
From the producer of the original Fallout comes Wasteland 2. With over 80 hours of gameplay, deck out your Ranger squad with devastating weaponry, test the limits of your strategy skills, and bring justice to the Wasteland! The choices are yours…but so are the consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 4.7Kreviews | 82% | — | $774.4K |
| $29.99 | 3.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu n'est pas mauvais ... Mais qu'il est fastidieux ! En résumé : L'histoire est agréable à suivre, et il est intéressant d'avoir de nombreux choix qui influeront sur le monde et sur la fin du jeu. Néanmoins, un game design médiocre étouffe tout le fun qu'on pourrait en tirer. Ce jeu est long. Très long. Et ce ne serait pas un problème si ... 95% du temps, on n'en était pas réduit à faire des choses ennuyeuses : - [b]Le combat tactical proposé est bien trop simpliste[/b] : Se baisser/se lever, viser la tête ou non, peu de possibilité de mise à couvert ... Il n 'y a pas de vrai possibilité de prépositionner tactiquement ses personnages. Généralement, on approchera du groupe d'ennemi, le combat se lancera, et voilà. Le jeu est mal équilibré, avec des fusils d'assaut qui dominent totalement les autres armes pour une bonne partie du jeu. Par exemple, un fusil de précision pourra très bien faire peu de dégâts supplémentaires, et aura même parfois moins de portée ! Les calibres 12 font des dégâts risibles, et vous n'aurez que peu d'occasions de toucher assez d'ennemis à la fois pour compenser. Une chose très importante est d'avoir assez de points d'action, ce qui peut faire la différence entre tirer une seule fois ou deux fois par tour. Cela dépendra de vos choix de caractéristiques du début du jeu, [b][i]avant[/i][/b] de connaitre le système de combat. ( [i]En aparté pour ceux qui voudraient tout de même y jouer : [spoiler]Je vous conseille de viser 10 Action Points pour vos principaux damage dealers, de nombreux fusils d'assaut (et de mon avis, les meilleurs) nécessitant 5 AP (pour du tir en coup par coup, souvent suffisant et évitant de sur-utiliser vos munitions). En fait, varier les armes dans son groupe répond surtout à une autre problématique : La gestion des munitions, qui ne sont pas si abondantes, surtout si vous tirez en rafale avec certaines armes. Évitez d'avoir plus de 3 personnages sur 7 maniant des fusils d'assaut par exemple, même si vous tirez en coup par coup.[/spoiler] [/i] ) Ces combats seront généralement très peu intéressants, se termineront en 2 ou 3 (trop longs) tours, et sont surtout beaucoup trop nombreux, n'étant là que pour faire du remplissage. - Vous passerez trop de temps à explorer des cartes plus ou moins labyrinthiques dans le but de vous faire perdre du temps lors de vos allers-retours. - Vous passerez énormément de temps à ramasser des objets et à les vendre. Ce genre de chose peut déjà être ennuyeuse dans un crpg habituel, mais dans Wasteland 2, cela prend un tout autre ampleur : Il faudra très souvent utiliser une pelle, crocheter, couper un système d'alarme, ou encore désamorcer des pièges pour accéder à ... [b]Des centaines et des centaines[/b] de zones de butin. Chaque action prend une dizaine de seconde, et peut rater, ou mener à un échec critique. S'y ajouteront des zones à déminer, par exemple. Enfin, bien souvent, des objets importants sembleront être un déchet supplémentaire ... Et ce n'est que des heures plus tard que l'on se rend compte qu'il aurait pu être utile. En résumé : Si vous voulez simplement tester cette série de jeux, je vous conseille de commencer par le 3, qui évitera probablement de vous dégoûter. Si vous découvrez depuis peu le genre des CRPGs ou des Tacticals, je vous conseille de continuer à chercher ailleurs ([b]CRPGs[/b] : Pathfinder Kingmaker et Pathfinder Wrath of the Righteous, Divinity Original Sins 1 & 2, Pillars of Eternity 1 & 2, Dragon Age 1 & 2, [b]Tactical[/b] : Jagged Alliance 3, la série des XCom ... ) Ce jeu est plutôt fait pour les fans de Fallout 1 & 2, les fans de l'univers post-apo de Wasteland, ou ceux qui veulent tout connaitre des crpg et tacticals. En tout cas, je vous conseille bien sûr d'attendre les soldes steam. Néanmoins, je voudrais terminer sur une touche positive : Ce jeu y gagnerait vraiment à avoir une version allégée, avec bien moins de combats et de loots, pour profiter d'un univers et d'une histoire qui le méritent ! S'il était faisable en une quarantaine d'heures, le contenu intéressant serait assez dense pour nous garder accrochés.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Turkish*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
버그 엄청 심함. 엔딩보려고 2번 시도 했는데, 첫번째는 스킬 아이콘들이 막 섞이더니 제대로 작동을 안해서 한 12시간 정도 진행하고 포기했고, 두번째는 큰지역 넘어갈 때 튕기더니 세이브 날아가면서 몇시간 진행한거 날아가고 걍 지워버렸음.
