
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 843reviews | 71% | — | $868.5K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's Xcom-ish fun, crashes to desktop frequently
desde que han puesto el pacha no puedo arrancar el juego que funcionaba perfectamente
Une vrai cochonerie. Le jeu se charge 1 fois sur 10 et bug la plupart du temps en plein jeu.J'ai passé plus de tps à essayer de le faire tourner qu'à jouer. Dommage,car du peu que j'ai vu il avait du potentiel. A eviter
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 737 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
low quality
I've been a huge X-Com fan, and I am constantly playing it since it was released. I have made several runs, with mod packs and the base game. With that in mind, I WANT to like Warhounds badly. I want another game that gets the XCOM vibe. While I believe they had major wins here, this game commits MAJOR unforgivable flaws. On the good side: -Nice combat system, maybe even more balanced than XCOM itself. -Good base management and gameplay loop. On the HORRIBLE side: - The most cringe, millenial writting I ever saw. To the point I stopped the gameplay and checked if the writers had anything to do with Sweet Baby Inc or any other consulting companies. Marvel-style disgusting quirky jokes break the immersion completely. Example : imagine your experienced mercenary with military background is assigned on the fly to take a ship, and his first response is "Oh ♥♥♥♥, I forgot to bring my "How to Hijack a ship" manual". Seriously? Who writes this kind of crap? It is like writers can't put into other people's shoes. All characters have the sarcastic, self-deprecating California humor that throws you off completely. I am not saying soldiers don't make jokes. But when your Intelligence Specialist and Main Assistant talks like a valley-girl... it cringes you out of any enjoyment. - No steam workshop. XCOM's main point was customization. While you have a few customization enable, not having a steam workshop support feels like a sin on this type of game. As much as I would love to recommend this game for what he wants to be, I can't see him improving from what he is. Mechanics are on point and simple. But the writing sucks so bad that I don't see this becoming a better game, without a ground-up overhaul.
The game blatantly cheats. They'll shoot through the ceiling, through the roof, through a column, through a pillar,and they'll always hit you. Well, not always if I am to be accurate but once is enough to discredit the entire game. I mean, shooting through a rock wall?!
poorly optimized and plenty of bugs.
Das Spiel hat mehrere fundamentale Fehler oder extrem unfaire Mechaniken im Spielprinzip, die sich leider größtenteils erst deutlich nach dem Tutorial zeigen. Gegner können durch Wände und andere feste Objekte schießen, Gegner Treffen unmögliche Schüsse während die eigenen "elite" Soldaten Schüsse mit 95% Trefferwahrscheinlichkeit 3 mal hintereinander nicht treffen. Es gibt unzählige Mission in denen unendlich Gegner einfach alle 3 Runden nachspawnen (auch erst nach dem Tutorial). Und was die häufigste Ursache für tote oder zumindest schwer verletzte Teammitglieder ist, das der Gegner einen komplett freien Zug bekommt, sobald er dein Team sieht. Wenn das zuletzt bewegte Teammitglieder vom Gegner gesehen wird, kann er sich qausi zweimal bewegen und einmal schießen, bevor man wieder Aktionspunkte hat um auf die Situation reagieren zu können. Im Wesentlichen JA3 nur halbherziger und schlechter.
Dont like it purely cause of the level designs of the buildings it is so difficult to get an overview of the multi story buldings, angels, movement in them its horrible. I have played plenty of x-com like games, but this is just frustrating how its handled in this game.
I paid 10 Euros for it, so I don't regret the purchase, but the game is really... boring. When I play it, I just wish I were playing another turn based tacitcal game like Jagged Alliance, X-COM or even Phoenix Point. And the 'realistic' ballistics is just marketing, it's not grounded in reality. Let's see if I pick it up again, but overall I would not recommend buying this one but rater play one of the classics instead.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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