
Warlords Under Siege is a mix of RTS and Roguelike genre, where you build a small city and defend it against continuous waves of enemies. Improve your assortment of weapons with each playthrough, unlocking new possibilities to beat the ever-increasing threat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
They are coming! There are hundreds of them! Prepare your city for defence and do not let them get in! Command your men, build high walls, improve the town buildings, and lead your mighty hero into the middle of the fray!

Collect resources to build and improve your city and prepare for a siege!
Recruit soldiers to sally forth against your enemies
Select your hero and command them to defend key chokepoints. Collect experience points to upgrade them
Decide which bonuses to pick at daybreak. Infantry improvements? Faster production? It’s up to you!
Build and revise your card deck with upgrades to help you in your next playthrough
Defend together with your friend in Multiplayer, or fight against them!

Collect gold during the siege. Even if your city falls, you can use it to upgrade your next city! Spend it on unlocking new technologies, improvements, and card packs. Defend longer with each playthrough!
And once you've done ALL that, why not to build your own levels in a level editor?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打了两个小时没打过第一关最低难度,你的关卡流程游戏体验像坨屎,基本上就是不断看着基地被推平,游戏外抽卡也无法变强多少,哪有rogue游戏前期全是负反馈的,一把死出来2000金币你花两万金币死三四个小时也不一定打得过第一关,是人类吗? 我真的很少给独立游戏打差评
Okay so the game is fun; however I will say I don't like how awfully one sided it is when you're just starting. Yes we know it's a Roguelike and these types of games have a variety of ways in which they may present themselves in terms of gameplay: Either each run will simply be a unique experience where you unlock new tech and discover new technologies for future runs or it'll be how this game is and the beginning of the game is at it's core the most difficult because each time you get your ass whooped you're generating points which can be used in the menu to unlock new units, structures and permanent upgrades to enhance towers strength, HP, damage etc etc. Unfortunately my complaint with this approach with this game is the grind <-- Not only is the game super complicated at the beginning it's also insanely grindy and not necessarily in a fun way. Yes there's the guarantee of future upgrades, future unlocks and better deck building but you have to grind immensely to get there. Because even the first mission it's Boss has absurd HP, your towers by default and units are super weak and while I did unlock a few new cards and get some upgrades to enhance my HP, tower and unit strength the enemies come at you so aggressively that by the time it's 12min I am overrun and back in the menu with hardly enough gold to purchase upgrades to help me surpass this expiration date I keep hitting within the enemy waves. I did come across a glitch I would like fixed: - When you put archers on the wall and then move them to a different position on the wall, I was unable to put new archers in the location on the wall they previously were positioned at.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Simplified Chinese, Traditional Chinese, Italian, Russian, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Turkish
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BUY THIS GAME!!! -The President
Cool prospect, bad exectuion. And it's been months since 1st small update (january, writing this in may). There's lot of things missing, not only quality of life aspects, but some core elements of any decent strategy. Add to this a lot of bugs and general "jank", it's hard to recommend this one. Sadly.
靠肝局外的塔防游戏,历时10.6小时打通第一关,类war3风格,整体还行
Interesting game
very bad balancing it's not possible to even beat the first lvl without having to farm it multiple times to get better card packs. i like roguelike's normally you make progress until based on skill and a bit of luck get outscaled here you just lose first lvl no matter what
非常有意思的一款塔防游戏,不过比较适合肝帝
FIX THE CRASHING PLSSS
Crude but smooth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $55.5K | 180 | 98% | $7.99 | |
| $3.2K | 12 | 58% | $6.99 | |
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| $165.5K | 1.3K | 86% | $5.99 | |
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| $165.7K | 419 | 97% | $9.99 |