
If you like warships but wish they could kickflip, Waves of Steel is for you! Build your own custom warship and embark on a sprawling campaign filled with enemy ships, planes, submarines, and bizarre superweapons. Fast-paced arcade naval action is here!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun arcade boat game, designing your own ships is fun and pretty simple.
게임 자체는 뭐 그냥저냥 가볍게 즐길 만한 슈팅게임 스타일인데, 노골적인 PC사상이 몹시 거슬림.
A wonderful love letter to Warship Gunner 2, albeit much shorter. The story is forgettable but what matters here is the hilariously fun and yet in depth customization of the ships themselves. A wonderful arcade style Warship experience. The only thing I hate about this game is that it reminded me we'll probably never see Warship Gunner 3.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm fan of warship gunner 2. For the past many years I have been looking for something similar to warship gunner 2 and found none. But Im glad i happen to found this on steam and this is exactly what another warship gunner 2 should be like. I enjoy every 20 hours of this game that is spent on.
This nails spectacular and over-the-top naval combat really well. Drifting in a battleship is something I didn't know I needed in my life. Absolute hidden gem I do wish I could toggle weapons from auto-fire to manual without going into the pause menu
若不看圓滾滾到有點可笑,且幾乎無材質與貼圖的建模的話,這款從玩法到概念基本上就是PS2上的名作《鋼鐵的咆哮 戰艦砲手(ウォーシップガンナー 鋼鉄の咆哮)》系列作的復刻,包含利用自由組裝自己的愛艦,操縱單艦在海量的敵人砲火中穿梭,以及對決巨大超兵器的戰鬥。距離鋼鐵咆哮最後一作WSG2發售到現在已經過了超過20年了,還能玩到這類型的遊戲真的超棒的。 當然,會推薦主要還是上面的情懷大加成,以及還不錯的戰鬥爽度與組裝自由度。但是這遊戲也有顯而易見的缺點:糟糕的建模、UI和遊戲畫面;電繪初學者程度的立繪;關卡數量不到30關,大約15-20個小時就能打通;相對於WSG2無法建造航空母艦和潛艦,也無法在戰艦上配備航空器……等等。 畢竟這種玩法的遊戲真的很稀少了,真的想要體驗的話建議可以打折的時候入手 (還蠻常打折的),作為偶爾拿出來打個一兩關的休閒作還是蠻值得的。
**"If Warship Gunner and Ace Combat had a child with an arcade cabinet, it would be Waves of Steel."** Waves of Steel ended up being one of those hidden gems that completely surprised me. At first glance it looks like a simple indie naval combat game, but after spending time with it, I realized there's a ridiculous amount of depth packed into it. If you've ever wanted to command a battleship loaded with enough firepower to make physics question its own existence, this game absolutely delivers. The gameplay strikes a fantastic balance between accessibility and depth. It's easy enough to jump in and start blasting enemy fleets within minutes, but the more you play, the more the customization systems open up. Building your own warship is easily the star of the show. You're constantly unlocking new hulls, weapons, utilities, and experimental technology, letting you create anything from a nimble destroyer covered in torpedoes to an absurd floating fortress armed with railguns, lasers, missile batteries, and enough anti-aircraft guns to erase the sky. What impressed me most is that experimentation is actually rewarded. Instead of forcing one "correct" build, the game encourages you to try weird combinations and discover strategies that fit your playstyle. Every new unlock feels meaningful. The campaign is also much better than I expected. Rather than endless random battles, you get a series of varied missions that constantly introduce new objectives, enemy types, and memorable boss encounters. One mission you're escorting allies through dangerous waters, the next you're fighting giant superweapons that feel straight out of an over-the-top anime. The game embraces its alternate-history setting and never takes itself too seriously, which gives it a ton of personality. Enemy variety deserves special praise. You're dealing with destroyers, cruisers, battleships, submarines, aircraft carriers, aircraft, missile platforms, and some truly ridiculous late-game creations. Every mission requires adapting your loadout instead of simply bringing the biggest guns. The combat itself is incredibly satisfying. Landing a perfectly timed broadside, watching enemy ships explode into debris, weaving between torpedoes, and unleashing every weapon system simultaneously never gets old. The controls feel responsive, and battles have just the right balance between arcade action and tactical positioning. Performance has been excellent throughout my time playing. Loading times are quick, the art style is colorful and readable, and despite the chaos on screen—with dozens of shells, missiles, explosions, aircraft, and ships everywhere—the game remains surprisingly smooth. Another thing I really appreciate is how much care clearly went into quality-of-life features. Difficulty options are flexible, controls are customizable, and there are plenty of accessibility settings that let players enjoy the game at their own pace. It feels like a game designed by people who genuinely wanted everyone to have fun. Is it perfect? No. The graphics won't compete with AAA naval simulators, and if you're looking for hardcore realism, this isn't that kind of game. This is unapologetically an arcade naval action game where fun always comes first. Once you accept that, it's incredibly difficult to put down. For fans of classics like *Naval Ops: Warship Gunner*, or anyone who enjoys building ridiculous vehicles and testing them in increasingly insane battles, Waves of Steel is an easy recommendation. It's creative, charming, surprisingly content-rich, and offers dozens of hours of satisfying progression. **Pros:** * Excellent ship customization system * Addictive arcade naval combat * Creative missions and memorable boss fights * Huge variety of weapons and equipment * Great sense of progression * Smooth performance * Plenty of replay value **Cons:** * Story isn't the main attraction * Graphics are modest compared to bigger-budget games * Can become delightfully chaotic during late-game battles **Final Verdict: 9.5/10** One of the most underrated indie games on Steam. If you've ever dreamed of building the most absurd battleship imaginable and sailing it into impossible odds, don't sleep on this one.
A nice indie game seemingly inspired by the old Naval Ops games. If you enjoy building your own ships and fight crazy superweapons you will have a blast.
Interesting idea, really bad balance. I like the idea of building a custom war ship, but the default difficulty settings are nuts. Enemy ships are paper, but so are you. You have stuff like the mission Lost Sheep where you still only have destroyers (the smallest class you can build) and will be ambushed by 36 ships magically appearing (I'm not kidding, they literally just all float up from underwater) who are mostly cruisers and battleships. The fights aren't even remotely fair, it is always a one-sided curb stomp, with the times you stomp the AI being hardly more satisfying than the times they instantly kill you.
it's nice
Players by region
Where this game's players are, estimated from review languages.
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