
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $857.8K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you can get it on sale get it! I enjoyed the campaign, the graphics and the flavor of each faction. The matches are a bit slow at first but if you get going it can be a good time. I hope they give this a big patch and some new content in the future.
你妈的傻逼游戏,作者玩过自己做的游戏嘛?妈的一般的单人关卡完全没有平衡,AI暴兵速度完全是你的两倍以上,尤其是第十三章,泥马勒戈壁的硬撑着一个半小时把对面大本营磨没了,结果还得去点尼玛三个点,卧槽的只要家里红石资源点被偷直接全盘皆数,根本没有资源一边进攻一边守家,雷主神兵TMD血厚的离谱,三个单位才能杀掉对面一个,但是对面暴兵的速度是你的3-4背,你刚收完一波,对面2-3波立马就压过来了,根本没有时间补兵而且资源点远得离谱根本不可能拿到,他妈的什么傻逼游戏祝制作组全体工作人员全家暴毙!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Realms of ruining the game, unfortunate direction from the old rts games which were much better. This game feels like it would cost 9.99 on the app store
Get this on sale for the best Video Game version of Age of Sigmar. When on Sale this is IMO the best introduction on a budget to Age of Sigmar. I had more fun playing this than AOS Spearhead on Tabletop Sim.
I would not recommend getting this game, especially at full price. If you are a big Warhammer fan, wait until it is on super sale - but you will be disappointed. The Good - The story is excellent, I love the "Sigmarines" and they make for exciting characters against some really fun villains. aaaaaand that's about it.... I guess having different color skins for multiplayer is cool too? The Bad - Gameplay is atrocious. Enemy units will literally stand next to each other and do absolutely nothing unless you directly intervene. The campaign's story might be fun but several missions have undefined objectives and can be quite frustrating figuring out what to do, other missions are so basic and small scope that they felt more like playing LoL and not a RTS. The AI does not have bases, so they will just spam units on you with no logic. The lack of basebuilding and variety of units is also a complete letdown. You are basically guarding your nexus where all unit creation and upgrades are made and have no options of secondary bases or any true tactics. Finally, the worst part of all is that once units are in combat, they are locked to the death or until you decide to have them retreat all the way to the nexus - which costs resources for some reason. It is so frustrating not being able to direct a unit to flank or do anything tactical in a TACTICAL game and just be locked in combat with whomever attacks first. IF they ever make a sequel to this, an entire overhaul will be needed. More unit variation and base building. Better AI and combat mechanics. Better level design for the campaign. This could be such a good game, but they fumbled on just about every aspect
Realms of Ruin may not have the best gameplay, nor innovative level design, but the art of AoS was at least done justice. The writing is competent--certainly above par for a video game--recognising the tragic tone of AoS, but in its execution through actors, animation, cinematography, and editing, it does British game-making proud, a style that utilises Britain's rich media industries to bring worlds to life, and life to the concept of games as cinematic story-telling.
It's been fun. I got it on sale, which you should do for every game. A lot of levels in the campaign can be difficult at first but changing your approach and strategy is usually the key to victory. It's also very important to build the right buildings at any claimed victory points, based off of their location to your muster point, the map and the objectives of the level.
This game is a Micro-focused RTS like Dawn of War/Company of Heroes/Halo Wars set in the Warhammer Age of Sigmar setting. This game has mostly negative reviews because RTS fans expect new games to be better than what came before, but this game fumbles some of it's combat systems and simplifies alot of the RTS experience with some of it's design choices. Said design choices are the slow movement speed of units, Melee combat locking participating units in place unless you retreat to main base at the cost of resources, and the lane like map design. These three design choices in particular cause the micro in this micro-focused RTS to feel clunky. Unit abilities also cost resources making most choices a player could make have some kind of cost that generally makes it not worth it. I cannot recommend this game to RTS fans that primarily play games for their Skirmish Modes. That said if you just play the campaign, then it's a solid experience. Multiplayer is dead though so I wouldn't spend more than $10 on this game. Things being slower and simpler than most RTS also makes this a decent place to jump in and see if you like the genre.
7/10. A deeply flawed RTS game with a campaign worth playing. Get it on a deep sale. It is in no way worth 60$.
I tried this game on PS5 at first, and the controls with a controller are just not great IMO. Bought this on sale for less than $10 here for PC, and it is a MUCH better experience. If you give the game a chance, it can actually be pretty fun; however, with only four factions, and with relatively limited rosters compared to what is currently in the lore, there is a lot of missed potential with this one. Perhaps the lack of new additions is a reflection of how the game's sales have turned out; a pity, since I've been enjoying Conquest, Skirmishes, and the 4 missions I have played in the Campaign so far. Buy on sale and give it a shot, since at this price, it's more than worth it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319.5K | 312 | 41% | $24.99 | |
| $0 | 0 | — | $53.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 810 | 76% | $49.99 | |
| $113.5K | 172 | 91% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $857.8K | 826 | 72% | $34.99 | |
| $858K | 1.6K | 76% | $24.99 | |
| $858.1K | 951 | 92% | $18.74 | |
| $858.2K | 1K | 49% | $29.99 | |
| $857.3K | 1.8K | 97% | $29.99 | |
| $857K | 4.6K | 85% | $6.99 |