
Build a resistance as you fight to take back a near-future London facing its downfall. Welcome to the Resistance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 11.9Kreviews | 56% | — | $2M |
| $59.99 | 9.5Kratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is perfect for a player like me, but that isn't a guarantee that you'll love it. The game can be fast paced and fun, and the unique playable character design can help ensure that no two runs are the same. As a player that likes making my own elaborate character lore, it's perfect for that. You can customize your operatives and shape them to the story. This also adds a ton of replayability. It really is YOUR team. At the same time, this is WDL's biggest downfall. Going from the first two games, with two incredibly deep and well written protagonists to Legion can be a bit offputting to experienced fans of the franchise. With no set character rise and fall, that means that the story really relies on you imagining your character as fighting for the greater good, instead of Aiden or Marcus who have beautiful backstories and reasons to do what they do. I personally love the game, but if you don't want to come up with your own reasons to explain off all of the lore, you might be a little screwed. Also we love Bagley, he's such a little scamp.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Dutch, Japanese*, Polish, Russian*, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
它明明可以直接砍掉整个项目,但还是决定先推出半成品来骗你的钱。 这就是你所热爱的大厂,游戏品质甚至不如小作坊。
Пятикратно переваренный ВотчДогс. Из хорошего только детализация архитектуры
Honestly, This game is really overhated. It has a good story and fun stuff, I love to ride on the drone
The game is more focused on aesthetics than anything else. I tried to play this game, 14 hours now, but every time I simply can't play it, it's just so boring with these linear missions. The map is the only cool thing about the game. I can't even finish the story because the game keeps crashing in a specific mission. The fact this game has a season pass is just so pointless. Rip Watchdogs IP.
While I enjoy open-world games in general, I've always skipped Ubisoft games because of their reputation. And while it's true that this game is full of flaws and definitely not for everyone, I've enjoyed it A LOT. The story is generally good in terms of missions and gameplay, and the secondary villains were actually well-written. Nothing "wow", but quite solid - backgrounds are well delivered, motivations are clear, and the voice acting is nice. The main villain is kinda disappointing, but the finale gameplay is really worth it story-wise. Overall, the story mode gave off nice vibes of action movies that your dad would enjoy: reasons for going bang-bang are understandable, Bagley is funny, and the villains are evil enough to make you want to stop them. The gameplay is fun, but the balance is quite difficult. While I did beat the story on Resistance mode (permadeath and stuff), I have to admit I savescummed a few times since it takes only 2-3 seconds for your character to die from gunshots, even with armor upgrades. I still recommend beating it on permadeath mode because deaths felt really impactful and quite dramatic, but I'd advise sticking to Normal difficulty unless you're going for achievements. Even with all that, I'll still hunt down all the achievements because the open world is enjoyable. The playable NPCs are considered the game's biggest flaw, yet I found them enjoyable - hunting for good operatives, doing recruitment missions, rescuing them from captivity. The biggest issue for me would be the voice acting for NPCs. A couple of nice-sounding British voices (even if their accents are over the top sometimes) are balanced out by absolutely weird voice lines and accents. Overall, I'm in love with the character generation system, but the voices - both the sound and the lines themselves - could be better. Overall, I enjoyed the game a lot, no matter the mentioned flaws. It felt really nice building your own team and listening to them talk and argue during missions. I'm leaving this review now after beating the story mode AND freeing all the London boroughs, just to see how long it will take me to 100% the game completely. UPD: It took around ~30 hours on both Bloodline DLC & 100% completion and achievment hunting the whole game. While it was mostly fun, some grindy stuff were grindy and messy, like visiting every bar and painting every Paste Up point. The biggest issue with the grinding achievments is the fact that locations are not shown on the map initially - they will be shown only if you pass them by at some point, so using external guides was not so fun. Overall achievments are funny and nice - escaping the chase using Live Statue emote, entering Buckingham Palace's territory as Royal Guard etc. My main point persists: Watch Dogs Legion is definitely not for everyone, but there are thing to enjoy, should you give it a try.
Although the game is unpolished, janky as hell, and its certainly the worst of the Watchdogs games - it is still incredibly enjoyable. The operatives mechanics, the story, the setting, its all really immersive and thought-out. I reccomend giving the game a shot before listening to all the hate. (Certainly get it on sale though, not worth its regular price.)
a 100% ubisoft game. i hate the company but idk why i love their games. its a hate love relationship. the game is good but it could have been so much better
狗一的剧情无敌,狗二的游戏性无敌 所以狗团是结合了狗一的游戏性和狗二的剧情,说人话,史 剧情完全没有逻辑,非常白开水,毕竟没有固定主角,这就是这种游戏剧情写不好的最大原因。但剧情白开水就算了,什么叫一手养大我的师父结果是幕后黑手,这师傅是m?趁着dedsec衰落的时候不乘胜追击非得把他们养大了才收菜?dlc剧情都比本体好。 玩法上,过度注重所谓的“特色”,也就是无数的可操控角色,以至于把真正的核心玩法削弱了不少。我玩看门狗就是为了黑客爽啊,而且就是因为有各种各样的小游戏什么的,沉浸感才强,我看门狗1玩了200小时,狗2玩了100小时不是开玩笑的啊,我就喜欢这种氛围,而这一代把这种氛围全砍了,真的纯史,开放时间要是连沉浸感都没了那完全可以打低分。
Out of all the mid Ubisoft games, this one isn't the worst. It's basically just Britain simulator 2026.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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