑图,有些任务还是要从A点跑到B点,然后又跑回A点再跑C点的糟糕跑图,无意义还很无聊 4.建筑和克隆人:地图有些地方很空,建筑大量属于是只能看不能进的房子,能进的都还是复制粘贴的,以至于潜入盗窃都直接跑到某某柜子拿完走人;街道上一堆克隆人,有些时候还能看见三四位统一穿搭统一面貌的人走在一起就很难绷 总结,如果不是因为剧情我还是很难给好评的,但游戏还是不推荐你们亲自游玩了,真要体验剧情的可以上B站观看。 希望这条评测能对你有所帮助~
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $59.99 |
| 173ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это моя любимая игра и я требую продолжения.
What I love about this game: The story. You understand enough of what's happening early on, but to get the full depth of it, you must play until the end. The different perspectives on the same events were so well done. The story is very human and left me thinking long after I shut the game off. The music. I don't even know what to say about the music other than it's fantastic The graphics. The style is a bit cartoonish, which I think is fitting. The world is beautiful to look at, with rich details and colours. I love that there are multiple ways your surroundings will appear, depending on your choices. Choices. Some sections you just gotta do what you gotta do, which I'm happy with. They're not boring, but your choices are limited or non-existant in some cases. However, for a lot of the game, you can decide how to proceeded. You can choose if you want to go stealth, or bash your way through from the start, or even a combination of both. There's even a non-leathal option for melee. Exploration. Some encounters are only available at night and there are secrets hidden within the game. The more you explore, the more you'll be rewarded with useful items and/or bits of lore. Plus, everyting is so gorgeous to look at. Crafting. I like crafting in games and this game makes it fairly easy to find the recipies and the ingredients. I like sense of acomplishment I get from finding things and making things. There are some sections with platforming, wich has always been a weak skill of mine, so at first I absolutely hated those parts. However, once I got used to it, it became pretty easy, even for me. The combat is simple, wich suits me. There are also several ways to play the game. In Sandbox mode the world can generate in some wacky ways. It's nice to wander and expolore around. Survial mode is as it sounds. You have to eat, drink and sleep while trying to escape. Nightwatch is like a mini game where you play as a bobbie up against waves of watstrels. And of course Story mode, with adjustable difficulty. This is the main way you want to expierience the game. If you like to explore and gather things, taking your time to sink right into the worlds of whatever game your playing, you should give this game a try. I do agree the price point is a bit high, so wait for a sale. Definetly worth it.
starts off cool, but becomes a total drag endless boring quests.
buglardan oynanmıyo ki
É um jogo com uma história interessante que se arrasta demais devido a sua gameplay medíocre. O mundo aberto é um dor de explorar devido seu tamanho e falta de direção: 70% da exploração é ver sua barra de estamina recuperar enquanto você pergunta para si mesmo se de fato vai ter algo de interessante para onde você esta indo. A maioria das side-quests são legaizinhas mas não são profundas: ajude x com isto, mate x guardas que estão atacando y etc... Caso esteja interessado na história, assista a um vídeo das cutscenes. A gameplay é um filler que impede o jogador de ver a progressão da história.
比较独特是画风和世界观,但是玩久了感觉心理承受不了,看到街上心理已经扭曲的人们磕着“JOY”,我还得要时不时得磕几粒,自己玩着玩着都有点心理不适。开放世界塑造了,有一些支线任务,但是我获得的很多道具都用不上,最主要道具感觉就是回复生命的药,其余的包括生存要素有点画蛇添足的意味。打击感很一般,战斗主要是靠潜行刺杀。综合下来,的确是带给了我非常难忘的体验,一个反乌托邦的看似美好的世界,但游玩的整体过程太过艰辛,不过还好买的时候才十几块钱,要是一百多我肯定就不推荐
Got this game in the sale wondering if it would be any good and damn it passed all my expectations. It is both interesting and exiting enough to keep you gripped, whilst yes some parts take longer to get past than others the whole game and the storyline is simply brilliant
This game got a lot of hate. I never really understood why. The campaign has bespoke maps, great story, great art style, and its fun. I messed around with the random level/mission generator, it's cool but it felt lacking without the story. Recently bought the dlc cheap, haven't played through them yet.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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