
Warlords Under Siege is a mix of RTS and Roguelike genre, where you build a small city and defend it against continuous waves of enemies. Improve your assortment of weapons with each playthrough, unlocking new possibilities to beat the ever-increasing threat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
They are coming! There are hundreds of them! Prepare your city for defence and do not let them get in! Command your men, build high walls, improve the town buildings, and lead your mighty hero into the middle of the fray!

Collect resources to build and improve your city and prepare for a siege!
Recruit soldiers to sally forth against your enemies
Select your hero and command them to defend key chokepoints. Collect experience points to upgrade them
Decide which bonuses to pick at daybreak. Infantry improvements? Faster production? It’s up to you!
Build and revise your card deck with upgrades to help you in your next playthrough
Defend together with your friend in Multiplayer, or fight against them!

Collect gold during the siege. Even if your city falls, you can use it to upgrade your next city! Spend it on unlocking new technologies, improvements, and card packs. Defend longer with each playthrough!
And once you've done ALL that, why not to build your own levels in a level editor?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Весьма не-плохой представитель жанра Tower Defence, только тут всё переработано. Сначала строим деревню(Здания сразу не доступны, нужно что бы в карточках которые тебе выпадают в процессе игры появилось что то, при этом ты самостаятельно собираешь колоду. Так же в этих карточках могут быть усиления для юнитов, героя и зданий.) и отбиваемся от атак. Поока мы раз за разом умираем на 1 миссии :D копится золото За которое мы можем вытаскивать сразу 3 новые, рандомные карточки (Для следующей колоды) и с каждой покупкой мешка с карточками, цена на него возрастает . Так же можем за золото улучшать юнитов, здания и героев навсегда. При чем эти бусты очень ощутимы ) Сперва дешевые улучшения по 10% (ХП, Урон) стал по богаче, уже на 20% еще богаче ? 30%,40%,50% и т.д. и это всё стакается. В начале каждой миссии , из-за того что ты не знаешь какие карточки тебе упадут первыми (Есть возможность взять в руку сразу 6 начальных карт, при чем любых) интерес к игре не пропадает. Очень залипательно, вроде закончил миссию, увидел надпись поражение, хныкнул, пошел улучшать что то на заработанные деньги, и от того что после каждой миссии ты становишься все сильнее оторватся от игры не реально) Так же есть немного минусов, иногда выбрать нужный тебе отряд просто нереально, когда в нем остается 1 юнит. Шелкаешь по иконке и вокруг неё, все без толку (Разработчики, сделайте так что бы можно было выбирать отряд по его значку над отрядом!) Иногда почему то выбираются сразу несколько юнитов, хотя вроде как ты отменил свой пред. выбор и взял новых юнитов, а потом оказывается что и старые юниты тоже выбраны. =_= Еще мечники не умеют возвращаться на позицию где они стояли, после того как отбежали на врага. И так уходят от стен замка и зашиты, что очень не круто. Можно конечно приказать юниту не двигаться. Но это совсем не удобно. Когда несколько отрядов стоят возле отряда который атакуют, они тупо стоят и нихера не делают. Приходится всё это вручную менеджть. Много лишних кликов можно было бы избежать если бы разработчик сделал юнитов чутка умнее... Вывод : Хорошая и залипательная стратегия, которая может отнять у вас не мало часов, в погоне за новыми карточками ) При этом игра дешевая. Я весьма доволен такой покупкой. И вам советую попробовать.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Simplified Chinese, Traditional Chinese, Italian, Russian, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Turkish
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
要说策略游戏不如说是塔防游戏 耐玩性一般
只能說很差 又沒更新 沒有操作餘地 看似有士兵 但是極難操作 走到定點 有時候會自己卡者不動 還有開場 英雄自動陣亡的BUG 弓箭手 看似能上城牆 實則一點毛用都沒有 不痛 射程又不是很遠 強一點的打不死 弱一點的箭塔就夠了 然後就是神奇的箭塔位 箭塔在城牆前面???????? 誰家好人這樣蓋箭塔 血量低 遇到強拆怪 直接被拆掉 拆掉又要自己重新升級
Decent game for the high discount price I got it for(would recommend personally for less than 5€). Didn't bore me & relaxed for about 20 hours gameplay.
我真搞不懂,为什么一个肉鸽还要搞nm抽卡那一套,没有卡片建筑甚至都不能升级建造,我玩个肉鸽还得nm在这里肝卡片,才能玩,垃圾游戏
bland game that takes away the fun and dynamic tension from the genre of tower defense/footy style games and bogs it down with a tacked on deckbuilding mechanic and glacial pacing. it takes forever to "win" and you will game over a lot. avoid this/play minion masters if you want pvp instead.
The game is clunky, crashes regularly and doesn't run properly. The hero doesn't deal damage one game in two and the general lack of 'polish' makes this game painful to play. I come back to it every now and again to see if it has improved and thus far it is disappointing to say the least.
At 5.5 hours total playtime I've had my fun with it. Glad I got it on a major sale a long time ago and just got around to playing it. Because every review that says "nice concept but balance issues" should be taken seriously. I'm not even gonna go into it. Maybe it will grow into something more, but it takes a grind concept that makes a willing journey an unrealistic prospect.
I bought this thinking someone made a Peace is not an option x slay the spire game; instead I got an incremental autoclicker with extra clicks required The action and animations are pretty slow and dated, but that's a matter of tastes I guess. The grind though is not, the game will serve you HP walls you have no hope of getting through regardless of skills and then expects you to grind maps up to your current wall in order to buy the XX% upgrades that let you through. From what I saw there's little to it beyond this new bigger dude has bigger hp and bigger damage you need the bigger damage and bigger hp unit upgrades to deal with it; paid for by bigger harvesters. There's no real builds to make, and everything is so slow you just fast max speed your way to a couple of games and a refund
Świetna gra! Zasługuje na miano gry roku!
Players by region
Where this game's players are, estimated from review languages.
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