
Build a resistance as you fight to take back a near-future London facing its downfall. Welcome to the Resistance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 12.6Kreviews | 56% | — | $2.1M |
| $59.99 | 9.5Kratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра с кучей крутых добивающих приёмов, идеально для тех кто хочет отдохнуть от тяжёлых трудовых будней!
worst game from this series yet
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 5.1K | 83% | $19.99 | |
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 2.4K | 68% | $39.99 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 2.6K | 90% | $39.99 | |
| $2.1M | 18.5K | 81% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 52.7K | 80% | $1.99 | |
| $15.9M | 16.2K | 81% | $24.99 | |
| $74.5K | 216 | 61% | $12.99 | |
| $12.5K | 33 | 88% | $14.99 | |
| $744 | 4 | 75% | $6.99 | |
| $0 | 0 | — | Free |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Dutch, Japanese*, Polish, Russian*, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сама игра прикольная, но с оптимизацией большая проблема: лаги, торможение, зависание чуть ли не на 10 секунд. Ubisoft. Ну ♥♥♥♥♥♥ ваш рот. Как так то, а?
Scarily accurate to the direction England is currently headed in
CHUIJNIA
нууууу, я бы сказал плюс минус игра прикольная, но первые 50-65% сюжета для меня были скучные, но я наиграл здесь с сюжета наверное 15-20 часов, а остальные были из за новой механики рекрутов и прикольной карты Лондона, в принципе советую
К сожалению, эта часть оказалась еще более забагованной, чем предыдущая. Бредовый сюжет, учитывая финал второй части. Почти 0 полезных нововведений. Слабая графика и долгие загрузки даже для того, чтобы просто выйти из убежища команды. Позор. Надеюсь, вам не придется играть в этот кал.
Was Good
[h1] 49 Hours Later... London Is Safe. My Sanity Isn't. [/h1] When I bought [b]Watch Dogs: Legion[/b], I thought I'd spend a few hours hacking cameras, recruiting people, and saving London. [b]49 hours later,[/b] I know half the city's streets by heart, I hate drones more than alarm clocks, and the word "recruit" gives me PTSD. [hr][/hr] [h2] The Good [/h2] ✔️ [b]Recruit Anyone[/b] is still one of the coolest ideas Ubisoft has ever had. Building your own team of random people never gets old. One minute you're playing as a former MI5 agent, the next you're saving London as somebody's grandma. ✔️ [b]London looks fantastic.[/b] Walking through the city at night with all the lights and futuristic tech creates a great atmosphere. ✔️ [b]The hacking gameplay[/b] is fun. Completing missions without firing a single bullet feels satisfying, and there are plenty of gadgets to experiment with. [hr][/hr] [h2] The Bad [/h2] Unfortunately, after enough hours, the game starts recruiting... repetition. Most missions become: Go there. Hack this. Download that. Escape. Repeat. Eventually, it feels like DedSec hacked everything except the mission design. The recruit system is impressive at first, but many characters end up feeling like different skins with slightly different abilities. The concept is amazing, but it doesn't reach its full potential. [hr][/hr] [h2] Average DedSec Experience [/h2] [i] DedSec: "We need the best hacker in London." Me: "What about this 78-year-old grandma?" DedSec: "...Why?" Me: "She has a taser and nothing left to lose." [/i] At one point I genuinely expected the game to let me recruit a vending machine. [hr][/hr] [h2] Final Verdict [/h2] [b]Watch Dogs: Legion[/b] has fantastic ideas and a beautiful open world, but the repetitive mission structure keeps it from being truly great. Do I regret spending [b]49 hours[/b] in London? No. Would I happily spend another 49? ...Let's not get carried away. [b]7.5/10[/b] [u]P.S.[/u] If, after 49 hours, you start looking at security cameras and wondering if you can recruit random pedestrians... congratulations. You're officially a DedSec member.
по сравнению с 1 и 2 частями это скучная и безликая часть мисси на автомобилях это редкасное дермище если будете играть не начинайте на тяжёлой сложности эта игра того не стоит
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.