
Way of the Passive Fist is a unique and colorful arcade brawler. Parry, Dodge and Dash to outwit and outlast your enemies on a desolate planet ruled by raiders, mutants and fanatical sun worshipers. It's a new kind of tactical fighting in the licensed arcade brawler for the 90s cartoon you wish existed.
Modeled estimate, not a reported figure. How we estimate →
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 182reviews | 84% | — | $57.6K |
| $14.99 | 75ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With very few mechanics this game lets you feel like untouchable martial arts master, much more than traditional beat'em ups. Defend dozens of strikes, in between catch some knives mid-air and throw them back at enemies, push one thug, dodge bearhug of the other, and when they think they may finally overcome you, defeat them all at once.
An incredibly original and fun brawler
I thought this was gonna be clunky or repetitive but the devs really thought about every detail, great game
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 16ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
De los mejores juegos que he probado en años lastima que no arreglen los bugs, tiene al menos dos graves, en pantalla completa si minimizas a veces que queda la pantalla enana y no se puede hacer nada aparte de cerrar el juego para arreglarlo, y mucho peor el juego se acelera cuando le da la gana lo que en un juego de ritmo es horrible no, lo siguiente
https://blog.naver.com/jampuri/223053972717 <- 장문의 리뷰는 이쪽. 캐나다산 벨트 스크롤 리듬 액션 게임. 펀치, 킥 등의 공격 기능 없이 타이밍에 맞처 버튼을 눌러 쳐내기, 회피 등 방어 동작으로 적의 공격을 막아낸 다음 카운터쳐서 쓰러트리는 방식이라, 벨트 스크롤 액션 게임에 리듬 액션 게임 요소를 도입해 싸우는 컨셉은 새롭긴 했지만 문제는 게임 레벨 디자인이 개판이라는 거다. 공격 수단이 제한되어 있는데, 그 제한된 공격마저 쉽게 사용할 수 없게 만든 게 제일 큰 문제다. 직접적으로 말하자면 파워 게이지 모아서 필살기 쓰는 부분이다. 보스는 일반 카운터 공격이 전혀 먹히지 않고 오로지 필살기로만 데미지를 입힐 수 있어서, 잡졸들이 무한 리젠되는데. 쳐내기, 회피 콤보가 파워 게이지 한 칸 다 차오르기 전에 중간에 끊기면 그동안 몸안 게이지가 리셋되고. 파워 게이지 꽉 차 있어도 적한테 한 대라도 맞으면 무조건 게이지 리셋되는 상황이라, 게이지 채우랴, 보스의 공격 피하랴 정신 없다. 그밖에 무기는 고사하고 아이템은 회복 아이템 밖에 없고. 경험치, 레벨의 개념은 있지만 레벨업 때 체력의 최대치 상승과 2종류의 추가 필살기를 사용할 수 있는 것 이외에 다른 능력치가 오르거나, 스킬이 해금되는 요소가 일체 없어 캐릭터 육성하는 맛도 떨어진다. 리듬 액션 게임 요소를 도입한 벨트 스크롤 액션 게임이란 컨셉에 매몰됐는데. 사실 그런 것 치고는, 기존의 리듬 액션 게임처럼 음악이 게임 플레이와 직접 연결되지 않고. 게임 내 액션과 음악이 각자 따로 놀고 있어서, 리듬 액션 게임 요소를 온전히 담아낸 것도 아니라서 새로운 시도를 한 건 맞지만 결과물은 좀 신통치 않은 것 같다.
It is really good, it is no fun to watch someone else play, so a lets play video is not a good reference. If you like to parry, this is your game.
格挡反击+动作清版,还挺好玩的。清版游戏常见的杂兵换色也因为攻击节奏的不同而不会有太强的重复感。敌人前摇明显,按键的判定也比较宽松,所以难度不算高。系统虽然单一,不过清版游戏流程本来就短,在玩腻之前早就通关了。
Overall recommended if on sale and you like beat-em ups. The main campaign has 10 levels and is a fun 2 hours. The combat is a simple mix of parrying and dodging. Parries add to a combo meter that can be spent on supers. There are about 10 base enemies with their own different colored variations with their own attack pattern. There are 5 bosses and 3 of them aren't well designed. Their main gimmick is to parry attacks to build your super to be able to damage the boss; however, the game's combat is based around fighting one enemy at a time, rather than usual crowd control. Those boss battles throw that away and have multiple enemies attack you at once instead of taking turns, which you are not given any tools to deal with it. The other two bosses were fun, the final boss particularly so because they were just the boss. The New Dawn game mode is an extra prologue campaign and it is very poorly designed. The first boss exemplifies how the game does not support engaging multiple enemies at once, but they keep doing it anyways. He actually pissed me off enough to write this review.
有卡 有成就 没中文 消极铁拳之路 一名身份神秘、仅被称为流浪者的旅人,穿梭在遥远的锆石五号星球上。这里曾是繁荣的采矿殖民地,如今恒星濒临衰亡,整座星球也走到毁灭边缘。 流浪者精通消极铁拳武学:不靠主动进攻,只需格挡攻势、耗尽对手体力,便能拖垮一切强敌。殖民者接连失踪,疯子四处横行,流浪者必须沉着冷静、坚守本心,在这款风格独特的现代清版格斗游戏中,一战到底,探寻所有真相。 游戏玩法特色 节奏时机格斗系统 颠覆传统格斗玩法!观察敌人出招规律,精准格挡与闪避化解所有攻击,让对手自取灭亡。 积累连击,释放必杀 连续格挡闪避积攒必杀能量槽,蓄力爆发,击溃沿途所有敌人。 自定义难度设置 自由调整各项玩法参数,打造专属挑战档位并自定义命名。 全按键自定义布局 所有操作按键均可自由绑定;支持单手手柄操作(左手 / 右手皆可)、纯摇杆无按键游玩,也适配键鼠操作,完全按你的习惯自由畅玩。 角色升级成长 战斗获取勋章与经验值,解锁强化属性与全新技能。 剧情模式 & 街机模式 剧情模式:踏上旅途,反抗锆石五号星球的暴政统治。 街机模式:限定生命通关全程关卡,考验你对消极铁拳武学的精通实力。
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Players by region
Where this game's players are, estimated from review languages.
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