
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Truly the Dark Souls™ of being dead lmao
mierdon historico chaval
holy ACTUAL SLOP GAME, not kidding, monsters suck, ouija board communication sucks, the audio blows ♥♥♥♥, its all over the place, it throws so much info at you and the game expects you to understand
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| $241.5K | 339 | 68% | $19.99 | |
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| $241.7K | 527 | 82% | $29.99 | |
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| $241.9K | 309 | 81% | $24.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $370 | 2 | 0% | $4.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.6M | 163.4K | 94% | $7.99 |
Hours played at review time, across 626 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not an easy game and not for everybody, but that's part of the fun. Grab some people to enjoy dying with. Make sure everyone understands their job and what signals mean, and you'll figure it out as you go. Best of luck and don't break your keyboards
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The dev just called out bad players in the patch notes 100/10. My friends and I breezed through the first 6 levels but are stuck on level 7 now. The game literally tells you how to play if you can't figure it out after that it ain't the game for you ¯\_(ツ)_/¯
Tough to start, but once you and your friends figure it out, it feels great!! only for you to be thrown a new thing to figure out!! best friendslop weve played in a while
Early Access and all that comes with it, but the bones are there of a great multiplayer ghost game. Models and textures all look like stock placeholders right now, and it's got plenty of rough edges, but the voice chat is free of the kind of issues that Dark Hours, Phasmo and others have given my group and it didn't crash once. The tutorial isn't all that clear right now, and the ghost descriptions are wonderfully atmospheric but a little cryptic. The fundamental concept is so sound - I'll definitely be coming back for more once the game has had a few updates. Where else can you send your friends a swear word from beyond the grave?
Not recommending... and i havent even played the game Normally i wouldnt leave a review for a game i havent played, but in this case my decision to tell people not to buy it is specifivally because of the way the developer interacts with players. Players he happily takes money from and starts arguments on negative reviews. Ive read through the developers update and several of the responses to negative reviews and i find the attitude extremely off putting. Repeatedly responding to criticism with "skill isue" telling people theyre spreading negativity or suggesting that theyre not interested in a "real discussion" comes across as unnecessarily defensive. Theres nothing wrong with making a difficult game. Theres also nothing wrong with disagreeing with a players criticism. Buf if you ask players for feedback, you should be prepared to hear feedback you dont like without turning the conversation into an argument about the players intentions, skill or their character/personality. Being very active in replying to reviews is not inherently a positive thing if the tone of those replies discourages people from criticizing the game. "I respond to everyone" isnt a substitute for actually listening. I also personally dont support generative AI being used in games and the lack of transparency around its use is another reason i dont want to support this project. To be clear, this isnt a review of the games mechanics, its quality or the gameplay whatsover. I havent played it and i am not pretending otherwise. Its a statement about why, based on the developers public communication, i chose not to support this game in any form. Throwing money at developers that compare, over and over again, their game with mechanics from a big franchise, that established itself decades ago is beyound arrogant. Instead of repeating over and over again how a mechanic works in Dark Souls or why Dark Souls is the way it is, start listening to the player base. The game is too difficult was something i tripped over in the reviews over and over again. And this already screams that your difficulty is not to everyones liking. Instead of sitting on the high horse, step down, think about it, and make different levels of difficulties for people. If the game is too difficult now, call it hard or normal mode and make an easier mode. Dont drive your audience, and their money that you happily took, away and listen. Also, i got this game gifted by my best friend to play on a nice saturday night. But after watching this trainwreck, i guess we have play another game. Have a good one guys.
Not a friendslop game; this game is a pure test of how well you understand your friends without words and how well you can encrypt messages into a single letter, number, or what-have-you. By far the most fun and horrifying horror game I've played in a minute, love it.
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