
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 826reviews | 72% | — | $857.8K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid core mechanic albeit too realistic. I don't mind it at all the game trying so hard to copy XCOM mechanic, instead it compels me to buy it instantly on release. However, "Every turn is decided by your planning and honest physics - not by RNG.", well try flanking enemy with a shotgun, 100% RNG, BOOM! shot miss. What an amazing kind of physics. I've play the demo version several months ago, stopped when the game crashed multiple times. Now the 1.0 is out, the crash still happen again and again. tldr; Stay away for now.
Played the playtest and now I am playing the full game and: Loving the game so far. Jagged Alliance 3 vibes with Xcom gameplay. ❤ The only downside atm is the optimization of the game. But nothing gamebreaking. Will update as patches comes and me playing this gem of game. 8/10 Full Game Let's Play: https://youtu.be/A7QNEqt7m8Y
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 722 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent game, will occupy my time until Zero Company comes out
I don't know what these nerds are complaining about in the reviews. This ♥♥♥♥ fun. Go out and get some sun dorks. Fun game so far. Good job devs.
I played XCOM for hundreds of hours, so obviously I'm going to compare this to it. And yeah, it loses that comparison visually. But honestly? I don't care that much. Firaxis has an enormous amount of experience and resources. Expecting an indie team to match that art quality is just unrealistic. If the developers keep improving the gameplay systems, I'm perfectly happy with how this looks.
The game has the same stupid avatar project timer as in XCOM 2. Widely dunked on mechanic, absolute trash. Getting my refund right now.
No point-blank misses and no bogus randomness. Real ballistics, In the time I played I saw the opposite numerous times. Repitive missions small maps feels like a watered down clone of xcom with a mercenary theme not even on any JA1 2 or 3 level. A few graphical issues and freezes put me over the 2hrs refund time once I had got to the building your base part. So disappointed espically for the price I have play better xcom mods.
I really want to like this game and feel like it has a lot of potential. Its just hard to overlook the glaring AI issues. Examples- A shot gunner in the street should not be able to shoot up through a 4 story building and hit my guy on the roof. AI snipers shooting through walls with no LOS from insane distances and take out your men with one shot gets old. I spend more time just trying to revive my team then actually shooting enemies. Its basically medic simulator 2026.
I've played JA3, XCOM 2 and pretty much every decent tactical game from the last few years. Warhounds doesn't beat them. But that's a weird standard anyway. I don't need every new game to be “the next XCOM”, I just want something that gives me good tactical problems to solve. This does.
This is not XCOM 3 or Jagged Alliance 3. Very generic and boring. The pacing feels bad each map with how you can discover enemies at the end of your last character's move and then the enemy can use all its moves before you get to go again. Just does not feel fun to lay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $857.8K | 3.1K | 52% | $11.99 | |
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