Muhteşem bir seri zevk ala ala oynamak <3 Böyle bir oyun Türkçe <3
Wasteland 2 is a turn based strategy and RPG game that allows you to create a team of four rangers to play as, and to recruit up to three other NPCs to fight with you. Character creation gives you a very limited number of portraits to use, but you can use your own images, and a lot of terrible options for the game's models, luckily with the top down camera you won't be seeing them that close. Attributes decide how many action points your rangers get each turn, their number of skill points gained when they level up, how far they can move with each action point, health, evade, view distance, and their combat initiative. The attribute system works well enough for created rangers but because of the importance of skill points gained each level, which is tied to intelligence, it ends up making a lot of the NPCs you can recruit almost useless. You do gain an attribute point every 10 levels and this helps make two early game characters a lot more useful. Luck and Charisma (unless you make a character with leadership which is influenced by Charisma) are clearly dump stats and when NPC have a high value in either one they are most likely going to be much worse in combat. Additional negatives about attributes is that certain levels can give your characters no bonuses or +.5 to a skill which is only going to add the +1 when the attribute is raised twice, making some NPC builds even worse. The directors cut adds quirks to the game which can give each ranger a positive and negative passive effect, most are pretty uninteresting but there are two that are clearly the most powerful, one of them causing you to gain one less skill point a level for the first nine level ups but then one more for any future levels (I gave this to 3 of my 4 rangers, I finished the game at levels 44-47, the extra points almost allowing me to max one skill) and another which increases your action points per turn by two but cuts your movement in half (making it great for sniper or assault rifle users). Wasteland 2 has good skill variety that can give you different ways to solve problems, you may be able to open doors, safes, or chests with brute force, explosives, computer, lockpicking, or safecracking skills. A computer and animal whisperer skill allow you to turn animals or robots to your side to fight for you in battle or can give you bonuses in battle. Three different dialogue skills can give you more conversation options. Skills can be used to avoid certain fights, find items, or to obtain quests resolutions that can only be reached with their correct use. Unfortunately, skills can become somewhat annoying in the later parts of the game where even simple seeming towns may have the highest level locks or computers, where even a ranked nine or the fully maxed out rank 10 skill user may only have a 25%-65% chance to do something, which ends up wasting a lot of time. Combat is simple but enjoyable, the guns and melee attacks feel powerful with cover being destroyed, kills having the ability to blow off heads, torsos, legs, melt enemies, etc, and critical hits giving loud satisfying hit noise and knocking the target over. Unlike a lot of turn based games you don't have any skills to use in battle, with the exception of using your medical skills to heal your allies or your computer and animal skills to turn or scare enemies. You will manage your teams AP, which is what they will need to move, crouch, stand, throw grenades, and attack with either single or burst fire weapons. While you won't be using a variety of combat skills, the directors cut version of Wasteland 2 allows most of the weapons to aim at different parts of an opponents body to do more damage, inflict negative statuses, or damage armor but at a cost of reduced accuracy. These are useful during late game but the penalty is so high that you probably won't use it for the first half of the game. The new perk system also allows your characters to gain a variety of useful passive abilities, with some perks chaining really well together, such as a ranger skilled in brute force for breaking objects in the environment gaining access to perks that allow their melee attacks to stun enemies. Perks have also made a lot of the games weapons more useful and they feel more balanced now, though the sniper and assault rifles are still easily the best choice. The game also gives you a wide variety of weapons, and while most are clearly better than others, the different AP attack values may mean that you want a ranger to have a weaker weapon if they can shoot it more often. The quests in Wasteland 2 tend to have more logical conclusions, there might not be happy endings or to get the happiest ending you might have to work with unlikable people, taking away one sides only bargaining chip may lead to them all being killed even though you were promised otherwise. Following