
Build a resistance as you fight to take back a near-future London facing its downfall. Welcome to the Resistance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 12.6Kreviews | 56% | — | $2.1M |
| $59.99 | 9.5Kratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
К сожалению, эта часть оказалась еще более забагованной, чем предыдущая. Бредовый сюжет, учитывая финал второй части. Почти 0 полезных нововведений. Слабая графика и долгие загрузки даже для того, чтобы просто выйти из убежища команды. Позор. Надеюсь, вам не придется играть в этот кал.
нууууу, я бы сказал плюс минус игра прикольная, но первые 50-65% сюжета для меня были скучные, но я наиграл здесь с сюжета наверное 15-20 часов, а остальные были из за новой механики рекрутов и прикольной карты Лондона, в принципе советую
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Dutch, Japanese*, Polish, Russian*, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was Good
Incredibly repetitive and boring, missing many components that just about every open world game has, such as the ability to purchase guns or vehicles and actually own them. I encountered a game breaking bug where the second operative wouldn't spawn in the safehouse so I had to restart fully. If you've ever wanted to listen to an Indian-British accent or a British chav accent for 30 hours then this is the game for you! The only redeeming part of this game is the assassin segments in the season pass, it's unfortunately the closest thing we have to a modern day Assassin's Creed, the Edward/Jacob/Evie tomb is pretty cool though at least.
[h1] Regret playing watch dogs legion... I prefer watch dogs 2 & 1 better (not recommended) [/h1]
适合:系列死忠、冲着艾登和扳手来的情怀党(建议只玩DLC) 慎入:追求好故事、有代入感的任何玩家 ✅ 优点 “扮演任何人”的创意确实大胆——伦敦街头所有NPC都能招募,从老奶奶、酒保到全副武装的雇佣兵,理论上每个人都能成为你的探员。招募方式也不止一种,帮助NPC的亲友可以跳过任务直接拉人。 伦敦的城市景观很美,近未来风格的伦敦地标建筑很有味道。充满未来感的赛博朋克画风也算赏心悦目。 射击手感比前作有提升,枪械处决动作很帅。潜行、战斗与黑客玩法本身仍有乐趣。 DLC《血脉》 是本体之外唯一的救赎——艾登和扳手回归,剧情和演出比本体强得多。强烈建议只玩DLC,本体当不存在。 ❌ 缺点 “军团系统”毁掉了剧情和代入感。没有固定主角意味着没有人物塑造——你招募的每个角色台词、反应都一模一样,“各人各色沦为摆设”。推进剧情时没有任何情感共鸣,整个故事就像“阿猫阿狗搁伦敦过家家”。剧本“还不如AI写的”,反派塑造单薄得像纸片人。 玩法被强行切割,体验支离破碎。前作主角的能力被拆分到不同角色身上——想用消音手枪?招募特定角色。想呼叫载人无人机?必须是工人角色。玩家的想法被一而再再而三地打断,游戏体验极其割裂。 黑客能力相比前作大幅缩水,大量技能被锁在不同职业后面。大部分角色强制使用非致命电击枪,打精英怪如同刮痧。 开放世界内容极度无聊。旁支玩法从狗一的弹跳跑酷、狗二的无人机竞赛,到军团只剩下扔飞镖和拳击赛。收集要素繁琐且毫无奖励,技能点后期溢出,ETO只能买衣服。 开车手感依然糟糕,自动驾驶更是“人工智障”——前方有障碍物也会死板地撞上去。路人AI毫无灵性,“还不如十年前的GTA5”。 UI和字幕敷衍至极——技能界面是大片网格磁贴平铺,毫无美感;字幕和语音长度不匹配,贝格利语速飞快生怕你能看懂剧情。这些低级问题至今未修。 性能优化依然堪忧,对硬件要求很高。远景模糊不通透,中远景“一股塑料的感觉”。 💡 购买建议 原价¥298绝对不值——这游戏就是“理想很丰满,现实很骨感”的典型。 等骨折到1.5折(约¥45)再考虑,当个伦敦观光模拟器随便逛逛还行。“毕竟没有垃圾的游戏,只有垃圾的价格”。 如果买,请直接玩DLC《血脉》,本体当不存在。很多玩家都是“玩了不到一小时就退款”的水平。 新手绝对不要从这代入坑——会毁掉你对整个系列的好感。 总结 《看门狗:军团》是一款创意满分、执行零分的游戏。“扮演任何人”的想法确实惊艳,但育碧既没有能力给每个角色赋予灵魂,也没有勇气保留一个真正的主角。结果是黑客玩法和枪战玩法两边都不爽,剧情稀烂、角色空洞、玩法割裂——唯一能看的只有伦敦的风景。 Steam上57%-58%的好评率已经说明了一切——一半人觉得能凑合,一半人觉得是垃圾。我是前者。 “育碧明明游戏的底子很好,就是不愿意像R星那样好好打磨一下细节。” 6/10 —— 创意值得尊重,成品不值得购买。
[h1] 49 Hours Later... London Is Safe. My Sanity Isn't. [/h1] When I bought [b]Watch Dogs: Legion[/b], I thought I'd spend a few hours hacking cameras, recruiting people, and saving London. [b]49 hours later,[/b] I know half the city's streets by heart, I hate drones more than alarm clocks, and the word "recruit" gives me PTSD. [hr][/hr] [h2] The Good [/h2] ✔️ [b]Recruit Anyone[/b] is still one of the coolest ideas Ubisoft has ever had. Building your own team of random people never gets old. One minute you're playing as a former MI5 agent, the next you're saving London as somebody's grandma. ✔️ [b]London looks fantastic.