
Build a resistance as you fight to take back a near-future London facing its downfall. Welcome to the Resistance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 12.6Kreviews | 56% | — | $2.1M |
| $59.99 | 9.5Kratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is so inaccurate all the British people speak British and are white? pff....
[h1] 49 Hours Later... London Is Safe. My Sanity Isn't. [/h1] When I bought [b]Watch Dogs: Legion[/b], I thought I'd spend a few hours hacking cameras, recruiting people, and saving London. [b]49 hours later,[/b] I know half the city's streets by heart, I hate drones more than alarm clocks, and the word "recruit" gives me PTSD. [hr][/hr] [h2] The Good [/h2] ✔️ [b]Recruit Anyone[/b] is still one of the coolest ideas Ubisoft has ever had. Building your own team of random people never gets old. One minute you're playing as a former MI5 agent, the next you're saving London as somebody's grandma. ✔️ [b]London looks fantastic.[/b] Walking through the city at night with all the lights and futuristic tech creates a great atmosphere. ✔️ [b]The hacking gameplay[/b] is fun. Completing missions without firing a single bullet feels satisfying, and there are plenty of gadgets to experiment with. [hr][/hr] [h2] The Bad [/h2] Unfortunately, after enough hours, the game starts recruiting... repetition. Most missions become: Go there. Hack this. Download that. Escape. Repeat. Eventually, it feels like DedSec hacked everything except the mission design. The recruit system is impressive at first, but many characters end up feeling like different skins with slightly different abilities. The concept is amazing, but it doesn't reach its full potential. [hr][/hr] [h2] Average DedSec Experience [/h2] [i] DedSec: "We need the best hacker in London." Me: "What about this 78-year-old grandma?" DedSec: "...Why?" Me: "She has a taser and nothing left to lose." [/i] At one point I genuinely expected the game to let me recruit a vending machine. [hr][/hr] [h2] Final Verdict [/h2] [b]Watch Dogs: Legion[/b] has fantastic ideas and a beautiful open world, but the repetitive mission structure keeps it from being truly great. Do I regret spending [b]49 hours[/b] in London? No. Would I happily spend another 49? ...Let's not get carried away. [b]7.5/10[/b] [u]P.S.[/u] If, after 49 hours, you start looking at security cameras and wondering if you can recruit random pedestrians... congratulations. You're officially a DedSec member.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 5.1K | 83% | $19.99 | |
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 2.6K | 90% | $39.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $2.1M | 9.3K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 52.8K | 80% | $1.99 | |
| $15.9M | 18.7K | 80% | $24.99 | |
| $79.8K | 235 | 63% | $12.99 | |
| $12.5K | 33 | 88% | $14.99 | |
| $744 | 4 | 75% | $6.99 | |
| $0 | 0 | — | Free |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Dutch, Japanese*, Polish, Russian*, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
meh
пнул тачкой мусорку - меня крашнуло
[h2]“A Albion pensa que pode controlar Londres. Mas Londres pertence ao povo, e nós vamos lutar por ela” — Sabine Brandt (líder da DedSec Londres)[/h2] [i]Legion trouxe uma proposta ousada, corajosa e verdadeiramente revolucionária: a possibilidade de recrutar[/i] [b]QUALQUER NPC[/b] [i]do mundo aberto de Londres para a resistência hacker DedSec. Cada cidadão tem sua própria rotina e profissão, habilidades únicas e fraquezas, o que requer estratégia na construção da equipe.[/i] [h2]“Não somos terroristas. Somos a voz que vocês tentam silenciar. Somos DedSec, e estamos em toda parte” — Transmissão da Dedsec em Londres[/h2] [i]A estória se passa em uma Londres futurista, sufocada por uma corporação de segurança privada chamada Albion. Ela controla a cidade com mão de ferro, instaurando vigilância total, violência policial, explorando conspirações, manipulando a mídia e reprimindo a população. A atmosfera distópica é clara, onde tecnologia e autoritarismo se misturam para criar um cenário de tensão constante. E não posso deixar de mencionar e elogiar a IA da força policial: nos níveis mais altos de perseguição, eles se tornam avassaladores, avançando e ganhando terreno em formações militares que te encurrala, o que dá um toque de realismo que me surpreendeu. Gostei bastante do jogo, principalmente na parte final que é reveladora, frenética e desafiadora.[/i]
I loved the game for years, I've played it on console for about 300 hours or so and still love it on Pc not to much to say lol, I love the game
Jest tu kilka ciekawych pomysłów jak przejmowanie dronów czy brak jednego antagonisty na rzecz drużyny, ale większość jest wtórna. Zadania - zarówno te fabularne jak i rekrutacje dłużą się przez niezliczoną ilość paplaniny, którą nie zawsze da się pominąć (glitch?). Wiele zadań jest skonstruowane tak zeby przedłużyć sztucznie czas rozgrywki, a fizyka prowadzenia pojazdów nadal woła o pomstę do nieba. Od systemu walki wręcz (przeciwnicy mają blok, my tylo unik; realnie są może 2 ciosy) bardziej rozbudowany jest system przebierania postaci, bo wiadomo, że kolorowe ciuszki są ważniejsze niż porządna bitka w grze gdzie co chwilę skręcamy komuś kark albo się okładamy... Dystopijny Londyn jest bardzo ładnie zrealizowany. Sam gameplay obleci, ale gra ma potencjał do zanudzenia gracza przed ukończeniem linii fabularnej, a jej maksowanie może być rozrywką chyba wyłącznie dla najbardziej masochistycznych jednostek, nieszanujących siebie ani swojego czasu. I nie zmienia tego nawet minigierka w rzutki.
как после такой пиздатой второй части можно было высрать это
这个游戏有很多缺点,但是总体而言,我是比较喜欢这个游戏的
It's like they took everything fun from Watch Dogs and either ruined it or scrapped it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.