your quest book and turning in everything might not be a good idea until you look into a situation more closely. Dialogue and item descriptions in the game has good detail, and can be pretty funny. As you enter areas, look at people, examine objects, or as you fight amusing descriptions of what happens or what you see are written out for you to read. You can't start conversations with your allied NPCs and I only saw one occasion where they said anything to each other and it was only when I first recruited one so your companions likely won't be talking to each other much, or ever, but they will comment on areas, people, and have battle lines. The three characters I had with me were all amusing (Vulture, Ralphy, and Pizepi). There are stock lines that are written above all the characters when they use a skill with the environment and it would have been nice if the game created different personality types to pick from, it was always really out of character when the little naive kid Ralphy tells someone to, "step aside and daddy will make it better," when he uses a skill. The overworld map has some great radio transmissions that can either be funny or just give you an idea of what other people or ranger teams are doing in the world. Travelling over the map itself is poorly done though, you run into random encounters and can choose to fight or run, with your running chance being based on whoever has the highest outdoorsman skill in the party. The encounters are stock boring enemies in a few uninteresting custom areas for random fights that you will see repeated fast, you have a chance to run into a merchant who sells some very overpowered weapons for the early game but it is always the same merchant who will keep the same inventory and never restock. The only unique encounter I got was with an arrogant and annoying merchant selling some explosive items who tries to start a fight with you if you don't buy anything, more encounters like this would have made travelling the map entertaining but as it is the entire travel mechanic has very little place in the game and only wastes time. The game can get tedious with slow movement through areas and needing to go back and fourth to complete things, but the enjoyable combat, good quests design, and entertaining characters all made me enjoy the game. A nice ending montage lets you know what happened to towns, factions, and your party members at the end of the game. Screenshots https://twitter.com/Legolas_Katarn/status/687667134432849920 https://twitter.com/Legolas_Katarn/status/687856268480876544 https://twitter.com/Legolas_Katarn/status/687856777673572355 https://twitter.com/Legolas_Katarn/status/688236307013734400 https://twitter.com/Legolas_Katarn/status/688585945566724102 https://twitter.com/Legolas_Katarn/status/689996397697966080
goooooooddd game
I was stupid and hoped for something similar to Fallout (1 and 2). I give it a rating of 3 out of 5, but that's still too much. The game isn't the worst, but it's far from being good. Nevertheless, it's worth playing just to compare it with the first two Fallout games.
Highly recommended for an amazing apocalyptic rpg experience. One of my favorite games as a kid was the original Wasteland on the C64. I was so excited for Wasteland 2 and jumped right in and played it non-stop when it was released. Then I hit the 2nd half bugs... I learned an important lesson then. It is best to give games some time after they are released. I am glad I came back to Wasteland 2, because it is now free of the game breaking bugs and is an amazing experience. I am now excited for Wasteland 3, but... I'll make sure to wait a few months before diving in.
Just started the game, and there are MAJOR issues already: 1. Quirks - There are none to choose when setting up your characters. 2. Given a hand-shotgun by the Ranger Base Guard. Weapon does not exist in inventory. 3. Found an M40 rifle. Weapon disappeared when transferring inventory. 4. Passed an M1 to another character. Weapon disappeared. This game is broken and UNPLAYABLE. I can't get a refund because it took this long to discover these major faults. I feel like I'm playing a beta version. Ugggh. Will update later, detailing other bugs and IF solutions to these early-early game problems can be found.
I LOVE GOD
Camera controls via the mouse is a bit clunky, that's my ONLY complaint so far, 3 hours in... A CRPG that I can sink my teeth into for the next 100 hours. I came in after playing Wasteland 3, just HOW can they get it so wrong from Wasteland 2? I'm the type of player that don't really give a damn about teh purdy graphics as long as you can interact with the world like the typical CRPG that I'm familiar with, skill checks and all. Still trying to figure out HOW to not accidentally trigger those exploding traps...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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