[/b] Walking through the city at night with all the lights and futuristic tech creates a great atmosphere. ✔️ [b]The hacking gameplay[/b] is fun. Completing missions without firing a single bullet feels satisfying, and there are plenty of gadgets to experiment with. [hr][/hr] [h2] The Bad [/h2] Unfortunately, after enough hours, the game starts recruiting... repetition. Most missions become: Go there. Hack this. Download that. Escape. Repeat. Eventually, it feels like DedSec hacked everything except the mission design. The recruit system is impressive at first, but many characters end up feeling like different skins with slightly different abilities. The concept is amazing, but it doesn't reach its full potential. [hr][/hr] [h2] Average DedSec Experience [/h2] [i] DedSec: "We need the best hacker in London." Me: "What about this 78-year-old grandma?" DedSec: "...Why?" Me: "She has a taser and nothing left to lose." [/i] At one point I genuinely expected the game to let me recruit a vending machine. [hr][/hr] [h2] Final Verdict [/h2] [b]Watch Dogs: Legion[/b] has fantastic ideas and a beautiful open world, but the repetitive mission structure keeps it from being truly great. Do I regret spending [b]49 hours[/b] in London? No. Would I happily spend another 49? ...Let's not get carried away. [b]7.5/10[/b] [u]P.S.[/u] If, after 49 hours, you start looking at security cameras and wondering if you can recruit random pedestrians... congratulations. You're officially a DedSec member.
по сравнению с 1 и 2 частями это скучная и безликая часть мисси на автомобилях это редкасное дермище если будете играть не начинайте на тяжёлой сложности эта игра того не стоит
[h2]“A Albion pensa que pode controlar Londres. Mas Londres pertence ao povo, e nós vamos lutar por ela” — Sabine Brandt (líder da DedSec Londres)[/h2] [i]Legion trouxe uma proposta ousada, corajosa e verdadeiramente revolucionária: a possibilidade de recrutar[/i] [b]QUALQUER NPC[/b] [i]do mundo aberto de Londres para a resistência hacker DedSec. Cada cidadão tem sua própria rotina e profissão, habilidades únicas e fraquezas, o que requer estratégia na construção da equipe.[/i] [h2]“Não somos terroristas. Somos a voz que vocês tentam silenciar. Somos DedSec, e estamos em toda parte” — Transmissão da Dedsec em Londres[/h2] [i]A estória se passa em uma Londres futurista, sufocada por uma corporação de segurança privada chamada Albion. Ela controla a cidade com mão de ferro, instaurando vigilância total, violência policial, explorando conspirações, manipulando a mídia e reprimindo a população. A atmosfera distópica é clara, onde tecnologia e autoritarismo se misturam para criar um cenário de tensão constante. E não posso deixar de mencionar e elogiar a IA da força policial: nos níveis mais altos de perseguição, eles se tornam avassaladores, avançando e ganhando terreno em formações militares que te encurrala, o que dá um toque de realismo que me surpreendeu. Gostei bastante do jogo, principalmente na parte final que é reveladora, frenética e desafiadora.[/i]
I went into Watch Dogs: Legion with an open mind, expecting a natural evolution of the franchise. The "Play as Anyone" Gimmick is a Disaster On paper, playing as anyone sounds revolutionary. In practice, it completely destroys the narrative. There is no actual protagonist, which means there is no character development, no emotional stakes, and no one to root for. DedSec feels like a generic mob of interchangeable NPCs. When a character "dies" on permadeath, I felt nothing—because I just recruited another rando off the street with the exact same voice lines. How am I supposed to care about a rebellion when I don't even care about the person I'm controlling? Repetitive and Boring Gameplay The hacking mechanics haven't evolved since the first game; if anything, they feel more clunky. Every mission boils down to: Fly the cargo drone. Hijack the spider-bot. Sneak past the same guards. Hold 'X' to download data. It is the same loop, over and over, across a beautifully rendered but completely lifeless London. A Glitchy Mess On top of the design flaws, the game is technically broken. I ran into NPCs T-posing, cars spawning in mid-air, and mission triggers failing to load, forcing me to restart multiple times. It is incredibly unpolished for a AAA title. Final Verdict This isn't a Watch Dogs game; it’s a generic "hacker simulator" with a coat of paint. Ubisoft needs to get their act together. Stop chasing gimmicks and start focusing on what made the first two games great: A compelling story with a real protagonist. Avoid this slop. Go play Watch Dogs 1 instead it's a far superior game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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