
Build a resistance as you fight to take back a near-future London facing its downfall. Welcome to the Resistance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 12.6Kreviews | 56% | — | $2.1M |
| $59.99 | 9.5Kratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitivamente o recomendo. Eu tinha ficado com receio quando vi a quantidade de reviews negativas, mas o jogo me surpreendeu. Sou do tipo de pessoa que gosta de jogos com histórias envolventes e uma atmosfera que te prende. Este definitivamente não é um jogo desse tipo, mas, mesmo assim, me agradou bastante. Não é um jogo muito longo, mas as novas mecânicas são realmente boas e funcionam super bem neste novo Watch Dogs. Além disso, a física dos veículos melhorou absurdamente em comparação aos outros jogos da franquia. Entretanto, tenho dois pontos negativos a destacar: a otimização e as missões em locais repetidos. O jogo vira outro com o RTX ativado, mas o DLSS acaba prejudicando bastante a qualidade visual, então acabei jogando sem ele. O resultado? Rodei o jogo inteiro com uma média de aproximadamente 48 FPS. :/ Sobre os lugares repetidos, não sei se isso aconteceu porque fiz muitas side quests ou se os locais realmente se repetem até mesmo durante a campanha principal, mas chegou um momento em que eu já sabia exatamente como invadir certos lugares, simplesmente porque já tinha feito aquilo antes. No mais, é um jogo tranquilo, perfeito para aqueles dias em que você não quer jogar algo que exija muita dedicação para entender a história ou que demande atenção constante. Nota final: 7,6/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Dutch, Japanese*, Polish, Russian*, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
20+ hours of a bad game After spending more than 20 hours with this game, it’s hard to find many positive things to say. What could have been an interesting experience turns into a frustrating and repetitive journey. First, the car controls are terrible. Driving feels clumsy and unnatural, as if the vehicles are sliding on plastic rather than driving on real roads. Simple turns often become awkward struggles with the controls. The shooting and aiming mechanics are also disappointing. Gunfights feel inaccurate and unsatisfying. Instead of feeling skill-based, combat often feels random and poorly designed. The world and characters feel artificial and lifeless. Everything looks and behaves like plastic props rather than a believable world. The environment lacks personality, and the characters fail to leave any real impression. Another major issue is the repetitive mission design. Most quests follow the same pattern: sneak into a location, hack a system, and escape. After repeating this cycle again and again, the gameplay quickly becomes boring. Finally, the story is extremely weak. The main villain is simply a crazy psychopath who wants to destroy the world for no real reason other than being evil..
RAHHH IM FUMINNN
Big fan of the control scheme. Can't say much about it compared to the other games. I rather enjoyed the combat as well.
008
WatchDogsの中でも、最も面白い作品だと思う。 これが賛否両論なのは自分が追体験するべきキャラクターの不在という点なのではないかと思う。 ただ、使っているキャラクターにはそれぞれの人生があり、それを想像し、没入する。 そして、組織から切り捨てるなどの選択による痛みなど、他のWatchDogsシリーズにはない構造を持っている作品だと思う。 ただ、確かに飛行物体はかなりの割合で様々難局を簡単にしてしまい、難易度が下がることになっているが、それはプレイヤーがその時のクリアの仕方をチョイスできるようになっただけとも言える。 Lgionの良さとはまた別格だが、2の美麗な画面と比べると見劣りするのは確かだ。 ただ、それがゲーム体験を損なうというほどでもない気がする。 マップ画面も含めて、順当に進化をしているし。 個人的には、この続きを作ってほしいと願っている。 1から遊んでいる身としては、追加コンテンツは嬉しかったけど、そういう強い敵と戦って倒すとかじゃないでしょうに。1は。という点は残念なDLCだった。おかげでLegionそのもののストーリーラインも薄くなってしまったようにも思う。 とはいえ、僕としてはWatchDogsシリーズの中では一番最高面白い作品だと思っている。 存分に戦い、存分に倒せ。
gioco mid ,consiglio watch dogs 1 o 2 perche nettamente meglio di storia ma soprattuto prestazioni
The story is mid at best. I mostly just roam around because there’s nothing else holding my attention. Devs clearly put low effort into the freaking game i hate it when companies push a half assed game You straight-up reused the same Assassin’s Creed Odyssey walk and run animations on every single character. I have a 50-year-old dude climbing pipelines, jumping rooftops, and doing full parkour like he’s 25. Looks completely ridiculous. Different ages and body types should move differently those are some basic stuff man Cars are another joke. Fully automatic taxis and trucks I can accept. Regular civilian cars with zero people inside? Lazy as hell. At least put some passengers in so the city doesn’t feel dead and unfinished. Every car sounds basically the same, and the tire screech when drifting is especially bad and cheap, electrical, tiring on the Fairlight and a bunch of other cars that share the same audio i think almost every vehichle. No weight, no mechanical feel, just wrong. Voice work is a disaster too. I have a male character who grunts like a freaking woman. Accents and voices constantly don’t match the faces or backgrounds. It completely kills any immersion.as well as saying "♥♥♥♥ yeah" doesn't make the character look good and that is the only thing every character says when they hope on the team and it is soo freaking annoying... Story, characters, and writing are weak and failed. Go play Watch Dogs 1 and you’ll immediately see what I mean😑😑 that game had a proper protagonist, actual emotional weight, and writing that made you care which you guys forgot. Legion has none of that. Disposable random NPCs, no real main character, forgettable villains, and a plot that tries to be dark and political but ends up empty. You never feel anything for anyone. These aren’t small polish issues. They’re core problems that make the whole game feel copy-pasted, half-finished, and soulless To add on top of that i do like that the fact the npc remember what we did to them or to their friends or family at the same time i would have loved to explore some backstory of every character that i add to the team. Still could have put more efforts and they still can all they have to do is push a new fix and upgrade sadly can't do much about story but could keep people hooked and please for the love of god don't ♥♥♥♥♥♥♥ use ai for the story lore and diagloues cause they are sloppy as ♥♥♥♥
♥♥♥♥♥, которую даже не хочется проходить, даунгрейд почти во всех аспектах. анимации стали топорными, диалоги максимально ущербными, вырезано большинство функций со 2 части. в игре так же нету банально главного героя, что делает повествование сюжета еще хуже. единственные плюсы это крутой и красивый открытый мир и проработанные нпс(как они в общем устроенны). в общем, жалко, что с вотч догс такое стало вотч догс2 - лучшая часть
i love watchdogs... but this is not it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 5.1K | 83% | $19.99 | |
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 2.6K | 90% | $39.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $2.1M | 9.3K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 52.8K | 80% | $1.99 | |
| $15.9M | 18.7K | 80% | $24.99 | |
| $79.8K | 235 | 63% | $12.99 | |
| $12.5K | 33 | 88% | $14.99 | |
| $744 | 4 | 75% | $6.99 | |
| $0 | 0 | — | Free |