
Test your mettle as a commander in a Tactical Roguelike Auto Battler where positioning and unit combinations are key! Write your own story in Roguelike mode, try out over 100 unique challenges or create interesting battles with the Sandbox tool!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 15 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Challenge yourself as a commander in this tactical game, where you must choose the right units to defeat enemy forces. Experiment with different unit combinations as you lead the armies of the Kingdom, Greenskins, Undead, or Barbarians. Select your Commander and guide your troops through a randomly generated map, culminating in a final clash with the BOSS! Is your army strong enough to defeat him?
If you prefer a more classic approach to strategy and tactics, test your skills in over 100 challenging missions! Use your resources wisely to triumph in increasingly difficult battles!
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, and has potential to be better.
Its a funny game for the small price. Needs some improvements in AI and possible tactics but the devs goes in the right way with the last updates. Give this game a chance and support the indie team. its more worth than many Triple-A ♥♥♥♥ of games in the last time.
Relatively short, but enjoyable auto-battler. Placement of units feels almost like programming when you choose target types and offer sacrificial units to direct parts of enemy forces. Enemy forces use always 'target closest' as far as I can tell - which simplifies problems, but nevertheless collection of missions was interesting. I almost wish there were roleplaying game like elements as currently this simulator feels limited. That or perhaps additional forces, but I doubt current stats would enable significantly more complexity. There's adventure mode - but it is essentially just growing your army and getting bonuses while fighting continuous battles until you face boss. It's workable campaign experience, but given how you develop your available unit selection, but not numbers of troops, experience feels abstracted. You don't have troops, but instead points spent on units pre-battle. Nevertheless I am happy having bought this game. It is a short and fun auto-battler experience with limited tactical complexity.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Low quality graphics, poorly coded, no info about how dps works, no info about piercing or melee damage, would be great in 1998, but not worth it in 2024
排兵布阵,弓箭第一。
Dont be fooled by devs. It is not a battle simulator. There is absolutely no tactic in this game. Your units are retarded and always goes for nearest enemies. You can not flank, you can not give them orders - nothing. It is a game based on luck. If you get good random perks you will finish a game regardless of units. Dont waste your time. It is more a sand box than a game. I am really dissapointed and will refund this "game" now.
Game Review: Warlords Battle Simulator This Tactical Roguelike Auto Battler is a unique and engaging experience that brings a fresh twist to strategy games. Combining tactical depth with roguelike unpredictability, it challenges players to think critically about positioning, unit synergies, and adaptive strategies. With three distinct modes - Roguelike, Challenges, and Sandbox - it offers plenty of content to keep both casual and hardcore players entertained. Strengths: Varied Gameplay Modes: The Roguelike mode is the star of the show, offering an evolving and unpredictable narrative. The over 100 challenges add replayability and teach specific mechanics, while the Sandbox tool allows for creative experimentation. Strategic Depth: Success hinges on careful planning and understanding the strengths and weaknesses of units. This keeps battles engaging and forces players to adapt to new situations. Replayability: The game's roguelike nature, combined with numerous challenges, ensures that no two playthroughs feel the same. Areas for Improvement: While the game is undoubtedly fun and innovative, some aspects could be improved to enhance accessibility and reduce frustration, particularly for players stuck on more challenging levels. Hints and Unit Information: A hint system for missions or more detailed information about units’ strengths and weaknesses would be immensely helpful. For instance, knowing explicitly what types of enemies a unit counters or struggles against could save players from frustrating trial-and-error gameplay. Balance Issues: Certain levels, seem disproportionately difficult compared to the progression leading up to them. While difficulty spikes can be expected, they should be more clearly telegraphed or manageable through skillful play. Player Frustration Example: In a feedback provided, a player detailed their struggle with a specific mission involving orc archers and peons. Despite experimenting with different unit compositions, including the newly introduced mages, they were unable to progress. This frustration, compounded by the lack of guidance, detracts from the otherwise enjoyable experience. A simple tooltip suggesting effective strategies or adjustments to balance could resolve such pain points. Conclusion: This Tactical Roguelike Auto Battler delivers a compelling mix of strategy and roguelike gameplay, making it a standout in its genre. However, minor adjustments to player guidance and mission balance would significantly elevate the experience. Despite these setbacks, the game remains highly enjoyable and worth playing for fans of strategic and roguelike genres. I love it! Rating: 8/10 With improvements to guidance and balance, this could easily be a 9 or 10!
need a lot of work but its really fun, I´m looking forward to this game release
the bad omen simply feels bad, remove it.
Fun auto battler
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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