
Warriors of the Nile 2 is a fast-paced Roguelite strategy game. This time our Warriors are equipped with a more unique combat style. Freely choose the adventure route, use the skill tablets to strengthen characters, lead your squad to repel the Roman legion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.2Kreviews | 89% | — | $402.5K |
| $7.49−50% | 17ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Warriors of the Nile 2 is a fast turn-based roguelike strategy game where you lead a squad of three Egyptian warriors to repel invading Roman legions. It’s a satisfying tactical experience with plenty of build variety, though it’s light on story. What’s good: A clear improvement over the first game, with more unique character classes and deeper progression. Addictive turn-based combat combined with a roguelike progression loop, offering lots of build variety through skill “tablets” and character abilities. Short, replayable runs with meaningful choices, such as routes and upgrades. What’s meh: The early game can feel slow until you unlock permanent upgrades and stronger units. Very little story. Overall, it’s a hidden gem for fans of tactical roguelikes (like Into the Breach), especially if you enjoy discovering powerful combos to cheese enemies.
턴제 마니아 나님 찍먹 해본다~
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
久久回來玩一次還是不錯。
What I like the most about this game is how each tablet upgrade is quite impactful on how you play your character. Not like many other strategy game which only about number upgrade and everything become boring real quick.
gran juego de estrategia por turnos como adavance wars/ slay the spire, me gustaba mucho el género pero últimamente me abruma tanta mecánica extra como los disgaea y tactics ogre, este es mucho mas sencillo de jugar esta bien pulido. es un roguelike bastante difícil. al principio tiene 3 personajes pero puedes ir desbloqueando skins que cambian la forma de jugar y sus poderes, siendo bastante diferentes entre si tiene mucha rejugabilidad al desbloquear skins, ventajas, nuevas habilidades y armas etc, este y el anterior han resultado ser unas joyitas ocultas para los amantes de este genero. al final de cada etapa eliges una habilidad nueva que añadir y mejorar tus personajes (1 opcion por personajes) como slay the spire se siente bien el loop. lo malo es la dificultad en el escenario 4 puedes haber reventado el juego pero a la primera etapa ya prácticamente eliminan a tu equipo. bien adictivo muy recomendado ambos warriors of the nile
2代把系统拆开看起来会更丰富一些,随机事件也改成了N选1的模式。但是玩起来就是没有1代那么上头。我更喜欢1代。
GAME OF THE YEAR BABY!!!
Pleasantly surprised by how good this was. More of a tactical strategy based roguelike. You only control 3 units the entire game and each has 3 different forms, with two different base weapons each, so there's good variety in your party. The game definately feels a little slow and grindy at the start as you need grind out some progression, but after a while with good upgrades I started clearing back to back runs with increasing difficulty each time. I didn't aim to finish the game on the hardest difficulty as it requires you to beat the previous increment of difficulty before the next is unlocked (there are 22 levels of prestige/ascension). Albiet after the 5th difficulty you jump difficulty increments by 2, i didnt want to play an extra 10 runs which are at minimum 45-60 minutes if you have an OP build and rush. The final boss of the 4th map is kind of a joke with how absolutely OP and ridiculous the difficulty spikes, you need a broken build to beat it. (I broke the game stacking Lion Brawler and was summoning 8 lions a turn with +90dmg). Overall, I would reccomend to anyone who likes tile-based strategy roguelike, bit more thinking at the start and strategising until you get a good enough build each run and then it's fairly breezy. For perfect achievement hunters, it wouldn't be too hard to obtain, however most achievements require a specialised run targeted for the specific achievement. It was a good game, but I didnt want to play 10 more runs of a _slightly_ more difficult version. If only all difficulty levels were unlocked at once I might have grinded to beat it on max difficulty and had time to achievement hunt later. 7/10
良くも悪くもスマホゲーム品質のストラテジーゲーム PCゲームとしてはやれることの選択肢が少なくて不満です
TLDR: A fun but somewhat shallow Tactics Roguelike with a great style. No DLC or microtransactions, a complete package. Relaxing when it goes your way. This game is a roguelite in the Slay the Spire mold. You proceed from room to room on the event map as you travel toward the boss of the layer. Most events are battles made up of different enemy configurations with a few more complex Elite encounters thrown in, while others are different shops. Combat is tactical grid board, with each unit as a piece. The enemy rooms and bosses are all pre-designed and there's some interesting abilities and configurations with a hand-crafted feel to challenge different types of units. As you add more difficulty modifiers during your runs different types of randomization will begin to creep in: buffs, extra enemies, shields, and so on. Different battles reward different types of drops so you are often forced to choose based on the merits of the reward against the enemy difficulty. Although this is a tactics game, your units are very simple to control. All you can do is move them, attack with them, and optionally activate their special power if charged up. The complexity comes from the passive abilities and upgrades of the units which can intermingle to create ridiculous synergy. The art is really nice and colorful. The poses are snappy (although a bit limited) and they work well in action. Everything is very clear and readable at all times. In terms of negative, the game flow is a bit shallow. Every run will ultimately either end in a snowball that cannot challenge you or you'll be ground down on the first floor. Most of the characters have internal synergy between passives, but there isn't much synergy between your different units. The way the upgrades work means it is preferable to focus on one unit and the other two mostly serve as extras until after you've already hit max snowball.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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