
Through victory and defeat, traverse the merciless trials of hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 2.5/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 2Kreviews | 86% | — | $1.1M |
| $24.99 | 3.5Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Warriors fan, no experience with roguelikes. The only roguelike game i ever played but I can tell its probably not as robust as others but a fun game nonetheless. Some OKAY replayability with all the character's potential builds and Ultimate Weapon unlockables, but I dont think you'll be playing much after 100% achievements. Would welcome an expanded and improved sequel. Only negative is the framerate slowdown bug. One thing that felt boring was being locked to one character, were there a sequel they should make it so that you can switch who you control over the course.
这个游戏模式真的可以的,希望以后的无双正传里可以加入这样的模式,另外,增加遗宝重随功能!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看似内容丰富,实则只有召唤流能玩(尤其是高难),白瞎了无双系列这么多动作模组
沒有想像中差
For fans Dynasty Warriors & Samurai Warriors games, Warriors: Abyss is a surprisingly fun experience. At first, it may feel fairly ordinary, but the more you play, the more addictive it becomes. The fast-paced combat, constant progression, and satisfying enemy-clearing action make it easy to keep coming back for “just one more run.” Overall, it's a great game for casual daily play and definitely recommended for anyone who enjoys relaxing while mowing down hordes of enemies. ⭐️👍
쉬움
===2026-0916 無腦爽game,我都不知道怎麼贏的怎麼死的。 只推薦給喜歡無雙的玩家
别人我不管,反正我喜欢。
Glad i picked this up.
好玩,各种英雄都想试下。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $217.9K | 1.1K | 77% | $10.00 | |
| $9.8M | 26.8K | 91% | $10.49 | |
| $2.7M | 7.8K | 82% | $14.99 | |
| $8.2K | 66 | 55% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 715 | 33% | $59.99 | |
| $1.1M | 2.5K | 75% | $19.99 | |
| $1.1M | 1.6K | 75% | $22.99 | |
| $1.1M | 6.3K | 94% | $8.99 | |
| $1.1M | 1.3K | 85% | $39.99 | |
| $1.1M | 3.1K | 92% | $10.19 |