
Open world zombie survival Coop game with base building, looting, crafting, vehicles, and exploration.
Modeled estimate, not a reported figure. How we estimate →
About
Open World Zombie Survival • Base Building • Looting • Crafting • Vehicles • Exploration • Co-op
*Inspired by classic survival games like: Surroundead, Dayz and Miscreated*
You’re not dead… but you’re getting close.
Survive in a brutal open world zombie survival game where every decision matters.
Explore abandoned towns, scavenge
for resources, build your base, repair vehicles, and fight to stay alive in a world overrun by the infected.
Explore a large open world filled with:
Abandoned cities and villages
Forests and hidden locations
Industrial zones and bunkers
High-risk areas with rare loot
Every location is handcrafted to reward exploration and risk-taking.

Search and scavenge for:
Weapons and ammunition
Food and medical supplies
Crafting materials
Rare survival gear
This is a true survival game where resources are limited and every item matters.
Build and upgrade your own survival base:
Store your loot
Craft equipment
Prepare for dangerous expeditions
Your base is your only safe place in a hostile world.
Find, repair, and use vehicles to:
Travel faster across the open world
Carry more loot
Reach dangerous zones
Fuel is scarce, and every trip is a risk.
Face different types of zombies:
Basic infected in safer zones
Stronger enemies deeper in the map
Dangerous variants in high-risk areas
Combat is tense, fast, and unforgiving.
Push deeper into dangerous zones to find:
Better weapons
Rare resources
Unique loot
Or play it safe and survive longer.
Dynamic events (airdrops, bosses, convoys)
Expanded crafting system
More weapons and gear
New biomes and map expansions
Open world zombie survival gameplay
Strong focus on exploration and immersion
No level restrictions only skill and preparation
Inspired by classic survival games like Surroundead, Dayz and Miscreated
- ROAD MAP -


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Danish, Polish, Turkish, Japanese, Korean, Simplified Chinese +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a bad concept overall, if a little copy-paste with the use of overutilized assetpacks. The gameplay is what you paid for, granted I got this on sale. My biggest issue with the game in its current state is the use of AI-generated artwork for ingame 2D assets such as the faction icons. Normally not a big deal, but the developers seem uninterested in listing their game as including such generated content. Huge violation of Steam policy and a major red flag to anyone looking to buy. I recommend steering clear until addressed at the very least and I cannot in good faith give this game a positive review unless they change this. EDIT: Fun fact, I was actually banned from their discussion thread for attempting to ask about why there wasn't a disclaimer on their store page. Due to this, I cannot reply to the comments on my review, so I'll try to make up for that by addressing some of the main points raised. I find use of GenAI to be lazy and prefer to avoid it in the games I play, or at the VERY LEAST disclosed on the store page in compliance with Steam policies. I repeat, it is against STEAM POLICY to try and hide your use of AI assistance with making your game. There are plenty of third-party sites out there that can be used to identify the use of generative AI in images, I've run the faction icons and roadmap through multiple although the naked eye is still more than enough to recognize the style and artifacts if you're familiar with AI slop.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game looks great and runs great, no lag or anything. Awesome to see a zombie game like this that finally has boats and aircrafts. But I still can't recommend the game. The hit detection is so bad, especially on ranged weapons (bows/guns). Considering the damage difference between a normal hit and a critical hit is like 10x the damage, you really want the hit detection to be accurate. It's fine when the enemy is standing still, but once they start moving is like we've got Neo from The Matrix dodging every attack possible, except for the fact that I can visibly see the 10 arrows sticking out of the zombie's head. But they aren't registering as hits. Melee combat doesn't do very much damage, so that's underwhelming, but at least you can permablock, so I guess you've got that going for you. I've also noticed that the points of interest are instanced in a way that kind of restricts zombies from leaving a certain area, which is fine; the problem is that once you enter them, the zombies just kind of spawn out of thin air, like 5 feet in front of you. Side note - When looting, I think it would be better if you didn't have to hold E the whole time to open a container. I'm fine with having to wait a few seconds or something for a search time, but having to hold E every time is annoying. It would also be convenient for the bow if your arrows would show up in the loot tab of the zombie they're stuck in, so you don't have to spend a minute trying to pick them out of the corpse.
I would love to leave good feedback for this game, but I just couldn't. So here is an honest review: * Pro: - The game looks nice, background music is cozy and warm - Movement and camera swing are the best things in this game. - The map is big which is great for future content *Cons (And I do believe this needs to be fixed immediately): - Sloppy aim: For some reason hip fire is better than ADS, which is not how it is supposed to happen. Especially when you are in close combat with zombies, the ads feel completely weird and horrible. - The overall terrain is absolutely horrible; there are some invisible obstacles on a flat road that damage your vehicle, which makes it extremely difficult to keep your vehicle healthy. - The driving is the worst part, where you feel quite difficult when you are trying to turn left or right; it feels very slow and unreliable. - Infestation respawns too fast; haven't even finished looting yet and they are already respawning. - Guns are too easy to get when ammo is much harder. Overall making the shooting part less interesting, where you have to manage your ammos but at the same time don't even have to worry about fixing the gun, cause you can easily get a new one - Contents in general just took you around 2 hours to complete; after 2 hours there is nothing left. - Poor optimization: I'm using an RTX 4060 Ti and i5 13600k. In a low-poly game, there are some area where you can't even get over 60 fps (already uncap the fps and turn off V-sync btw) To be fair, the game does have so much potential. But there are so many things that need to be fixed and shouldn’t be a problem in the first place. Anyways, I really hope they don't abandon this game and keep developing it. Good luck, gentlemen; this is going to take quite a bit of times to fixed all of this.
almost all the assets are from surroundead. gameplay is clunky. Inventory system sucks. helicopters controls are weird. Im definitely disappointed...
