
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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O jogo diz que o inimigo é um demônio. Mentira. É quando tu descobre que um dos seus amigos é analfabeto.
its aight, but the turning ghost is something of a jewish nature that should be eradicated
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Hours played at review time, across 626 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Friend bought this to play together and we went in like anybody else, blind and confused. We opted to skip the tutorial level and just dove right in to figuring the game out. Honestly? Wasn't hard to figure out. What really brings this game to life is the hilarity that ensued trying to communicate with a person I have known for literally 10+ years, through a ouija board and flickering lights. Our very first run I got jump scared so badly when the ghost killed me that I screamed loud enough the glass break alarm for my security system went off at 12:30 AM, waking my roommate AND husband up trying to figure out what was going on. I laughed so hard I was crying. That right there makes this game worth every penny spent on it and then some. Great game concept, absolutely love the fact one of us dies right from the start. Ouija board isn't actually hard to figure out as long as you use the top down view and don't forget to click to highlight the proper letter. Some of the items are labeled strangely, for example a pot in the kitchen was actually a green bag and a bag of clothes was actually a suitcase. Other than that, I'm excited to see where this game can go. Good job Dev for doing this!
worst UI I have EVER seen - refunded
Tough to start, but once you and your friends figure it out, it feels great!! only for you to be thrown a new thing to figure out!! best friendslop weve played in a while
It's not an easy game and not for everybody, but that's part of the fun. Grab some people to enjoy dying with. Make sure everyone understands their job and what signals mean, and you'll figure it out as you go. Best of luck and don't break your keyboards
The dev just called out bad players in the patch notes 100/10. My friends and I breezed through the first 6 levels but are stuck on level 7 now. The game literally tells you how to play if you can't figure it out after that it ain't the game for you ¯\_(ツ)_/¯
Went in expecting an unpolished mess but I left pleasantly surprised at its unique gameplay and solid foundation There are things the game doesn’t tell you, and a lot of it isnt explained all that well, but I would rather figuring things out with my friends then having a wall of text shoved down my throat or having the ghosts have like 20 different things that they do - they are simple and after a bit of thought its simple to understand The difficulty ramps up nicely with needing more relics on larger maps with more ghosts who get increasingly complex abilites And then of course the game shines in its player-driven communication between ghosts and survivors - using the board for map-wide communication to counter ghosts and such was a fun experience to play around, and the game doesn’t shoehorn in particular messages or phrases so each group will diagetically discover what works best for them As for the negatives, which to be completely honest i don’t have many of apart from the obvious “i would like more game please” but particularly having survivors write out a word on the ouija board does feel a little clunky with having to hold it over the letter instead of tapping it on the board, but i understand why it’s designed that way. Yeah the ui design and menus are a liiiittle shoddy and amateurish and the game does sorta have this ‘designed with AI’ undertone i feel this and the other upcoming games in their catalogue has, but for what its worth its a fun experience that functioned well. And i cant really fault it for that.
This have a very good concept and a high potential but currently, the controls are terrible, it's hard to use the board. Immediately in game we all die. Salute to those players who manage to complete the level in this current development.
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