I like the concept and see potential here, but the save mechanic needs to be fixed ASAP. I don't mind the hardcore elements getting instantly killed when a bomber zombie blows up is completely fair game, and spawning back far away is fine too. The real issue is that if the game crashes while you are running back to get your body, all of your items are completely gone. Losing 5 hours of progress and vehicles because of a crash without the ability to go back to a previous save state or choose your load is incredibly frustrating. Until these stability and save issues are fixed, I recommend holding off and waiting for more updates before buying.
In the state the game is in as of launch day, it's an absolute NO from me. The Infected (Zombies) spawn repeatedly, even though the Developer stated they had fixed that. Food/Water is such a serious challenge early on that you just die repeatedly. Movement is "floaty", can be difficult to target things to loot, sometimes you can climb objects, other times nope (same type of object). The worst part is cold, I died over and over again trying to find a place to put a campfire to stand beside where I would STILL die to cold. That was with all the crafted things I could make, plus I found a Military cap (like a beanie). One positive is combat is much better than it was in the Demo just 1 week prior to launch.
The zombie respawn mechanic after death is ridiculous; the spot where you die gets swarmed with zombies. Speaking of death, I even respawned over a kilometer away from my loot. The aiming is terrible—it's only in white—and the way the character moves so fast doesn't feel right either; since they borrowed elements from *Surroundead*—which, by the way, has infinitely better gameplay—they really should have adopted more features from it. -------------------------------------------------------------------------------------------------------------------- Respawn dos zumbis após a morte está ridicula, local que você morre fica cheio de zumbi, falando em morte, cheguei a dar respawn a mais de 1Km do meu loot, a mira é horrível, só na cor branca, esse lance do personagem andar rápído, também não esta legal, já que pegou algumas coisas do Surroundead, que por sinal é infinitamente melhor em gameplay, poderia ter pego mais coisas.
я поставил много плохих отзывов похожим играм, все они примерно одинаковые с одинаковыми модельками, но тут видно что разработчик каждый день читает отзывы и устраняет баги и не до чёты, поэтому пока что у игры есть будущие, поверим в проект и в разработчика, поставим хороший отзыв и придвинем игру
Разраб подумал что если даст вам вертолёт в начале игры, то игра затянет вас на десятки часов, игра тотал-мусор, не тратьте время и деньги.
Not Quite Dead has potential, but in its current state, I can't recommend it. It feels more like a collection of unfinished systems than a properly tested survival game. The weapon upgrade system is one of the biggest problems. Dismantling any weapon gives you the same type of “weapon parts,” whether it's a knife, bow, pistol, rifle, SMG or AR. Those exact same parts are then required to upgrade every weapon in exactly the same way. There is no weapon-specific progression or meaningful difference between the resources. There are 6 upgrade levels, and each one only adds +5 damage. The costs are 10, 20, 30, 40, 50 and 60 weapon parts — 210 parts to fully upgrade one weapon. Since dismantling a weapon gives around 2 parts, you need roughly 105 weapons just to max one gun. The most efficient way to do this is basically to farm fiber and wood, craft bows, dismantle them, and use the parts to upgrade an SMG or AR. It makes the whole system feel completely pointless. Weapons in general are boring. The bow feels unreliable, and arrows don't even damage infestations. I also couldn't figure out how to use gun attachments, and weapons can reload while you're aiming, even sniper rifles. The world is also very empty. The map is small, there are no real dangerous zones or interesting biomes, and many points of interest feel random or completely empty. Loot containers are repetitive and sometimes make no sense — I literally found two shotguns inside an ammo box at a bunker. The progression was especially frustrating for me. I spent most of my time searching for the air filter for the gas mask, expecting something meaningful at the end. After finally getting it, I entered the bunker... and that basically ends the game. No final fight, no boss, no real challenge or satisfying finale. The game tells you to explore even though I had already explored almost the entire map looking for that filter. The factions at the safe zone are another strange system. You can give them up to 10,000 tokens each across 3 categories — 30,000 total. I earned around 300 tokens in 2 hours, meaning roughly 200 hours to max everything, while it seems to accomplish basically nothing. Stealth doesn't really work because zombies can still see you, and there are only four main zombie types: normal infected, crawlers, explosive zombies and bosses. The bosses are basically just bigger and faster zombies. Clothing and armor are extremely basic. There is only one type of body armor, clothes don't really do anything, and there are no helmets. Even sleeping bags can't actually be used to sleep or skip the night. Driving is also painful. Fast cars randomly crash into invisible objects and take damage, sometimes every ~30 seconds, and roads can suddenly just end like they were cut with a knife. The skill tree also needs a complete rework. There are simply too many systems that feel unfinished, random, or poorly balanced. The game is fun for maybe the first 20 minutes, and I genuinely think there is potential here. But it feels like this needed much more playtesting, balancing and Early Access before being released. At $7, I don't think it's worth it in its current state. I'll probably check it again in about 6 months and see if it has improved enough to be worth playing.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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